Hearths cap out and caravans decide not to show up and towns just run out of food and starve, dropping loyalty and security even though on the player side every thing is squeaky clean and in order: All the upgrades are built No enemies can raid villages irrigation's been going strong hearth's capped or close
But the town just keeps starving and there's nothing to do about it
Hey, how about if the player could use some of thier immense, near-un-spendable wealth and massive man power to just make some more farms and feed thier own towns and soldiers?
Can we please be the ruler the world deserves and just build the stuff the people need?
It doesn't need be fancy or mixed with any existing systems, just add a menu option in clan fiefs to build farms, you spend money and a troops and in a season you get +10 food, just keep doing it as needed. It can just be another stat on the your clan fief page that shows how many farms you have built. Make it as expensive as you want: 1million and 100 t6 troops for a year? Sure I can back it, just give me my stable food! And if I lose the fief, the farms go dormant (or even disappear) so it can't interfere with the anti-progress cycle of the AI.
I get it that somebody wants the economic systems to trap the AI in an endless cycle with little or no progress. Well that's fine for the AI but it's not okay for the player. We want every second of time we spend to be progress in our campaign. Any situation that does not have a proactive solution for the player has no place in a single player game. The issue of not being able to hold successful towns forever without a food shortage (and thus loyalty and security) crisis undermines any possible long term game progression into multiple generations.
I beseech you to consider making all your anti-snowballing/ AI cycle trapping economic stuff only for the AI on AI simulation and give the player the choices and options needed to make the long term game rewarding!
But the town just keeps starving and there's nothing to do about it
Hey, how about if the player could use some of thier immense, near-un-spendable wealth and massive man power to just make some more farms and feed thier own towns and soldiers?
Can we please be the ruler the world deserves and just build the stuff the people need?
It doesn't need be fancy or mixed with any existing systems, just add a menu option in clan fiefs to build farms, you spend money and a troops and in a season you get +10 food, just keep doing it as needed. It can just be another stat on the your clan fief page that shows how many farms you have built. Make it as expensive as you want: 1million and 100 t6 troops for a year? Sure I can back it, just give me my stable food! And if I lose the fief, the farms go dormant (or even disappear) so it can't interfere with the anti-progress cycle of the AI.
I get it that somebody wants the economic systems to trap the AI in an endless cycle with little or no progress. Well that's fine for the AI but it's not okay for the player. We want every second of time we spend to be progress in our campaign. Any situation that does not have a proactive solution for the player has no place in a single player game. The issue of not being able to hold successful towns forever without a food shortage (and thus loyalty and security) crisis undermines any possible long term game progression into multiple generations.
I beseech you to consider making all your anti-snowballing/ AI cycle trapping economic stuff only for the AI on AI simulation and give the player the choices and options needed to make the long term game rewarding!