Viable against who ? Other infantry of course. These gimmicks are only use to pummel fellow infantrymen.The balance in this game is just as horrible as it was a year ago.
Melee classes have only ever viable in the past because of gimmicks ( kick slash, throwing, crushthrough). Alot of players only enjoy playing melee inf and because of the balance there is no reason for them to play this game. If it weren't for class limits in tournaments I don't think anyone would play inf at all.
Just press D.The balance hasn't improved, its just different levels of stupid every update.
Being so speedy you can run up and kick-slash someone whilst they have no armour and are s-keying away is beyond me
Only hard liquor can make you forget that.I think some people have already forgotten how awful the combat was on launch, or god forbid the beta.
Only hard liquor can make you forget that.
Agreed, I’ve seen videos of horses galloping like lightning.the fix to cav is and always will be lowering their speed across the board. The cav are way to fast and it needs to change.
Just press D.
Is block delay still there? No? Ok.
I think some people have already forgotten how awful the combat was on launch, or god forbid the beta.
C'mon dude the improvements have been us telling the devs to please take off their awful ideas that ruin the gameplay, first block delay, then crushthrough, now stances and hopefully one day the class system, I don't know if these people even play their own game or they just drop their ideas to just see what happens with any testing on how they practically work. I know I'm being a douche here but it's the truth, I can't think on any decision these people have made that I said ok that was a good idea, and I mean that, everything about MP is just awful, frustrating and unfun design, it's time to deal with it, the only part of this game I enjoyed was captain mode and sometimes when the team was randomly balanced, because they mostly end up in 3-0
Actually being able to play the game seems like an improvement. I think i already mentioned how unplayable 1.5.6 was due to how OP archers were.The balance hasn't improved, its just different levels of stupid every update.
Ah. So you admit there have been improvements.C'mon dude the improvements
Ah. So you admit there have been improvements.
Checkmate.
This is kinda what I think has people upset, though. There's a ton of seemingly painfully obvious solutions to teh many, many problems.the fix to cav is and always will be lowering their speed across the board. The cav are way to fast and it needs to change.
If Cavalry needs to be slowed down, then they'll definitely need some form of anti-archer mechanic. If you played the game during 1.5.6, sitting on a horse only makes you a bigger target for archer spam.the fix to cav is and always will be lowering their speed across the board. The cav are way to fast and it needs to change.
Waiting 20min for an organized skirm game with 12 ppl to only have 3 ppl get logged out is not an improvement. Waiting in tdm completely alone swinging at wall for 15 min hopping ppl will hop in is not an improvement. Servers are ****, NA is split, class system is broken saying this game is early accesses won’t save it from being a dead gameIt has. The combat has absolutely 100% improved over the last 6 months. With a few exceptions, community feedback has been received and applied pretty well.
With the exception of the cavalry skill ceiling in relation to the skill ceiling of other classes, every glaring combat issue has been addressed to some extent.
The people who are upset about balance changes constantly coming in are upset because they view those changes as an either/or situation with improvements in other areas and new content not being worked on as a result of the balance changes. If the community was given new maps at a steadier pace, improvements to the class system, server improvements and gamemode reworks ALONGSIDE the balance changes, nobody would have a problem with the continued tweaking of combat parameters and class balance.
I personally think that Cav might be in a good spot right now with further careful being the way to go forward. Light horses now die like flies and heavy horses also are more squishy compared to the update before. I'd wait a bit to see how the meta plays out, especially considering that now every faction has archers with 60 base damage and skirmishers which work quite effectively against cav. I'm not saying that this is my preferred method to keep cavalry in check but it's better than have 200g class destroy everything.
The nature of cavalry will always make it efficient against an uncoordinated team of publics, especially with couch lances being a pub stomper for ppl who don't know how to react or have no awareness of what's going on around them.
Before we further grind cav down, I'd encourage to look at archers first and buff heavy inf to make it more viable, in current comp settings it is used as meatshield and provider for spears for cav, but not that much more.
PS: If you slow down cavalry, have fun with archers dominating the entire field. They will also reliably shoot your for 50 damage below your shield at 200 meters, have fun. Archer tears about cav are like milk in my coffee. You guys are abusing the second OP class compared to inf and cry about the other OP class? Well then, tough luck.
So true- you know cav is there, but it's like an echo chamber so you have no idea which direction or how far away they are.They could be in a good spot as long as Infantry gets buffed. A good buff on infantry could be the end of this balancing crap.
Although there is one major factor missing from Cav = better sound. We need to hear them properly.