Jamesman142
Recruit

Hello, I've enjoyed Bannerlord for a little while now. I have my first clan halfway through tier 3, Niasen and I both have 100 strong parties of mid-tier units, I have a full slate of heroes with decent equipment (mail, or high-grade leather), and I have almost no allegiences (barring a slight bit of favoritism to Battania). I also have 500,000 gold easy and hundreds of every type of forged metal. And its only been about a couple of years since the start of the game.
I can currently convert 5 Steel and 1 Hardwood into ~45,000 gold. That's about 2/3 the standing gold of any city in the game. This is not optimal (I didn't take the Appraiser perk, at the time I was doing more wholesaling to make money).
I have always found it a bit silly how cheap units and unit upgrades are compared to equipment, especially considering for a few hundred gold I can have 5-6 heavy infantry in high level mail, but my companions are wearing scraps and tattered leather. But I'd like to stay focused for a moment, accumulation of capital in Mount & Blade is ostensibly supposed to be give and take. You spend money to make money. This is reflected in many missions that have you spending money specifically to earn more money later. Well, I built Smithing in my origin, bought the occasional low cost hardwood and raw iron ore in my travels, smelted every cracked spear and dull blade, and right around the time I unlocked the Steel perk, I realized I had unlocked "somehow" a steel forged spatha blade (Tier III, 3 steel) and a thin steel crossgaurd (Tier IV, 1 steel). Put together at approx. 75 smithing, they did not make a better 1-handed weapon than the hatchet I had been carrying around since the beginning of the game, and sold at approx. 800-1200. Good, but not great.
Then I made a 2-hander, for no increased requirements, and it sold for 12000-15000. I was shocked. I suddenly doubled and then tripled my capital, then I cleaned out 3 cities of gold in a row, stocked up on carriage and bought every piece of hardwood and iron ore in Battania. Suddenly I was making more money than nobles, not from the Smithy I bought, that currently makes 0-10 gold a day and costs 8 gold a day. But because I can churn out 3-4 swords a day, and when I unlocked the jeweled handle (Tier III, 1 steel) and a wooden rounded pommel (Tier I, 1 hardwood), along with a slight upgrade in my Tier III blade choice, my swords tripled in price (btw, wooden rounded pommel is by far the most profitable pommel I have beating out a jeweled golden tier IV made of fine steel, ????).
I checked again, a one handed sword using the same blueprint sells for ~25% of the 2-hander. I literally cannot run out of money, have bought what I believe is end-game level gear, and have money reserves to spare. I have the steppe bow and the noble bow (200,000 gold, wtf) and high level armor across the board (I have spares for ****'s sake). Though it is frustrating that despite legendary smithing skills, (300+, Tier V pieces) I still can't make a Themeskene sword better than a stores fine steel sword.
The limiting factor by far for my clan's growth is renown, 1-6 renown per tourney/job is mind-numbing when I have enough money to buy castles outright. I could pay the wages of the entire Battanian army, including noble dues and taxes, just by making swords all day. (though I now have all the stamina and energy perks 300+ smithing, 75+ athletics, so it's more like half a day)
My point here is that this seems absurd. I lean into smithing for thematic personal reasons (ie. I ****ing really like it) but this seems like a no brainer, why isn't every playthrough this. Whole-salling makes you a few thousand a week, workshops seem just as broken and worthless as they did in Warband, I doubt fief taxes total more that 10,000 a day, if you're lucky. And the massive price disparity of paying 200 troops 800-1200 a day to sit around while I make swords to sell for 3000% their wages, per day?
Seems silly, If I'm honest.
(PS. I also just saw the recommended above that people know about this, obviously, so I suppose this discussion will focus more on why my Smithy workshop is broken and I don't know why)
I can currently convert 5 Steel and 1 Hardwood into ~45,000 gold. That's about 2/3 the standing gold of any city in the game. This is not optimal (I didn't take the Appraiser perk, at the time I was doing more wholesaling to make money).
I have always found it a bit silly how cheap units and unit upgrades are compared to equipment, especially considering for a few hundred gold I can have 5-6 heavy infantry in high level mail, but my companions are wearing scraps and tattered leather. But I'd like to stay focused for a moment, accumulation of capital in Mount & Blade is ostensibly supposed to be give and take. You spend money to make money. This is reflected in many missions that have you spending money specifically to earn more money later. Well, I built Smithing in my origin, bought the occasional low cost hardwood and raw iron ore in my travels, smelted every cracked spear and dull blade, and right around the time I unlocked the Steel perk, I realized I had unlocked "somehow" a steel forged spatha blade (Tier III, 3 steel) and a thin steel crossgaurd (Tier IV, 1 steel). Put together at approx. 75 smithing, they did not make a better 1-handed weapon than the hatchet I had been carrying around since the beginning of the game, and sold at approx. 800-1200. Good, but not great.
Then I made a 2-hander, for no increased requirements, and it sold for 12000-15000. I was shocked. I suddenly doubled and then tripled my capital, then I cleaned out 3 cities of gold in a row, stocked up on carriage and bought every piece of hardwood and iron ore in Battania. Suddenly I was making more money than nobles, not from the Smithy I bought, that currently makes 0-10 gold a day and costs 8 gold a day. But because I can churn out 3-4 swords a day, and when I unlocked the jeweled handle (Tier III, 1 steel) and a wooden rounded pommel (Tier I, 1 hardwood), along with a slight upgrade in my Tier III blade choice, my swords tripled in price (btw, wooden rounded pommel is by far the most profitable pommel I have beating out a jeweled golden tier IV made of fine steel, ????).
I checked again, a one handed sword using the same blueprint sells for ~25% of the 2-hander. I literally cannot run out of money, have bought what I believe is end-game level gear, and have money reserves to spare. I have the steppe bow and the noble bow (200,000 gold, wtf) and high level armor across the board (I have spares for ****'s sake). Though it is frustrating that despite legendary smithing skills, (300+, Tier V pieces) I still can't make a Themeskene sword better than a stores fine steel sword.
The limiting factor by far for my clan's growth is renown, 1-6 renown per tourney/job is mind-numbing when I have enough money to buy castles outright. I could pay the wages of the entire Battanian army, including noble dues and taxes, just by making swords all day. (though I now have all the stamina and energy perks 300+ smithing, 75+ athletics, so it's more like half a day)
My point here is that this seems absurd. I lean into smithing for thematic personal reasons (ie. I ****ing really like it) but this seems like a no brainer, why isn't every playthrough this. Whole-salling makes you a few thousand a week, workshops seem just as broken and worthless as they did in Warband, I doubt fief taxes total more that 10,000 a day, if you're lucky. And the massive price disparity of paying 200 troops 800-1200 a day to sit around while I make swords to sell for 3000% their wages, per day?
Seems silly, If I'm honest.
(PS. I also just saw the recommended above that people know about this, obviously, so I suppose this discussion will focus more on why my Smithy workshop is broken and I don't know why)