Let the player be able to influence AI opinions

正在查看此主题的用户

Never really was a fan of the influence as a currency to do anything thing. If it was more along the lines of say a currency to tip the scales in your favor I wouldn't mind but I should at least have a chance to influence kingdom decisions without it. Just joining up with a kingdom with perfect relations with all of the clans of the kingdom but still having no ability to do anything at all is just kind of dumb realistically. Like the fact that I am the best of friends with all the clans should give me some sway in kingdom decisions.
 
Never really was a fan of the influence as a currency to do anything thing. If it was more along the lines of say a currency to tip the scales in your favor I wouldn't mind but I should at least have a chance to influence kingdom decisions without it. Just joining up with a kingdom with perfect relations with all of the clans of the kingdom but still having no ability to do anything at all is just kind of dumb realistically. Like the fact that I am the best of friends with all the clans should give me some sway in kingdom decisions.

I am not a fan of influence points either, I think it should be based on relation, like in real life.
 
There is already a design in the works related to this but it's early to talk about it(and not my place to talk about it since I'm not the one in charge of those changes). Our design team recognize this aspect of the decision making mechanic and working on a new design.

They understand that players feel powerless in situations where even though they have the influence/power to change decision outcomes, they have no way of doing it while the decision making is taking place. This can include swaying voters that are supporting other outcomes, or even lords who are "undecided". And since the player can do this, AI lords can also sway other lords too, depending on their influence in the kingdom.

This is my take on it and might change in the future but know that we're planning on changing some aspects of the decision making in kingdoms.
It's nice to know that this is something that is being looked at, thanks for the feedback.
 
后退
顶部 底部