iRkshz
Regular
I'll say it again - the game currently has a very big late game problem (I'm not the first and I'm not the last to say this).
But in this case, I did a big experiment. I usually finish a game in 16 playable years, but this time I played as much of the game as possible.
And so I made the following conclusions:
1. After I got 10 clans of 5 tier with 3 combat members - the game becomes NOT interesting, because your 10 clans conquer Kalradia by themselves, without you.
2. The only moment that requires your direct participation is when your kingdom begins to dominate and ALL kingdoms simultaneously declare war on you.
3. The situation with total wars is solved simply - by this moment you should have 30k of influence (I had), and you force your clans to make peace with the most powerful kingdoms (in my case, these are Vlandia, Aserai and Khuzait), in order to FAST defeat weaker kingdoms. After that, I only allow the war against one strong kingdom. And so one by one.
4. You have a choice, either entice other nobles or execute them. I had a super economy and almost maximum charisma - that's why I poached ALL lords. I could have executed them, but I'm not a maniac (and coz enemy nobles cannot execute me, so I did it honestly).
5. Therefore, when I got 10 strong clans, at that moment the active games ended altogether. Completely. I have not fought a single battle (besides protecting my clan's fiefs - coz I need economics and influence), I have not captured a single fief. I just ran around the global map, killed marauders in solo...
...and experimented with bugs and exploits, and I waited for HOW long time my clans to take over the world.
As soon as my clans captured all the fiefs of another kingdom, I made peace with them and lured the nobles to me...
...and kept killing marauders, testing bugs and exploits and studying what my clans would do.
Without my active participation, it took my clans 5 years to take over the whole world (5 years after my clans conquered Vlandia - this was the biggest problem throughout the game, this is the only kingdom that caused problems and was a threat. Vlandia couldn't kill my army, but they kept giving critical damage to my army as I defended my fiefs - coz crossbowmens+banerknights are terrible, especially when their 2.5-3k army - it took a long time to recover the troops after each battle, but I took care of this in advance and I had large garrisons).
and so, let me summarize:
I still think that:
we need to stop the forge printing money
we need to make a limit on the clan adding
we need to allow enemy nobles to execute the MC if he executes the nobles
the player will always be smarter than the AI, the player will always win the AI, this is a game and it is made so that the player wins, but after the player understands HOW to win (and this is already a late game), it becomes NOT interesting and too EASY to play
so we need an invasion
the invasion can be in the main game or in the DLC, it doesn't matter - the main thing is that this invasion happens
because with the invasion you CANNOT make peace, you CANNOT lure the nobles (that's how I see it) - and this will be the final boss, a good end of the game, a good victory... if the player can
P.S. anyway it was a good gaming experience, anyway this game will give the players a lot of fun, which is good
But in this case, I did a big experiment. I usually finish a game in 16 playable years, but this time I played as much of the game as possible.
And so I made the following conclusions:
1. After I got 10 clans of 5 tier with 3 combat members - the game becomes NOT interesting, because your 10 clans conquer Kalradia by themselves, without you.
2. The only moment that requires your direct participation is when your kingdom begins to dominate and ALL kingdoms simultaneously declare war on you.
3. The situation with total wars is solved simply - by this moment you should have 30k of influence (I had), and you force your clans to make peace with the most powerful kingdoms (in my case, these are Vlandia, Aserai and Khuzait), in order to FAST defeat weaker kingdoms. After that, I only allow the war against one strong kingdom. And so one by one.
4. You have a choice, either entice other nobles or execute them. I had a super economy and almost maximum charisma - that's why I poached ALL lords. I could have executed them, but I'm not a maniac (and coz enemy nobles cannot execute me, so I did it honestly).
5. Therefore, when I got 10 strong clans, at that moment the active games ended altogether. Completely. I have not fought a single battle (besides protecting my clan's fiefs - coz I need economics and influence), I have not captured a single fief. I just ran around the global map, killed marauders in solo...
...and experimented with bugs and exploits, and I waited for HOW long time my clans to take over the world.
As soon as my clans captured all the fiefs of another kingdom, I made peace with them and lured the nobles to me...
...and kept killing marauders, testing bugs and exploits and studying what my clans would do.
Without my active participation, it took my clans 5 years to take over the whole world (5 years after my clans conquered Vlandia - this was the biggest problem throughout the game, this is the only kingdom that caused problems and was a threat. Vlandia couldn't kill my army, but they kept giving critical damage to my army as I defended my fiefs - coz crossbowmens+banerknights are terrible, especially when their 2.5-3k army - it took a long time to recover the troops after each battle, but I took care of this in advance and I had large garrisons).
and so, let me summarize:
I still think that:
we need to stop the forge printing money
we need to make a limit on the clan adding
we need to allow enemy nobles to execute the MC if he executes the nobles
the player will always be smarter than the AI, the player will always win the AI, this is a game and it is made so that the player wins, but after the player understands HOW to win (and this is already a late game), it becomes NOT interesting and too EASY to play
so we need an invasion
the invasion can be in the main game or in the DLC, it doesn't matter - the main thing is that this invasion happens
because with the invasion you CANNOT make peace, you CANNOT lure the nobles (that's how I see it) - and this will be the final boss, a good end of the game, a good victory... if the player can
P.S. anyway it was a good gaming experience, anyway this game will give the players a lot of fun, which is good