Level Cap

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Will this be removed, as i can see myself getting very frustrated when i reach level 50 and thats it. Maybe the expirience needed should level out at some point so eventually it will take the same amount of xp to get to the next level.
 
Nah. It's fine the way it is now. Level cap could be higher, but even lvl.35 characters are extremely powerfull. The gaps between levels shouldn't be the same, since this would either mean reaching higher levels effortlessly or ripping out your hair trying to get to level 2
 
Nairagorn said:
I don't think I've ever gone over level 35 without starting a new character. The beginning is a challenge, that's where the fun is :eek:

I definately agree, IMO there should be other challenges for higher level characters/experienced players than a hundred swadian/vaegir knights. Im "only" level 26 and can whip a hundred knights with battle size at full. We need more "Chosen knights" etc elite units that can seriously whip you even if youre at high levels, and i mean it would be cool if a single unit would prove even some sort of a challenge if hes an elite unit.
 
Better team AI. In Vaegir and swadian armies, that's all that's needed. When it comes to my forces vs almost identical opposing forces, i always win with very few losses because i get my guys to stick together, and the enemy comes in a very sparse configuration. As soon as a guy engages in a 1 vs 2 fight, his fate is pretty much sealed.

River pirates and bandits should be kept the way they are in terms of AI. A bunch of ragtag ex-convicts with no sense of teamwork. Foragers and deserters somewhat the same, but with some battle sense at least.

Perhaps the leaders, the knights and such would be the ones who actually tactically lead their army, issuing commands such as 'charge' and 'follow me'. Once you off him, you can treat his soldiers as just another group of disorganised bandits.
It would be nice if you occasionally saw knights unhorse of their own accord. So they might actually know that when he's the only guy on a horse, it's better to get on foot and fight rahter than pulling a Borcha.
 
I don't want to spoil the expectations, but I think that programming a better AI wil be extremely tricky. The NPC could listen to more advanced commands, or follow a simple battle plan, but better, more intelligent reactive behavior... I doubt it.
 
Armagan, any chance you can throw in a little option that you can check to stop exp growth as i suggested a while back? Personally, i think the cap should be at level 30 or 35, because at that point you're pretty godlike anyway. But to keep everyone happy, i think being able to remain at a certain level as long as you wish would work.
 
I think he means (hmm, doing a lot of interpreting in this thread) that instead of automatically going up a level, you can choose whether or not to advance. So you could stay at level 1 till you hit a certain button or something. Like Baldurs Gate for example.

I don't agree with capping at a level lower than 50.

Level cap will be significantly increased in the next version.

Of course, to balance it out, reaching level 50 will be like 10 times harder.

That is exactly what should be done IMO.
 
A.I. i think like sombody else said should become harder or as you level up stronger enemies appear
 
Why should one be able to stop levelling, not selecting any skills or attributes do the same thing. No need for that
 
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