One of the things that having all this modding potential generates is a friendliness to the idea of large scale DLCs. It looks to me like once they get the basics of singleplayer hacked together into something usable, Bannerlord would actually be a pretty good venue for a run of flavor DLCs, exploring more of the world around Calradia, other maps, new character types, new skillls, that kind of thing.
That's why I'm thinking about the Paradox model. Most of us should be familiar with Paradox, heck they got opening credit in Warband IIRC. Their model has been to create a solid base game and then add basic features to the base game while saving special features for DLC. They do this for their classic line of strategy games but also for games like Cities: Skylines
So for example, the base game might get new and expanded arsenal of options for dealing with Hideouts on a more permanent basis (longer time before respawning) while the DLC would have The Thief King, a faction you could either join or eliminate that tried to unite the bandits into a credible threat to overthrow the social order in Calradia, and a questline based along a three way choice tree to serve the Thief King, contain him, or destroy him. Just as one possibility.
Thoughts? Would that be an acceptable model for the new game once the basics are sorted?
That's why I'm thinking about the Paradox model. Most of us should be familiar with Paradox, heck they got opening credit in Warband IIRC. Their model has been to create a solid base game and then add basic features to the base game while saving special features for DLC. They do this for their classic line of strategy games but also for games like Cities: Skylines
So for example, the base game might get new and expanded arsenal of options for dealing with Hideouts on a more permanent basis (longer time before respawning) while the DLC would have The Thief King, a faction you could either join or eliminate that tried to unite the bandits into a credible threat to overthrow the social order in Calradia, and a questline based along a three way choice tree to serve the Thief King, contain him, or destroy him. Just as one possibility.
Thoughts? Would that be an acceptable model for the new game once the basics are sorted?





