Take the public Multiplayer servers down. Return to a closed beta with members of the community that Taleworlds selects to give feedback. Work with them in a controlled environment to take steps towards generating a more enjoyable experience.
Dont relaunch the multiplayer until
I cant stress enough how none of the bullet points ive outlined relate directly to the melee combat. Its a mount and blade game. It has the best melee combat on earth just by that virtue. As a community, we need to build an experience around that excellent combat. Instead, darn nearly every decision made relating to the parts of the game that arent melee combat seem to make it harder to enjoy the actual meat and potatos of the game. A hard reset and return to closed beta would allow the team to analyze what is going wrong and relaunch the multiplayer with the core gameplay more in mind.
This is not me attacking the devs. They are trying to deliver the best product possible in the same way that we want to enjoy and spend money on the best product possible. Im honestly not even mad or upset right now. I genuinely believe that taking servers offline and returning to a private or open beta is the best course of action going forward. The above issues are just too big and too invasive to give us any hope of attracting new players, and in return are insuring that the ones that do try are not coming back.
Dont relaunch the multiplayer until
- Siege is 100% stable
- TDM has an actual spawn system, and a set gold amount that allows new players to play more than the default 100g and 120g classes at the start.
- Archers, Crossbows and Cavalry are in a spot that the community feels is fair to fight against while still being fun to play.
- A set niche for the skirmisher classes is agreed upon
- A server provider that actually provides central NA servers is found
- Public servers no longer boot you from the game every time a round ends.
- The 100g classes have functional shields and maybe even spears alongside them per community feedback (like the recruit does now)
- The balance between captain mode and the pvp modes has been officially split and both communities feel comfortable with the current state of affairs
- There are more than ~3 maps per gamemode
- The single life mode that has been talked about since launch is at least in the early testing stages.
I cant stress enough how none of the bullet points ive outlined relate directly to the melee combat. Its a mount and blade game. It has the best melee combat on earth just by that virtue. As a community, we need to build an experience around that excellent combat. Instead, darn nearly every decision made relating to the parts of the game that arent melee combat seem to make it harder to enjoy the actual meat and potatos of the game. A hard reset and return to closed beta would allow the team to analyze what is going wrong and relaunch the multiplayer with the core gameplay more in mind.
This is not me attacking the devs. They are trying to deliver the best product possible in the same way that we want to enjoy and spend money on the best product possible. Im honestly not even mad or upset right now. I genuinely believe that taking servers offline and returning to a private or open beta is the best course of action going forward. The above issues are just too big and too invasive to give us any hope of attracting new players, and in return are insuring that the ones that do try are not coming back.