Any kind of RPG content. Feature wise or story wise, doesn't matter. Are you planning any? Just curious...
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I believe what is expected from a game/module is keeping the player busy, all the time. As long as you are planning to do something, you won't get bored. That is like a golden rule. Just like living a life without a goal feels like you're living a regular day, it is the same thing. Of course idleness can be good if you enjoy it in life, but it is unlikely for games. A game you do nothing feels like waste of time. That's why community feedback is very important for developers, since developers don't have time as much as players have. Deserters and those kind of details are cool, but in my point of view there is a major factor lacking currently; something to arouse interest at the earlier stages of the game. Possibly at the latter stages of the game too.
At the beginning you start with a small company. Around 50 soldiers including some elite and low tier troops, as well as 3 nobles. Have no aim but making money, fame and experience. Possibly an army too- the same thing we do in every Mount and Blade singleplayer module. You do some merchant quests, join tournaments, rescue kidnapped girls, fight with bandits; maybe pillaging villages and looting caravans if you have an evil personality - the same thing we do in every Mount and Blade single player module. Later on we do serve a lord or gather an army very quickly to capture a castle as the base of our future empire - the same thing we do in every Mount and Blade single player modules.
Because after some time, it feels like the only thing you do is hiring mercenaries from taverns, selling prisoners to the ransom brokers, managing your fiefs -the same thing we do in every Mount and Blade single player module.
Well the last thing is, exceptional with the features of this mod. Nonetheless, it's not enough. It requires time and lots of it. The sword of damocles has very good features such as new and various factions, lots of troops, mercenaries, combat AI improvement, duelling before battles and others I am not aware of yet. Still, all of these are not major features. If this is a RTS mod, we should be planning our strategy all the time.
Yet planning a strategy is not a hard thing with unlimited money. Since you can make 230k from a tournament betting, or make profit because of your enterprises throughout Ponavosa... In that case RTS element somewhat fails. My suggestion is completely removing enterprises and tournament bettings. But making the player to start with a castle of our own empire. Or better, making the player to spawn with 80 elite troops; near a neutral castle with 40-50 troops. Beginning the story of our hero with a starting quest of conquesting the castle. (In this case the castle can be taken at all costs but not veery easily. The player should feel a little challenge, so he/she can enjoy the victory afterwards.) This would be a quick start-up and let the player to dive into RTS very quickly, as it's the main offering of this mod. In addition, our close neighbours should be feudal lords with 1 fief and should be enemy to the player's faction from the beginning. So there can be some competition between close neighbours. Therefore the player will be forced to conduct a good strategy from the very beginning. No need to say it will be the player's second quest to construct a monarchy (the questgiver can be an old advisor from the player's court). After this quest is completed the player should be faced with Ponavosan factions, thus this brings to the 3rd and 4th quests "expanding borders", "establishing an empire". The main idea to all of these is making the player to be in action all the time. At least that is the way I see how a top 10 mod should be.