During the modding tools showcase we were told that creating a siege scene takes 4 weeks (timestamped)
Since AI pathing/ levels/ siege equipment etc aren't needed for TDM maps its reasonable to assume they would take much much shorter to make ( I scene'd for 2-3 years for the full invasion Osiris mod and so understand those extra elements such as AI pathing take up 30-40% of the creation time)
We were also told that we are on track to full release around March of next year (roughly 60% through beta as of now)
Callum said: ''what I can say is that our original estimate when releasing the game was to spend around a year in early access before the full-release and I think we are still on track for that''
When you take the 2 paragraphs above into consideration its difficult to understand how TDM is so lacking of maps. At this rate should we be expecting less TDM maps at launch than what Warband has (12)?
Another Issue with TDM and MP in general is its poor map rotation. Earlier today the EU TDM server picked 001_spring (cav map) 3 times in a row which as you can imagine was the most painful way to spend an hour, being relentlessly slaughtered by hordes of overpowered cavalry. This isn't the first time the map rotation has done this and as far as I remember this wasn't an issue in warband.
In general I feel like multiplayer has regressed in many areas where warband was successful such as the load out system, the map rotations and if we really are on track to full release I don't have much hope in Native Multiplayer.
Since AI pathing/ levels/ siege equipment etc aren't needed for TDM maps its reasonable to assume they would take much much shorter to make ( I scene'd for 2-3 years for the full invasion Osiris mod and so understand those extra elements such as AI pathing take up 30-40% of the creation time)
We were also told that we are on track to full release around March of next year (roughly 60% through beta as of now)
Callum said: ''what I can say is that our original estimate when releasing the game was to spend around a year in early access before the full-release and I think we are still on track for that''
When you take the 2 paragraphs above into consideration its difficult to understand how TDM is so lacking of maps. At this rate should we be expecting less TDM maps at launch than what Warband has (12)?
Another Issue with TDM and MP in general is its poor map rotation. Earlier today the EU TDM server picked 001_spring (cav map) 3 times in a row which as you can imagine was the most painful way to spend an hour, being relentlessly slaughtered by hordes of overpowered cavalry. This isn't the first time the map rotation has done this and as far as I remember this wasn't an issue in warband.
In general I feel like multiplayer has regressed in many areas where warband was successful such as the load out system, the map rotations and if we really are on track to full release I don't have much hope in Native Multiplayer.