SP Fantasy Leaguer of Maedhros(RPG set in first age of middle earth - on hold for now)

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bryce777

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Setting:
Set in the Tolkien world long before LOTR, in the first age, after Morgoth raped the Silmarils and darkened Valinor.  I have gone back and forth on the actual time period, but obviously it will be around the time of the title in some way, at least in part.

Credits/contributors (in first come, first credit order):
Highelfwarrior - skins and LOTS of help with some technical issues
Hardcode - testing
Rathyr - scenes
Stefano - Concept art, perhaps more
Octoburn - texturing and modeling, and perhaps some town icons
Great Duke - Skins, models, textures.  Tons of stuff, really.
Diabelica - Skeletons

Minimods and miscellany:
Talak - town icons, skybox
Subotai - female armor minimod
Stoned Dude - weapon and shield pack
Yoshiboy and fisheye and also Janus and silverkatana and Fujiwara - tons of help on the forums and code fragments from various tutorial and help threads that has saved me immeasurable time
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You, perhaps?


Features:
Hundreds of cities of varying sizes (done)
Hundreds of joinables NPCs with their own schedules - meaning that they move around and can be met various places (done)
All new encounter system including ambushes and choosing battle terrain with success depending on pathfinding skill (done)
Crafting system - not related to craftmod (done)
War system
Sorcery system (some spells implemented now)
Forts and cities that can only be found by searching (done)
creation and destruction over time of more small towns and forts - which start off hidden
All new item rebalance (done)
Dozens of special encounters (part done)
Stats and skills actually matter to gameplay - such as spotting skill helps you find secret locations (done)
experience and gold awarded to companions to keep them on a similar level to player (done)
archery nerfing (power draw in combat = (powerdraw -1)/3 and max archery skill for player character is set to 90) (done)
companion limits 1+ charisma/6 (done)
Fame and honour system - high fame and high honor and you are a great hero, low fame and bad hnour you are a bad seed but not hunted, low both and you are hunted and despised(done, sort of)
wound system - for each serious wound, player and companions lose 7% of their total health until they get healed.  Only surgery, magic, or lots of rest will heal them (done)
Ingame 'journal' reached by talking to companions (done).
removed all multiround combats aside from some planned set pieces (done)
'moredhel puzzle boxes'
chance to be attacked by other parties during battle, or occasionally have allies help you
handdrawn map
potential betrayal by teammates with low morale
potential dessertion of teammates with low morale
removed helmets from most archers and made it a little easier at lower levels (done)
dwarves and giants will be added as soon as the .800 modding kit comes out, and balrogs will be improved on
Companions now grow in weapon proficiency faster than in vanilla and the main character's trainer skill adds in a large boost as well (done)
games of chance in some pubs
companions will potentially reveal some knowledge of main map when they join
ability to ask companions for advice
fame and honour requirements for companions to join - some only follow good characters, some only evil, etc.


There are lots of other features planned (or implemented) and I will list more out later.


The items marked done have a working version, but everything will be refined from what's there currently, I'm sure.


Recruiting:
I can use help on the art side of things.  I now have some good orc faces and should be able to make ok balrogs and trolls soon, but lots more is needed.


Scenes:
Town and village exteriors (hopefully will be worked on by rathyr)
Interiors - all kinds, but mostly town halls and blacksmithies for now.  All interiors should be spacious and have an entry point 0-2 and 9 - they need to be big enough to walk around in.

Scene props:
Black iron versions of the stone wall props. 
Smashed or burnt looking versions of stone and wood wall props.
On both of these you could just retexture native.  if no one else picks it up I will get to it some day hough obviously I am busy with coding and such.
Burning huts.  Just add particle fx to hut props


Textures needed:
I will come up with a full list later but I have a few for now.
Gloves with steel backing
Gloves with studding on the back


skins:
werewolf skin

Models needed:
Interior scenes - large taverns, hut interiors, large throne rooms - himring, nargothrond, Gondolin etc.  If I can get some basic LARGE rooms I can get them decorated and make some nice taverns and such....
balrog helm and armor that make a enemy look like a balrog, possibly new animations (especially for animated whip)
female chain armor and leather armor (got some in subotai's weapon pack now, but more appreciated.  More light mail models would be nice fore both males and females, as well)
severed head
skulls (Are these done ingame?)
impaling spikes (think vlad the impaler)
dead bodies? (not sure if model is needed)
Orkish throwing darts



Icons:
better icons for small towns and villages (eventually in various factions)
Hill of Himring
Gondolin
Thangorodrim and Angband
Nargothrond
Tol Sirion (original minas tirith)
Menegroth
Havens of Cirdan

Other:
Wargs.  Perhaps a skeleton, but definitely at least a texture and new model



The needed lists will grow a lot as I ponder things, I'm sure.




Fantasyland wishlist:
Dragons
Giant spiders
Morgoth wearing his iron crown holding the silmarils
ents
Beornings (bears)



screen1.jpg


screen2.jpg


screen3.jpg


screen4.jpg


screen5.jpg


Also, we have forums now, courtesy of Dunadain.
http://www.chamber-of-records.com/forum/viewforum.php?f=39
 
For a lot of scenes, you might want to look into project scene props and use some of those scenes - they are largely unused, and all of them fit the cellar-like template

linky: http://forums.taleworlds.com/index.php/topic,4630.0.html
 
If you wanted to do a battle-based Silmarillion mod, this is the time period to do it.  I'm looking forward to it.
 
Seff 说:
For a lot of scenes, you might want to look into project scene props and use some of those scenes - they are largely unused, and all of them fit the cellar-like template

linky: http://forums.taleworlds.com/index.php/topic,4630.0.html

Hey, thanks for the idea.  I will look into that for certain.  I know there is so much stuff out there, but it's hard to wade through it all at times.
 
you could use a few cities and many random spawned villages like I use in gladiator mod (party templates for villages)
 
Yoshiboy 说:
Sounds great so far!

By hundreds do you actually mean you've completed several hundred?

There are 500 right now.  I will probably have something like 1000 when I get done, depending on the map size.  I have not even started on the map, because I have special stuff planned that might be hard to pull off.
 
Nice to hear you've finaly made the announcement.

I'm incredibly excited, and I hope some other 3d/2d artists are too so the mod doesn't lack graphics.

EDIT:

Just felt like making another. (this is the fourth basic orc texture. each can have several varieties for less monotony.)

orc4fi4.png


In case anyone else wants to try (hint), this is the description.

all darkish, but some more like lead gray, some more like greenish (though not bright green) and some sort of yellowish (but again just a tad of yellow), as well as some that are in fact black. [..snap..] I was thinking something like having the whites of their eyes red and the pupils either black or yellow, and for the paler orcs, just  dead black eyes with no pupils.
 
Highelfwarrior 说:
Nice to hear you've finaly made the announcement.

I'm incredibly excited, and I hope some other 3d/2d artists are too so the mod doesn't lack graphics.

Yeah, I hope so too.  I think once I get an alpha out and people see the potential that they will get excited.  I will make a closed alpha this weekend for you and any potential contributors and hopefully a public alpha late next month or december.

I like this new one - looks sorta like The Scream.
 
sounds interesting, i wish i had the time to learn how to model, but im too busy trying to fit in school, working part time and playing football/soccer
 
1000 cities and towns of varying sizes?!?

Speechless. Utterly speechless. I'm downloading this when it comes out, and be damned with the loading times!
 
Perhaps you can find some support/help with the team leading TLD.

Cheers and Good Luck.  :wink:
 
Sounds great, but, out of curiousity, why so many towns? Is there really a need for them, gameplay-wise?
 
dstemmer 说:
Sounds great, but, out of curiousity, why so many towns? Is there really a need for them, gameplay-wise?

Most of them will start off hidden, so while there are a large number of towns the map starts off relatively empty and you will be happy when you find a town to supply at that is near a useful location...and they will tend to be destroyed over time.  They are also an opportunity to meet npcs, some of which are recruitable.  Others of which can provide valuable informationt hat will actually help you in game and/or will (I hope) just be interesting to talk to.
 
Hi,

I just thought I'd post the other three textures. Maybe to help contribution rolling. (Hope you dont mind :wink:)

These are less detailed, and more simple retextures of native stuff but its still something.. :smile:

orc1cm7.png


orc2mn7.png


orc3aj6.png
 
Rathyr 说:
Wow. I had no idea it would be this big. Good work!

And..... What's this I see? Werewolves??

Yeah, sauron had a lot of werewolf cronies and liked to turn into one himself, back when he was still second fiddle to Morgoth.
 
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