Siege lag is 100% an AI pathing problem just had the worst lag i have had to endure yet.
Yes i play on pretty much max settings I have tried reducing a couple of things that supposedly make a difference like shadows to static and cloth simulation to no effect.
Also if it was an cpu or gpu isssue the lag would ease as soldiers died but it does not and only seems to start once you are on the walls.
My Rig -
CPU 2700X Watercooled
GPU 1080Ti
16GB Corsair ram (@3200mhz IIRC)
1TB SSD
9x Corsair maglev fans
Rig running cool as a cucumber
Edit - Just had a siege and i made sure the second gate got destroyed did not get a single bit of lag.
I thing that there is a big problem with the sieges that will be very difficult to solve... Once on the walls the lag is mastering + AI act retarted attackers and defenders
Defenders just move radomly passing by enemys doing nothing at all and attackers doesnt even use war machines and are doing nothing... Defenders even cant fill up the walls with archers to do a proper defence... Noemally you should not take so easy the walls but to take the walls is TOTALY EASY
Siege need fix... a big fix... In warband you had to think twice before siege a town or castle... this now is total easy


