Hi,Hidole555 said:Does the stable 16-man parties still work? Ceawlin keeps asking to leave.
They were there when I looked at a reverse engineered piece of python code back in 1.332/1.34.iskar said:Have the strange constellations of people liking those who disliked them been removed?
I verified the data from the python source that the Brytenwalda team released. All members have exactly two dislikes. However, since just being disliked turned out to be enough to make a member unhappy some members have effectively more than two they need to avoid. This is the reason I changed the definition of 'stable' to a more restrictive one.qmax said:Your data table does not contain the instances where some members dislike 3 other characters. Are you sure it is accurate? Or was 1.4 changed to reflect your data table?
Which of the stable parties are you using?azxcvbnm321 said:I had problems keeping all the members of the stable party list together in the beginning, perhaps because I was recruiting them all one by one and it takes time for them to "discover" that they like each other.
Ok, so you are aiming for a big (15-member) stable party. Since those have 10 members with morale penalties they are indeed quite hard to keep together long enough to for them to stabilize...azxcvbnm321 said:I was using stable party option #2 with Matui instead of Clovis. That's because I found Matui first.
Unfortunately Aleifr is humanitarian (=hates raiding):Hrafnskald said:Are there really no stable raiding parties with Aleifr?
(troop_set_slot "trp_npc2" slot_troop_morality_type tmt_humanitarian) (troop_set_slot "trp_npc2" slot_troop_morality_value 2)