Revverie
**** the encyclopedia, some players that go rushing kingdom will find it useful, but for many of us want to immerse us in a place that feels believable and allows us to discover places and people, the encyclopedia literally cuts out that experience, how do you find out whose parent this lady is? Do you go and ask her, or ask someone inside the world? Nope, just open a wiki to find out. How do you find out where someone is, do you talk to a guard about it? No, just do telekinesis. How do you find out if a lord is a dishonorable ****, do you speak with him about his views or does he/she give you quests that require you to do mean stuff? Nope, just check the menu pal, that's the new way, this way of having no interaction with anybody trashed the fun out of the game, I have literally 0 to no reason to talk to anybody because everything is through menus, why is this even called an RPG then? I feel like TW is in a crossroad and they definitely dont know what the game should be, it's an strategy game, it is a roleplaying game, I dont know, but I know most of the players want a story they can create along the way, and this new formula is taking us away from it even further than in Warband, I genuinely got more story immersed in Warband than I got here.
I would add an adventurer campaign that brings back the immersion and stops you from being a know it all god
I would add an adventurer campaign that brings back the immersion and stops you from being a know it all god







