Legions Mod Extended
Phase 1.2: beta download....
https://www.mbrepository.com/file.php?cid=1&id=714
1.2 Changelog
- Corrected scenes with new settlements
- Toned down Gallic Mercenary Cavalry
- Corrected several items in various troops
- Added precursor weapons to mid-high tier Roman troops
- Resized several parties
Legions Mod Extended: Phase 1 (beta)
Legions Mod Extended a.k.a. "LME", is an extension of "The Legions!" commonly referred to as "Legions Mod".
LME's long term aim is to pursue a more historical approach to the given timeline of 272 B.C., and also aims
at extending the playable field by including additional factions.
TESTERS ARE ASKED TO BE SPECIFIC IN REPORTING ERRORS: WHICH TOWN, WHICH ITEM, WHICH TROOP ETC.
Notes to beta Testers known issues:
- Occasionly bandit parties spawn out of designated area
- Legionary and Praetorian troop types are accessible until I can lock them up with script
- Party compositions are not yet set to accurate counts; i.e. % of Hastati,to Principes,to Triarii etc.
- Several "villages" do not belong to appropriate factions
- Settlement scenes may not match with geography; i.e. a snowy scene village in Egypt. These are placeholders until
which time i decide to make new scenes for towns, or pick appropriate vanilla scenes.
- Many troop items are place holders for WIP models such as auxilia helms representing Thracian and Iberian helms for the time being.
- Troops are "loosely" balanced as equipment, and a system of recruitment style is not set in stone just yet.
Reporting of excessive imbalances is still welcome.
- Many troop types have redundant titles such as "Toxotai Archers". they are defined in such a manner as to integrate players
who are not sure of which types of troops they are upgrading towards. Full title conversion will come in further phases.
Current features for LME include:
- New playable factions:
- Macedon
- Sarmatia
- Seleucid Empire
- Ptolemaic Empire
- Iberian Tribes
- Replaced Parthians with geographically accurate Dacians.
- Custom settlement icons for "Civilized" factions.
- Refinements:
- I've Extended and further detailed Llew2's map native to Legions Mod.
- Renaming of cities and troop types.
- Fixed Kopis models native to Legions Mod.
- Fixed Kopis models native to Legions Mod.
- Activation of several models dormant to Legions Mod.
Credit to work from original mod contributors:
---------------------------------------------
- Weapons and armor (RRaptor's Roman items and some items from Gladiator mod + Talon's Greek items)
- horses (Chel's horses)
- background pictures by Tiberius!
(if im missing anyone from original mod contributors let me know so I may append you here)
Additional thanks to Legions Mod, and Legions Extended team and contributors:
------------------------------------------------------------
Stelious and William Berne for WIP models
Lord Kosmos - Art
Llew2 - source and additional mod help
PuuKKo - source author, and permission to take Legions Mod to new places.
Spawn of Achilles
Nordmann
RayvenQ
LCJr
anyone else who trolls the LME thread and shares the same ambitions I do to see this mod to new heights
Further thanks to other modders in the community and knowledgable folks who have aided to further the mod
by simply answering questions concerning .py files - Ancient Wanker, Maw, Highlander, many more...
LME is a WIP extension of "The Legions!" commonly referred to as "Legions Mod". LME's aim is to pursue a more historical approach to the given timeline of 272 B.C., and also aims at extending the playable field by including additional factions.
-The Legions!- itself is a contribution of several mods and many individual mod artists have donated in one way or another. It currently has a playable version and full list of credits via thread which can be located here http://forums.taleworlds.com/index.php/topic,27260.0.html
Having been a RTW player and fan, and enjoyed its many mods aimed at realism such as RTR and EB, and being a historical enthusiast myself, I felt that Legions Mod, with the consent of the mod author PuuKKo, had opportunity to grow in such a direction.
Team:
________________
Director: ealabor
Modelling: ealabor, Stelious, NOW HIRING
Scripting: NOW HIRING
Mapping: ealabor
Skinning: ealabor, Stelious
Art: Insomniac391, NOW HIRING
Misc:
New features that LME will incorporate:
Further refinement to Llew2's Legion Mod map:
Custom settlement icons:
New factions:









