One of the most annoying things that have bothered me about the skill tree are the leadership and steward trees, I long thought it was a bug that steward, a skill line mostly about supplies and managing fiefs, was given a party bonus, while leadership, a skill line about well, leading parties, that gains exp from recruiting and army mustering, gives a garrison bonus.
When perks did not work, or weren't implemented, it did not seem all that important outside of the bonus. However, as tale world's added more perks to the game, they have now thrown a complete mixture of both party leading perks and governorship perks, into BOTH skill lines. To me, this makes not a lot of sense, as they are different attributes, cha vs int, and different themed lines. I would suggest TW move the governor oriented perks currently in the Leadeship tree to the Steward tree and move the army/leadership party perks from steward line to the leadership tree. Essentially make the steward tree focused on being a governor / fief ownership and have the leadership tree focused on being a commander. The above yellow highlighted base tree bonus should also flip flop. The current design is you have two non distinct skill lines that are muddled and similar while not being overly unique.
In the interest of balance, a new clan role called master sergeant or something similar could be introduced that would give a troop bonus, and the current quartermaster bonus could be changed to give a garrison bonus instead. Master Sargeant clan role could also give passive leadership exp gain, similar to the way quartermaster gives steward exp passively, thus fixing a longtime design problem where getting leadership is extremely difficult without having an army which requires clan tier 3 and being a vassal.
What do you guys think? Am I crazy or does this make more logical sense to you?
When perks did not work, or weren't implemented, it did not seem all that important outside of the bonus. However, as tale world's added more perks to the game, they have now thrown a complete mixture of both party leading perks and governorship perks, into BOTH skill lines. To me, this makes not a lot of sense, as they are different attributes, cha vs int, and different themed lines. I would suggest TW move the governor oriented perks currently in the Leadeship tree to the Steward tree and move the army/leadership party perks from steward line to the leadership tree. Essentially make the steward tree focused on being a governor / fief ownership and have the leadership tree focused on being a commander. The above yellow highlighted base tree bonus should also flip flop. The current design is you have two non distinct skill lines that are muddled and similar while not being overly unique.
In the interest of balance, a new clan role called master sergeant or something similar could be introduced that would give a troop bonus, and the current quartermaster bonus could be changed to give a garrison bonus instead. Master Sargeant clan role could also give passive leadership exp gain, similar to the way quartermaster gives steward exp passively, thus fixing a longtime design problem where getting leadership is extremely difficult without having an army which requires clan tier 3 and being a vassal.
What do you guys think? Am I crazy or does this make more logical sense to you?