bryce777
Count

RELEASE DATE:
OPEN SOURCE RELEASE SHORTLY AFTER NEXT VERSION OF M&B
Preamble (you can skip): Well, I thought I would abandon LOM because Bitter Earth is such a huge project I'd never get both done. However, while playing TLD I got inspired to make a not so mini mini mod that incorporates the features about it that I like. More for personal use than anything else. That's what I have been playing for a while. I thought of releasing that as a mini mod but that would be too much of a ripoff I think. Also, it's gone from a one off weekend project to something I think is worth release in its own right. I was going to release it unannounced, but El Duke has decided to be nice enough to pitch in with some awesome art assets and urged me to publish a thread in hope of getting more collaborators. Note that I have abandoned the old LOM code base. It was too ambitious and would take too much time to do that and BE. This one is all new. It's a much simpler mod, but I like it quite a bit.
Setting: The first age of Tolkien's world, the time of The Silmarillion. Also known as the time before elves became wusses.
Completed Features:
1. New war system. There are three important factors here: Intelligence level, Supply Level, and Morale. You can affect each by killing the right types of units, and each has an effect on combat. The better the supply level, the better the fewer casualties a unit takes in battle. The party with the highest intelligence level also has a chance to ambush the other party. This is very bad for them, and even a scout party can do signifigant damage. Morale affects how well units fight. Quality of troops matters much more than the troop numbers, and fights can be quite lethal between AI parties. For the player the fights work much the same, but if you don't keep your faction in good shape it will get torn apart. Every time you destroy a party you will be rewarded. Every time you learn the location of a new enemy party, you increase your faction's intelligence level and get a small reward.
2. Capture and kill missions are active at all times. Capture a few officers, you'll always get a reward. Same applies if you scout the location of a new unit or destroy a unit.
3. All native dialog removed or rewritten.
4. Factions:
Angbad (Morgoth)
Sauron
High Elves
Grey Elves
Menegroth
More will be added later.
5. Game rebalance. Thanks to some new features in the next version, I will be able to make a much better game balance than before.
6. Wound system. Companions can become wounded and will be unable to fight for a few days.
7. Girdle of Melian. Units that are not of doriath are unable to enter its woods.
8. Companions gain exp and proficiency points faster. All companions are given a share of experience based on the size of the battle fought, and extra proficiency points for each successful battle, as well.
I have other features done as well, but I do not remember them all as I have put this aside for a month or so to work on Bitter Earth.
All the features listed above are done except the rebalance, though I need to playtest and redo the units and party templates, as well. Which will hopefully be done soon....
Planned features:
Make a suggestion for something and it might show up here. I will also add in some of my own ideas over time.
Anyhow, I know you muppets don't read any of this crap so here's the artwork
OPEN SOURCE RELEASE SHORTLY AFTER NEXT VERSION OF M&B
Preamble (you can skip): Well, I thought I would abandon LOM because Bitter Earth is such a huge project I'd never get both done. However, while playing TLD I got inspired to make a not so mini mini mod that incorporates the features about it that I like. More for personal use than anything else. That's what I have been playing for a while. I thought of releasing that as a mini mod but that would be too much of a ripoff I think. Also, it's gone from a one off weekend project to something I think is worth release in its own right. I was going to release it unannounced, but El Duke has decided to be nice enough to pitch in with some awesome art assets and urged me to publish a thread in hope of getting more collaborators. Note that I have abandoned the old LOM code base. It was too ambitious and would take too much time to do that and BE. This one is all new. It's a much simpler mod, but I like it quite a bit.
Setting: The first age of Tolkien's world, the time of The Silmarillion. Also known as the time before elves became wusses.
Completed Features:
1. New war system. There are three important factors here: Intelligence level, Supply Level, and Morale. You can affect each by killing the right types of units, and each has an effect on combat. The better the supply level, the better the fewer casualties a unit takes in battle. The party with the highest intelligence level also has a chance to ambush the other party. This is very bad for them, and even a scout party can do signifigant damage. Morale affects how well units fight. Quality of troops matters much more than the troop numbers, and fights can be quite lethal between AI parties. For the player the fights work much the same, but if you don't keep your faction in good shape it will get torn apart. Every time you destroy a party you will be rewarded. Every time you learn the location of a new enemy party, you increase your faction's intelligence level and get a small reward.
2. Capture and kill missions are active at all times. Capture a few officers, you'll always get a reward. Same applies if you scout the location of a new unit or destroy a unit.
3. All native dialog removed or rewritten.
4. Factions:
Angbad (Morgoth)
Sauron
High Elves
Grey Elves
Menegroth
More will be added later.
5. Game rebalance. Thanks to some new features in the next version, I will be able to make a much better game balance than before.
6. Wound system. Companions can become wounded and will be unable to fight for a few days.
7. Girdle of Melian. Units that are not of doriath are unable to enter its woods.
8. Companions gain exp and proficiency points faster. All companions are given a share of experience based on the size of the battle fought, and extra proficiency points for each successful battle, as well.
I have other features done as well, but I do not remember them all as I have put this aside for a month or so to work on Bitter Earth.
All the features listed above are done except the rebalance, though I need to playtest and redo the units and party templates, as well. Which will hopefully be done soon....
Planned features:
Make a suggestion for something and it might show up here. I will also add in some of my own ideas over time.
Anyhow, I know you muppets don't read any of this crap so here's the artwork



