Right now the player has no way to actually shift the opinions of individual clans on any kingdom decision (War, peace, policies).
This recent post from @mexxico has got me thinking about how to improve the bare bones decision opinions system. I think with a mechanic that allows you to spend either influence (noble way) or spend money (devious way) to change/shift a clans opinion towards some proposal that you want to make is what is desperately needed to make a real politics system and bring life to the world.
What I imagine is that the player (and even the AI) could actively spend resources (influence or gold) to shift the opinion for each potential decision that the AI would have an opinion on. Here are some examples.
So lets say I'm tired of the war with Vlandia and want to make peace receiving tribute from them, right now no one in my faction supports the idea of that.
The only thing I can do is spend 1540 influence to overrule everyone and piss them off. I have no way of convicing them to change targets (support peace for current war and support a new war with another faction).
We should be able to talk with each clan and spend a smaller amount of influence or money (amount based on relation) to change their opinion on it to support it. I should only have to convince over 50% of clans if I'm willing to spend the time to influence them. We should have both choices of overruling everyone or having to spend the time/resources to convince the majority of lords to agree with me instead, essentially the choice to be a dictator or a diplomate. So along with Mexxico's idea to have the AI change their opinions to reflect their current situation, the player could influence them as well.
Lets say I wanted to make a claim on a fief that another clan has, I should be able to convince other clans that I should be the rightful ruler of that fief and have them support me taking the fief. Or lets say another lord is building support to take my fief away, I should be put in the situation where I have to start convincing lords that it should be mine. This could be the start of inter faction rivalries that don't involve fighting each other.
Lets say I wanted to take it a step further and get this rival clan of mine expelled from the kingdom so I have a chance of getting all of his fiefs.
We should be able to talk to other lords and influence/pay them to support to expel them. Id honestly say make every transaction (influence or money) to shift someones opinion incrementally change opinions, instead of flipping it completely. Or let us have a choice on how much to spend and how drastically to change their opinion.
@emrozdemir I imagine having a new popup UI that shows each clan and where they fall on the spectrum of support so its easier to tell where everyone stands on a decision. So you'd have a top layer button like this for each potential decision proposal
That would open up a screen like this, that would inform you what clans you need to sway either toward yes or no.
With this kind of easily accessible information, the player can then plan how they want to go about convincing the AI lords to support or not support a potential proposal.
With a reason now to actually visit and talk to other clans leaders, I think a new messenger system will be needed so that you can continue to play the game without it turning into a constant chase lords across the map simulator. I do think a way to add some incentive to actually chase lords around to speak in person, would be to give a noticeable bonus to the player when they are in person compared to when they just send a messenger. I'm thinking either the character gets increased opinion change (+25% instead of only +15% if a messenger comes) or its cheaper (influence/gold) to do it.
This could give a reason for feasts to comeback (during peace times only) or even create the opportunities to call or join an army and use that chance to talk politics.
So what does everyone think about something like this?
Yes kingdom policy proposing AI should be added to game also. Currently they are proposing policies nearly random. Only their characteristics are effective. There should be better AI and if clans need influence they should propose policies giving extra influence or if clans need gold they should propose a policy giving extra gold.
This recent post from @mexxico has got me thinking about how to improve the bare bones decision opinions system. I think with a mechanic that allows you to spend either influence (noble way) or spend money (devious way) to change/shift a clans opinion towards some proposal that you want to make is what is desperately needed to make a real politics system and bring life to the world.
What I imagine is that the player (and even the AI) could actively spend resources (influence or gold) to shift the opinion for each potential decision that the AI would have an opinion on. Here are some examples.
We should be able to talk with each clan and spend a smaller amount of influence or money (amount based on relation) to change their opinion on it to support it. I should only have to convince over 50% of clans if I'm willing to spend the time to influence them. We should have both choices of overruling everyone or having to spend the time/resources to convince the majority of lords to agree with me instead, essentially the choice to be a dictator or a diplomate. So along with Mexxico's idea to have the AI change their opinions to reflect their current situation, the player could influence them as well.
Lets say I wanted to make a claim on a fief that another clan has, I should be able to convince other clans that I should be the rightful ruler of that fief and have them support me taking the fief. Or lets say another lord is building support to take my fief away, I should be put in the situation where I have to start convincing lords that it should be mine. This could be the start of inter faction rivalries that don't involve fighting each other.
Lets say I wanted to take it a step further and get this rival clan of mine expelled from the kingdom so I have a chance of getting all of his fiefs.
@emrozdemir I imagine having a new popup UI that shows each clan and where they fall on the spectrum of support so its easier to tell where everyone stands on a decision. So you'd have a top layer button like this for each potential decision proposal
With a reason now to actually visit and talk to other clans leaders, I think a new messenger system will be needed so that you can continue to play the game without it turning into a constant chase lords across the map simulator. I do think a way to add some incentive to actually chase lords around to speak in person, would be to give a noticeable bonus to the player when they are in person compared to when they just send a messenger. I'm thinking either the character gets increased opinion change (+25% instead of only +15% if a messenger comes) or its cheaper (influence/gold) to do it.
This could give a reason for feasts to comeback (during peace times only) or even create the opportunities to call or join an army and use that chance to talk politics.
So what does everyone think about something like this?




