Great_Duke
Grandmaster Knight

and what about new animations to go with new skelletons?tha would be a blast!


of course new animated skeletonsGreat_Duke 说:and what about new animations to go with new skelletons?tha would be a blast!

Highlander 说:maybe a picture of a orc face?bryce777 说:I would rather have a full head with vertex animation, but it is certainly beyond me to do it and I did not want to ask too much from others..
you can add new skeletons as soon as thorgrim adds skeleton support to BRFEdit. rescaling doesn't work and hitboxes are still a huge problembryce777 说:Man, that really sucks. I thought .8 would really take care of all that, but really it is not any better than before. Even the scaling does not work? That is an extreme disappointment. Well, I suppose I can hold off release as long as I like. Maybe in 6 months a .85 will come out that has what is needed, and by then I should have everything else more than ready. Oh well. For now there is much more to do besides make pretty balrogs, though nice-looking balrogs is the one thing I truly want to have before I make any kind of 'real' release.




octoburn 说:heh. sorry. I'll try to get those walls and such to you soon, as well as some map icons. been busy with going back to work lately![]()



Turin 说:Axes, clubs, hammers and other crude weapons like those, no sabers or fancy sword. But Morogoth did have a bunch of elvish slaves and human ones, these guys made the weapons, armor and mined. So their weapons and armor arn't the worst(I think the Easterlings would have had the worst armor and weapons), but its not as good as the elvish stuff. Also they would have blackend their weapon to hide them or sheathed them.
Heres a good site for Middle earth stuff, most is for the thrid age. http://www.tuckborough.net/




