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Sergeant Knight at Arms

Hey everyone. After about a year long break I decided to give modding one more shot, this time with more premeditation and clearer goal.
So lets cut straight to the point. What I want to make is a comlete overhaul of MnB (I know it doesnt sound like a modest goal), but dont shake your head and leave just yet. Complete overhaul here means that everything that one will see in the mod will be content made by me, however the ammount of this content will be nowhere near to that of the original MnB. Only thing Im planning to use from the Native is the engine itself. Now you might ask why I dont start from scratch with some other more modern engine like Unity or UDK. The reason is that I dont want this to take years again, I would like to be done with it and publish it in about six months. MnB has all the features I need already in, Ill just dress those in different clothes.
Now that we have the introduction sorted, lets move on to what Id like the mod to be like:
: player is predefined character (only one choice, no initial customization) in a world where he already has some history and is part of the lore
: the story has start and an end, there are some side quests in between and there is still free roaming map, the main focus is on progression of the story though
: the story is divided into several chapters (divided graphicaly by slideshows with pictures progresing the story), new parts of map get opened as the story progresses
: very small and compact map:
good guys: 1 main city, 1 castle, 2 villages
bad guys: 1 fortress, several camps and outposts, these change throughout the story
1-3 dungeon-esque places like old ruins or abandoned temple)
: 1 troop tree for the good guys for the player to recruit (about 12 different soldiers) and about 5 general types of baddies + unique badarses
: no fancy stuff that requieres insane amount of coding (crafting, kingdom management...)
The point of the whole mod is to create a short intense experience rather than sandbox that you can play for months. I can already feel the hate raining on me from some who will say that MnB is sandbox game and we have CoD for linear movie-like game. You are right, but I have explained why I decided to use MnB above, so please try to understand that.
Enough words from now, Im sure you want to see if I have already done anything or if Im just tossing ideas around hoping some experience moders will bite and make this for me. So here goes:
These are example of modular architecture Im making for the mod, I already have dozens of game ready modules. The reason Im not showing them ingame but just screengrabs from Blender is that I might decide to make some tweaks later and Im trying to avoid double work.
Please let me know what you think about story based mod, its possible that people arent interested in such thing at all in which case I would abandon this and try something else. Oh and even though I could probably do everything myself, there are two things that Id love to get some help with:
Coding
I know C# and Lua so I could probably learn to code for MnB too, however Id like to get someone with knowledge and experience withMnB script so I dont have to reinvent the wheel
Storywriting
I have rough outline of what I want the story to be like, however english is not my primary language and Im not a great story teller either, so since the mod is supposed to be story based itd be good if some scribbler could work just on that and polish it to perfection.
Banners
So lets cut straight to the point. What I want to make is a comlete overhaul of MnB (I know it doesnt sound like a modest goal), but dont shake your head and leave just yet. Complete overhaul here means that everything that one will see in the mod will be content made by me, however the ammount of this content will be nowhere near to that of the original MnB. Only thing Im planning to use from the Native is the engine itself. Now you might ask why I dont start from scratch with some other more modern engine like Unity or UDK. The reason is that I dont want this to take years again, I would like to be done with it and publish it in about six months. MnB has all the features I need already in, Ill just dress those in different clothes.
Now that we have the introduction sorted, lets move on to what Id like the mod to be like:
: player is predefined character (only one choice, no initial customization) in a world where he already has some history and is part of the lore
: the story has start and an end, there are some side quests in between and there is still free roaming map, the main focus is on progression of the story though
: the story is divided into several chapters (divided graphicaly by slideshows with pictures progresing the story), new parts of map get opened as the story progresses
: very small and compact map:
good guys: 1 main city, 1 castle, 2 villages
bad guys: 1 fortress, several camps and outposts, these change throughout the story
1-3 dungeon-esque places like old ruins or abandoned temple)
: 1 troop tree for the good guys for the player to recruit (about 12 different soldiers) and about 5 general types of baddies + unique badarses
: no fancy stuff that requieres insane amount of coding (crafting, kingdom management...)
The point of the whole mod is to create a short intense experience rather than sandbox that you can play for months. I can already feel the hate raining on me from some who will say that MnB is sandbox game and we have CoD for linear movie-like game. You are right, but I have explained why I decided to use MnB above, so please try to understand that.
Enough words from now, Im sure you want to see if I have already done anything or if Im just tossing ideas around hoping some experience moders will bite and make this for me. So here goes:
These are example of modular architecture Im making for the mod, I already have dozens of game ready modules. The reason Im not showing them ingame but just screengrabs from Blender is that I might decide to make some tweaks later and Im trying to avoid double work.
Please let me know what you think about story based mod, its possible that people arent interested in such thing at all in which case I would abandon this and try something else. Oh and even though I could probably do everything myself, there are two things that Id love to get some help with:
Coding
I know C# and Lua so I could probably learn to code for MnB too, however Id like to get someone with knowledge and experience withMnB script so I dont have to reinvent the wheel
Storywriting
I have rough outline of what I want the story to be like, however english is not my primary language and Im not a great story teller either, so since the mod is supposed to be story based itd be good if some scribbler could work just on that and polish it to perfection.
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