vonBlood
Sergeant

As has been side-mentioned in a couple of posts now, in version .960 we actually have the ability to create our own faction (at last!)... well sort of.
Again, as mentioned previously this can be done by going to Jelbeig Castle. Going to the Lord's Hall, walking outside of the hall into the courtyard by going through the door in the hall, talking to your clone, who is actually you, and then pleding yourself to yourself, and thus, a new faction is born, called the "Player Faction" all of the estates that your player bragged to your player are all transferred to the new Player Faction. If you were currently working with another King, that is canceled out, you lose those quests, as you now belong to a new faction. You can now send your lords off on quests, and such. All your estates belong to a faction, your faction, and you are no longer a lord without a master. You can actually have respect among the other kings!
Problems encountered (so far):
1. You are the only Lord you have to order about.
2. The second you attack and take a castle or town belonging to another faction, you automatically leave your own faction and become a rebel of whoever you attacked (and your old king self gets to keep the estates, and your new stuff is rebels, and your old stuff is Player Faction which you still control, but the game doesn't say you own it anymore (because that clone is the one who actually owns it).
That's all I have so far. So what else do we have anyone else tried anything else? Discovered anything new? Any new discoveries on how to make the Faction Stable? I'll be doing more experiments with this and updating this thread.
Again, as mentioned previously this can be done by going to Jelbeig Castle. Going to the Lord's Hall, walking outside of the hall into the courtyard by going through the door in the hall, talking to your clone, who is actually you, and then pleding yourself to yourself, and thus, a new faction is born, called the "Player Faction" all of the estates that your player bragged to your player are all transferred to the new Player Faction. If you were currently working with another King, that is canceled out, you lose those quests, as you now belong to a new faction. You can now send your lords off on quests, and such. All your estates belong to a faction, your faction, and you are no longer a lord without a master. You can actually have respect among the other kings!
Problems encountered (so far):
1. You are the only Lord you have to order about.
2. The second you attack and take a castle or town belonging to another faction, you automatically leave your own faction and become a rebel of whoever you attacked (and your old king self gets to keep the estates, and your new stuff is rebels, and your old stuff is Player Faction which you still control, but the game doesn't say you own it anymore (because that clone is the one who actually owns it).
That's all I have so far. So what else do we have anyone else tried anything else? Discovered anything new? Any new discoveries on how to make the Faction Stable? I'll be doing more experiments with this and updating this thread.







