They are good right now. REALLY GOOD. I think its fair and obvious they need to be tuned down in some way. Lets put our brains together and discuss what the best way to do that would potentially be.
My Thoughts.
Ways you could nerf them.
My Thoughts.
Ways you could nerf them.
- Direct damage debuff: I think its fair to say 95 is perhaps excessively high for a weapon that in the grand scheme of things does not take that long to draw compared to bows since the update, has essentially hitscan flight speed, infinite accuracy duration, and the best accuracy in the game. If crossbows were in the 65-75 damage range I dont think you would see that many ranged mains upset about it.
- Reload speed tweak: Like I said above, crossbows truthfully are not that long of a reload compared to the high (but still much lower) damage bows. The initial loading phase taking much longer would be a fair way to balance the insane damage potential the weapon offers.
- Audio Tweaks: This would need to be done in conjunction with one of the above changes, but the crossbow loading sound being much louder would help people in the area know that "hey, the boomstick around the corner is primed and ready to mess me up." I would like to see the initial loading click made louder and for a sound to be added for when the crossbow goes from drawn but down to ready and aiming mode.
- Accuracy Nerf: Making weapons that are designed to hit targets inherently inaccurate and RNG dependent is not fun game design. There is a reason nobody used the longbow in OG Warband Multiplayer, and even it is more accurate than many of the bows in Bannerlord. I maintain that making ranged weapon RNG dependent is not the answer.
- Changes to Parent Class: I do not think that classes should be balanced around the crossbow. I think the crossbow should be balanced around the classes. The way Taleworlds has balanced the game to this point would suggest they agree with me.
- Ammo changes: This would not accomplish anything in a 6v6, multi life setting. Giving them less ammo makes no difference when it only takes one headshot to decide a round.