Largest stable companion parties in Brytenwalda (spoilers)

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DennisBergkamp

Sergeant
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GIL said:
Lohi-soturi thanks for the awesome thread, but I have one question: I'm pretty sure on native M&B and Prophesy of Pendor there's the same limit of *eight* companions (plus the player), over which there should be a constant decrease in relationship until one member leaves.
Is there something like this in Brytenwalda?
In PoP it's actually not true, you can definitely have a stable party of 10. In fact, I think 11 is even possible (I have not tested this though).
The FAQ erroneously states that you can only have 8.

I love the fact that Brytenwalda allows for a 16 companion party since you can customize all their equipment, and late game they are the best units on the team.
 

Lohi-soturi

Knight
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I've continued to playtest the stable raiding party #2. There is still something fishy about the dsilikes: Onuist has never complained about anyone but is still appalled by my choice of companions, even though neither Bridei nor Orosio is a member (Bridei was for a while, I just used her for the right to rule mission). Onuist has never tried to leave or anything but is just not happy. I wish I knew why.

For the time being I would advise people to stick with the strictly stable parties.



 

GIL

Sergeant
M&BWBVC
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It would be really helpful if someone could do a screen of the skill window of each companion (at the minimul level of experience).

In the meantime I'm gonna test the strictl stable raiding party :smile:
 

SocietalEclipse

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GIL said:
It would be really helpful if someone could do a screen of the skill window of each companion (at the minimul level of experience).
Get Morgh's Mount & Blade/Warband/With Fire & Sword Tools and you can see the starting stats of all the companions.
 

arsenic_vengeur

Knight at Arms
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I personally take all the heroes because they dont die, it saves money, and there is nothing like seeing your level 4 hero luckily killing a dena raider :smile:
 

Hidole555

Sergeant at Arms
WBM&BWF&SNWVC
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Lohi-soturi said:
I've continued to playtest the stable raiding party #2. There is still something fishy about the dsilikes: Onuist has never complained about anyone but is still appalled by my choice of companions, even though neither Bridei nor Orosio is a member (Bridei was for a while, I just used her for the right to rule mission). Onuist has never tried to leave or anything but is just not happy. I wish I knew why.

For the time being I would advise people to stick with the strictly stable parties.
So as long as I don't go raiding, either 16-man stable party will do?
 

Untitled.

Count
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arsenic_vengeur said:
I personally take all the heroes because they dont die, it saves money, and there is nothing like seeing your level 4 hero luckily killing a dena raider :smile:
They take a huge part of your loot. In the end, they might be more expensive than regular troops.
 

Mooncabbage

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Untitled. said:
arsenic_vengeur said:
I personally take all the heroes because they dont die, it saves money, and there is nothing like seeing your level 4 hero luckily killing a dena raider :smile:
They take a huge part of your loot. In the end, they might be more expensive than regular troops.
I don't think that's true. I don't think companions take any more of your loot than regular troops.
 

Mooncabbage

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Untitled. said:
They don't? They did in original M&B, but I guess that might have been a subject to change then.
Well it's a bit hard to test since loot is random, but Idibil seems to know his way about the game scripts pretty well and I believe he said it made no difference. I could be wrong about that though.

Basically I think loot is calculated along the same lines as renown gain for battles. The higher the renown bonus, the more loot you get. And renown bonus, so far as I know, is based entirely on respective party sizes.
 

Untitled.

Count
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Ah, okay. With the immense number of companions in this mod it would seem kind of out of place to hire them all and all of a sudden receive no loot.
 

Mooncabbage

Sergeant
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I have quite a few companions, chiefly because they don't die, and are quite a bit cheaper than other troops. I've never really noticed a huge drop in loot.
 

Hunterwolf

Baron
WB
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amount stolen depends on:
1.ot skill group "robbery"
2.ot size of the order in relation to the number of enemies (the smaller the unit, and more enemies, the more production)
 

English_Knight

Sergeant
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If Gwenellian is included in the list for stable raiding parties, I assume that means she won't object to raiding at all? (It's just so damn hard to find a medic that accepts raiding!)
 

Thorgil

Squire
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Uhtred Ragnarson said:
DOESNT WORK FOR ME ON THE NEWEST PATCH!!!
says couldt access data base to change sh.it...

any ideas? would appreciate help A LOT!
thanx.
 

Thorgil

Squire
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Uhtred Ragnarson said:
worked for me. I just had to manually "find" the Brytenwalda folder.
Uhtred, you mean like:
1. load module (warband)
2. set it on "Brytenwalda 1.39" --> continue
3. set path on folder: modules ... Brytenwalda

everytime i do this i get this message:

"There was an error connecting to the tweak database. TweakMB will now close.
As a possible fix, try running TweakMB as Administrator. If that doesn't work, redownload TweakMB and try again. If it still doesn't work, please send a PM to kefka95 on the Taleworlds forums (make sure to include the error detail below)."


:???:

ps: downloaded tweak several times... so its not a corrupt file i think.