Leadership and Steward

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AfLIcTeD

Sergeant at Arms
Is it me or are the two skill effects the wrong way round? Why does steward, a skill that focuses on managing settlements, increase personal party size?
Why does leadership, a skill that focuses on parties and armies, increase garrison size?

Speaking of garrison size. Do we even need to increase the max sizes? Lets face it, settlements will struggle to reach the base garrison size before it starts to starve. Which makes all the skills, perks and settlement upgrades pointless.

Maybe I missed something with the logic of the two skills.
 
Yes, i agree with you.

but i think they will change everything when they redone those perks
 
Interestingly, in one of the tools tips it has their effect reversed. I saw someone report that one of the menu tool tips said you needed high leadership for the quarter master role, when as we know, you need steward skill. I don't know if it was reported in a useful way that would make it to devs though.

Of course steward has good effects and raises well and leadership raises like **** and does barely nothing so swapping the effect would suck for players.
 
Interestingly, in one of the tools tips it has their effect reversed. I saw someone report that one of the menu tool tips said you needed high leadership for the quarter master role, when as we know, you need steward skill. I don't know if it was reported in a useful way that would make it to devs though.

Of course steward has good effects and raises well and leadership raises like **** and does barely nothing so swapping the effect would suck for players.
Steward only raises quickly because of the quatermaster role. If it was changed to leadership like it says when you are selecting the role then leadership would raise faster.
 
Is it me or are the two skill effects the wrong way round? Why does steward, a skill that focuses on managing settlements, increase personal party size?
Why does leadership, a skill that focuses on parties and armies, increase garrison size?

A lot of skills in the stewardship tree focus on influence or commanding armies. A lot of the leadership perks involve settlement issues. They almost certainly did it that way to avoid a situation where there is one single objectively best skill tree stacked with all the best perks in it.

Speaking of garrison size. Do we even need to increase the max sizes? Lets face it, settlements will struggle to reach the base garrison size before it starts to starve. Which makes all the skills, perks and settlement upgrades pointless.

I have a near-full garrison in Akkalat, with only two villages and only one of the food-producing (sheep) variety. Garrisons don't eat that much; prosperity does.
 
With settlement upgrades, perks and high leadership garrisons can reach a max size of over 600. You telling me you have nearly 500-600 troops in your settlement and it isn't starving? Not to mention the cost.
 
With settlement upgrades, perks and high leadership garrisons can reach a max size of over 600. You telling me you have nearly 500-600 troops in your settlement and it isn't starving? Not to mention the cost.
Yeah garrison indeed does not eat much i do not know if he supplied akkalat himself but akkalat in most isnt that prosperous which eats a lot of food more than garrison and in towns with small prosperity but large garrison you can stay on a consistant +1 or neutral
 
With settlement upgrades, perks and high leadership garrisons can reach a max size of over 600. You telling me you have nearly 500-600 troops in your settlement and it isn't starving? Not to mention the cost.

Jcvo060.png

After having its villages burned a few times, so stocks got a little low and I had to pull about a hundred troops out. But it is recovering now and will pick up even more once the second village is up and running again.
 
Jcvo060.png

After having its villages burned a few times, so stocks got a little low and I had to pull about a hundred troops out. But it is recovering now and will pick up even more once the second village is up and running again.
Having low prosperity helps lol. That things sucks all the food away. If your food drops, that garrison is going bye bye. Still though for the most part I think it is pointless having a garrison size of over 300. I'd rather have the upgrades decrease wages or something.

I guess we will see what they have planned for it all. Just thought it was a bit weird with what the skills are supposed to do and what they actually do.
It also makes it harder to get a decent governer since they need to level leadership, which they cannot do.
 
Is it me or are the two skill effects the wrong way round? Why does steward, a skill that focuses on managing settlements, increase personal party size?
Why does leadership, a skill that focuses on parties and armies, increase garrison size?

Speaking of garrison size. Do we even need to increase the max sizes? Lets face it, settlements will struggle to reach the base garrison size before it starts to starve. Which makes all the skills, perks and settlement upgrades pointless.

Maybe I missed something with the logic of the two skills.
Stewardship is the running and organisation of an entity. Therefore it relates to quartermaster and thus the size of the army, as you must be well organised to feed the troops.

Leadership is the ability to command and train troops. Therefore has more to do with morale than size of the army.
 
Leadership:
The ability to inspire. You can fill individuals with confidence and stir up enthusiasm and courage in larger groups.

Effects:
Increase morale of the parties under your command +0.2 per level (makes sense)
Increase garrison size by +0.2 per level. (What? What's garrison size got to do with inspiring in larger groups? Larger groups, meaning party size?)

Steward:
Your knowledge of what makes a settlement prosper. This helps you to manage an estate or administer a town.

Effects:
Increase party size by +0.25 per level. (What has that got to do with managing settlements? No effects on settlements whatsoever.)

Makes no sense.
 
Leadership:
The ability to inspire. You can fill individuals with confidence and stir up enthusiasm and courage in larger groups.

Effects:
Increase morale of the parties under your command +0.2 per level (makes sense)
Increase garrison size by +0.2 per level. (What? What's garrison size got to do with inspiring in larger groups? Larger groups, meaning party size?)
A governor with good leadership will inspire the people to rise up when they are attacked. More men will be willing to enlist and help defend the city or castle so it makes perfect sense.

Steward:
Your knowledge of what makes a settlement prosper. This helps you to manage an estate or administer a town.

Effects:
Increase party size by +0.25 per level. (What has that got to do with managing settlements? No effects on settlements whatsoever.)
On this one I agree it makes little sense and should of been something like:

Increases income and food production by 10% in governed town.
 
A governor with good leadership will inspire the people to rise up when they are attacked. More men will be willing to enlist and help defend the city or castle so it makes perfect sense.


On this one I agree it makes little sense and should of been something like:

Increases income and food production by 10% in governed town.
Your first point makes some sense I have to agree, but in game it is impossible for a governor to raise their leadership to benefit. Only party leaders can raise leadership.
Leadership should focus on personal party and armies. So size, morale, training, recruitment, cohesion etc. Steward should be a skill more for governers and perks should be focused around that. Right now you have to spread you and your companions' skills all over to fullfill their roles.

You want high party size, you will need a companion with high steward and make them quatermaster. You wouldn't benefit from any perks if they worked as they only effect governers and party leaders (meaning you need those perks personally). You can't make them a governor to benefit from their perks since you need them to be your quatermaster. See the problem.
 
Wait, to be clear, is the argument here just to leave everything exactly as it is, but swap the names?
 
Your first point makes some sense I have to agree, but in game it is impossible for a governor to raise their leadership to benefit. Only party leaders can raise leadership.
Leadership should focus on personal party and armies. So size, morale, training, recruitment, cohesion etc. Steward should be a skill more for governers and perks should be focused around that. Right now you have to spread you and your companions' skills all over to fullfill their roles.

You want high party size, you will need a companion with high steward and make them quatermaster. You wouldn't benefit from any perks if they worked as they only effect governers and party leaders (meaning you need those perks personally). You can't make them a governor to benefit from their perks since you need them to be your quatermaster. See the problem.
Leadership is the issue. not stewardship, as leadership is so slow to grow. I am hoping that they will actually look at leadership in the next few updates. Leadership should grow with each successful battle, and companions leading a unit should get both tactics and leadership if their unit survives the battle with at least 50% troops intact.

Stewardship is so easy to grow that you can just change who is quartermaster every so often to make sure all have high skill in that.
 
Leadership is also easy to grow but you need to be a vassal, that´s the problem.

As soon as you are a vassal just form an army with your companion but before it´s not possible to level it up. That´s not good.
 
I think both should do almost the same thing

A Quartermaster managed the supplies (weapons, food, tents, clothes, etc), more like a bookkeeping and ledgers on the army, how many soldiers there's, how many desert, etc. One thing the quartermaster could also do is relating to pay, so maybe a perk that reduces the wages without affecting morale (leadership has some, but steward should have one as well)

Leadership should also increase party size, Idk why it's not.. The name is self explainatory: leadership
 
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