Kodcu Yardım & Destek Hattı

Users who are viewing this thread

arkadaşlar eger bir krallıgın kralı esirse istedigimizi basa gecirme eklemeye calısıyorum simdi herşey tamam fakat kingdom_6 nın kralı esirse gibi bir koşul yazmaya çalışıyorum fakat hiç bulamadım böyle bir kod verebilirmiisiniz(diyalogta kullnıcam)
 
Anadolu said:
arkadaşlar eger bir krallıgın kralı esirse istedigimizi basa gecirme eklemeye calısıyorum simdi herşey tamam fakat kingdom_6 nın kralı esirse gibi bir koşul yazmaya çalışıyorum fakat hiç bulamadım böyle bir kod verebilirmiisiniz(diyalogta kullnıcam)
yukarıdaki dediğim şeye bak.
 
HyperCharge said:
Anadolu said:
arkadaşlar eger bir krallıgın kralı esirse istedigimizi basa gecirme eklemeye calısıyorum simdi herşey tamam fakat kingdom_6 nın kralı esirse gibi bir koşul yazmaya çalışıyorum fakat hiç bulamadım böyle bir kod verebilirmiisiniz(diyalogta kullnıcam)
yukarıdaki dediğim şeye bak.
başka bitr kod daha buldum guardian ile konuşurken diyalogun başlama nedeni yerinde birşeyler yazıyor anlayınca denicem
 
Anadolu said:
daha onceden de sordum cevap alamadım bir sahnede nasıl savaş olmasını sağlarım?

Sahne oluştur sonra oraya edit moddan bir enrty point ekle sonra bir troopu aç ve o sahneye ekle ama troopu haydut olsun yani fac_bandit galiba böyle olsun yani oylelikle ayarlarsin
 
STaRDuST10 said:
Anadolu said:
daha onceden de sordum cevap alamadım bir sahnede nasıl savaş olmasını sağlarım?

Sahne oluştur sonra oraya edit moddan bir enrty point ekle sonra bir troopu aç ve o sahneye ekle ama troopu haydut olsun yani fac_bandit galiba böyle olsun yani oylelikle ayarlarsin

Upps yine kardesimden atmışım
 
Code:
Traceback (most recent call last):
  File "process_init.py", line 5, in <module>
    from process_operations import *
  File "C:\Module_system 1.166\process_operations.py", line 24, in <module>
    from module_scripts import *
  File "C:\Module_system 1.166\module_scripts.py", line 1072, in <module>
    (assign, "$g_multiplayer_selected_map", multiplayer_scenes_begin),
TypeError: 'tuple' object is not callable
Traceback (most recent call last):
  File "process_global_variables.py", line 15, in <module>
    from process_operations import *
  File "C:\Module_system 1.166\process_operations.py", line 24, in <module>
    from module_scripts import *
  File "C:\Module_system 1.166\module_scripts.py", line 1072, in <module>
    (assign, "$g_multiplayer_selected_map", multiplayer_scenes_begin),
TypeError: 'tuple' object is not callable
Exporting strings...
Exporting skills...
Exporting tracks...
Exporting animations...
Exporting meshes...
Exporting sounds...
Exporting skins...
Traceback (most recent call last):
  File "process_map_icons.py", line 9, in <module>
    from process_operations import *
  File "C:\Module_system 1.166\process_operations.py", line 24, in <module>
    from module_scripts import *
  File "C:\Module_system 1.166\module_scripts.py", line 1072, in <module>
    (assign, "$g_multiplayer_selected_map", multiplayer_scenes_begin),
TypeError: 'tuple' object is not callable
Exporting faction data...
Exporting item data...
Traceback (most recent call last):
  File "process_items.py", line 69, in <module>
    from process_operations import *
  File "C:\Module_system 1.166\process_operations.py", line 24, in <module>
    from module_scripts import *
  File "C:\Module_system 1.166\module_scripts.py", line 1072, in <module>
    (assign, "$g_multiplayer_selected_map", multiplayer_scenes_begin),
TypeError: 'tuple' object is not callable
Exporting scene data...
Traceback (most recent call last):
  File "process_scenes.py", line 21, in <module>
    from process_operations import *
  File "C:\Module_system 1.166\process_operations.py", line 24, in <module>
    from module_scripts import *
  File "C:\Module_system 1.166\module_scripts.py", line 1072, in <module>
    (assign, "$g_multiplayer_selected_map", multiplayer_scenes_begin),
TypeError: 'tuple' object is not callable
Exporting troops data
Exporting particle data...
Traceback (most recent call last):
  File "process_scene_props.py", line 10, in <module>
    from process_operations import *
  File "C:\Module_system 1.166\process_operations.py", line 24, in <module>
    from module_scripts import *
  File "C:\Module_system 1.166\module_scripts.py", line 1072, in <module>
    (assign, "$g_multiplayer_selected_map", multiplayer_scenes_begin),
TypeError: 'tuple' object is not callable
Traceback (most recent call last):
  File "process_tableau_materials.py", line 11, in <module>
    from process_operations import *
  File "C:\Module_system 1.166\process_operations.py", line 24, in <module>
    from module_scripts import *
  File "C:\Module_system 1.166\module_scripts.py", line 1072, in <module>
    (assign, "$g_multiplayer_selected_map", multiplayer_scenes_begin),
TypeError: 'tuple' object is not callable
Traceback (most recent call last):
  File "process_presentations.py", line 11, in <module>
    from process_operations import *
  File "C:\Module_system 1.166\process_operations.py", line 24, in <module>
    from module_scripts import *
  File "C:\Module_system 1.166\module_scripts.py", line 1072, in <module>
    (assign, "$g_multiplayer_selected_map", multiplayer_scenes_begin),
TypeError: 'tuple' object is not callable
Exporting party_template data...
Traceback (most recent call last):
  File "process_parties.py", line 9, in <module>
    from process_operations import *
  File "C:\Module_system 1.166\process_operations.py", line 24, in <module>
    from module_scripts import *
  File "C:\Module_system 1.166\module_scripts.py", line 1072, in <module>
    (assign, "$g_multiplayer_selected_map", multiplayer_scenes_begin),
TypeError: 'tuple' object is not callable
Exporting quest data...
Exporting info_page data...
Traceback (most recent call last):
  File "process_scripts.py", line 7, in <module>
    from module_scripts import *
  File "C:\Module_system 1.166\module_scripts.py", line 1072, in <module>
    (assign, "$g_multiplayer_selected_map", multiplayer_scenes_begin),
TypeError: 'tuple' object is not callable
Traceback (most recent call last):
  File "process_mission_tmps.py", line 11, in <module>
    from process_operations import *
  File "C:\Module_system 1.166\process_operations.py", line 24, in <module>
    from module_scripts import *
  File "C:\Module_system 1.166\module_scripts.py", line 1072, in <module>
    (assign, "$g_multiplayer_selected_map", multiplayer_scenes_begin),
TypeError: 'tuple' object is not callable
Traceback (most recent call last):
  File "process_game_menus.py", line 11, in <module>
    from process_operations import *
  File "C:\Module_system 1.166\process_operations.py", line 24, in <module>
    from module_scripts import *
  File "C:\Module_system 1.166\module_scripts.py", line 1072, in <module>
    (assign, "$g_multiplayer_selected_map", multiplayer_scenes_begin),
TypeError: 'tuple' object is not callable
Traceback (most recent call last):
  File "process_simple_triggers.py", line 8, in <module>
    from process_operations import *
  File "C:\Module_system 1.166\process_operations.py", line 24, in <module>
    from module_scripts import *
  File "C:\Module_system 1.166\module_scripts.py", line 1072, in <module>
    (assign, "$g_multiplayer_selected_map", multiplayer_scenes_begin),
TypeError: 'tuple' object is not callable
Traceback (most recent call last):
  File "process_dialogs.py", line 12, in <module>
    from process_operations import *
  File "C:\Module_system 1.166\process_operations.py", line 24, in <module>
    from module_scripts import *
  File "C:\Module_system 1.166\module_scripts.py", line 1072, in <module>
    (assign, "$g_multiplayer_selected_map", multiplayer_scenes_begin),
TypeError: 'tuple' object is not callable
Traceback (most recent call last):
  File "process_global_variables_unused.py", line 6, in <module>
    from process_operations import *
  File "C:\Module_system 1.166\process_operations.py", line 24, in <module>
    from module_scripts import *
  File "C:\Module_system 1.166\module_scripts.py", line 1072, in <module>
    (assign, "$g_multiplayer_selected_map", multiplayer_scenes_begin),
TypeError: 'tuple' object is not callable
Exporting postfx_params...

______________________________

Script processing has ended.
Press any key to exit. . .
Sebebi nedir krallık eklerken yaşadım.

Söylediği satır şu.
Code:
      #for multiplayer mode
      (assign, "$g_multiplayer_selected_map", multiplayer_scenes_begin),
      (assign, "$g_multiplayer_respawn_period", 5),
      (assign, "$g_multiplayer_round_max_seconds", 300),
      (assign, "$g_multiplayer_game_max_minutes", 30),
      (assign, "$g_multiplayer_game_max_points", 300),
Hızlı savaş özelliğinin altı.
Module_system'in yedeğinden de kopyaladım kodu olmadı.
Orjinal module_systemden aldım olmadı.
 
HemŞehri(huseyinotlu12) said:
Code:
Traceback (most recent call last):
  File "process_init.py", line 5, in <module>
    from process_operations import *
  File "C:\Module_system 1.166\process_operations.py", line 24, in <module>
    from module_scripts import *
  File "C:\Module_system 1.166\module_scripts.py", line 1072, in <module>
    (assign, "$g_multiplayer_selected_map", multiplayer_scenes_begin),
TypeError: 'tuple' object is not callable
Traceback (most recent call last):
  File "process_global_variables.py", line 15, in <module>
    from process_operations import *
  File "C:\Module_system 1.166\process_operations.py", line 24, in <module>
    from module_scripts import *
  File "C:\Module_system 1.166\module_scripts.py", line 1072, in <module>
    (assign, "$g_multiplayer_selected_map", multiplayer_scenes_begin),
TypeError: 'tuple' object is not callable
Exporting strings...
Exporting skills...
Exporting tracks...
Exporting animations...
Exporting meshes...
Exporting sounds...
Exporting skins...
Traceback (most recent call last):
  File "process_map_icons.py", line 9, in <module>
    from process_operations import *
  File "C:\Module_system 1.166\process_operations.py", line 24, in <module>
    from module_scripts import *
  File "C:\Module_system 1.166\module_scripts.py", line 1072, in <module>
    (assign, "$g_multiplayer_selected_map", multiplayer_scenes_begin),
TypeError: 'tuple' object is not callable
Exporting faction data...
Exporting item data...
Traceback (most recent call last):
  File "process_items.py", line 69, in <module>
    from process_operations import *
  File "C:\Module_system 1.166\process_operations.py", line 24, in <module>
    from module_scripts import *
  File "C:\Module_system 1.166\module_scripts.py", line 1072, in <module>
    (assign, "$g_multiplayer_selected_map", multiplayer_scenes_begin),
TypeError: 'tuple' object is not callable
Exporting scene data...
Traceback (most recent call last):
  File "process_scenes.py", line 21, in <module>
    from process_operations import *
  File "C:\Module_system 1.166\process_operations.py", line 24, in <module>
    from module_scripts import *
  File "C:\Module_system 1.166\module_scripts.py", line 1072, in <module>
    (assign, "$g_multiplayer_selected_map", multiplayer_scenes_begin),
TypeError: 'tuple' object is not callable
Exporting troops data
Exporting particle data...
Traceback (most recent call last):
  File "process_scene_props.py", line 10, in <module>
    from process_operations import *
  File "C:\Module_system 1.166\process_operations.py", line 24, in <module>
    from module_scripts import *
  File "C:\Module_system 1.166\module_scripts.py", line 1072, in <module>
    (assign, "$g_multiplayer_selected_map", multiplayer_scenes_begin),
TypeError: 'tuple' object is not callable
Traceback (most recent call last):
  File "process_tableau_materials.py", line 11, in <module>
    from process_operations import *
  File "C:\Module_system 1.166\process_operations.py", line 24, in <module>
    from module_scripts import *
  File "C:\Module_system 1.166\module_scripts.py", line 1072, in <module>
    (assign, "$g_multiplayer_selected_map", multiplayer_scenes_begin),
TypeError: 'tuple' object is not callable
Traceback (most recent call last):
  File "process_presentations.py", line 11, in <module>
    from process_operations import *
  File "C:\Module_system 1.166\process_operations.py", line 24, in <module>
    from module_scripts import *
  File "C:\Module_system 1.166\module_scripts.py", line 1072, in <module>
    (assign, "$g_multiplayer_selected_map", multiplayer_scenes_begin),
TypeError: 'tuple' object is not callable
Exporting party_template data...
Traceback (most recent call last):
  File "process_parties.py", line 9, in <module>
    from process_operations import *
  File "C:\Module_system 1.166\process_operations.py", line 24, in <module>
    from module_scripts import *
  File "C:\Module_system 1.166\module_scripts.py", line 1072, in <module>
    (assign, "$g_multiplayer_selected_map", multiplayer_scenes_begin),
TypeError: 'tuple' object is not callable
Exporting quest data...
Exporting info_page data...
Traceback (most recent call last):
  File "process_scripts.py", line 7, in <module>
    from module_scripts import *
  File "C:\Module_system 1.166\module_scripts.py", line 1072, in <module>
    (assign, "$g_multiplayer_selected_map", multiplayer_scenes_begin),
TypeError: 'tuple' object is not callable
Traceback (most recent call last):
  File "process_mission_tmps.py", line 11, in <module>
    from process_operations import *
  File "C:\Module_system 1.166\process_operations.py", line 24, in <module>
    from module_scripts import *
  File "C:\Module_system 1.166\module_scripts.py", line 1072, in <module>
    (assign, "$g_multiplayer_selected_map", multiplayer_scenes_begin),
TypeError: 'tuple' object is not callable
Traceback (most recent call last):
  File "process_game_menus.py", line 11, in <module>
    from process_operations import *
  File "C:\Module_system 1.166\process_operations.py", line 24, in <module>
    from module_scripts import *
  File "C:\Module_system 1.166\module_scripts.py", line 1072, in <module>
    (assign, "$g_multiplayer_selected_map", multiplayer_scenes_begin),
TypeError: 'tuple' object is not callable
Traceback (most recent call last):
  File "process_simple_triggers.py", line 8, in <module>
    from process_operations import *
  File "C:\Module_system 1.166\process_operations.py", line 24, in <module>
    from module_scripts import *
  File "C:\Module_system 1.166\module_scripts.py", line 1072, in <module>
    (assign, "$g_multiplayer_selected_map", multiplayer_scenes_begin),
TypeError: 'tuple' object is not callable
Traceback (most recent call last):
  File "process_dialogs.py", line 12, in <module>
    from process_operations import *
  File "C:\Module_system 1.166\process_operations.py", line 24, in <module>
    from module_scripts import *
  File "C:\Module_system 1.166\module_scripts.py", line 1072, in <module>
    (assign, "$g_multiplayer_selected_map", multiplayer_scenes_begin),
TypeError: 'tuple' object is not callable
Traceback (most recent call last):
  File "process_global_variables_unused.py", line 6, in <module>
    from process_operations import *
  File "C:\Module_system 1.166\process_operations.py", line 24, in <module>
    from module_scripts import *
  File "C:\Module_system 1.166\module_scripts.py", line 1072, in <module>
    (assign, "$g_multiplayer_selected_map", multiplayer_scenes_begin),
TypeError: 'tuple' object is not callable
Exporting postfx_params...

______________________________

Script processing has ended.
Press any key to exit. . .
Sebebi nedir krallık eklerken yaşadım.

Söylediği satır şu.
Code:
      #for multiplayer mode
      (assign, "$g_multiplayer_selected_map", multiplayer_scenes_begin),
      (assign, "$g_multiplayer_respawn_period", 5),
      (assign, "$g_multiplayer_round_max_seconds", 300),
      (assign, "$g_multiplayer_game_max_minutes", 30),
      (assign, "$g_multiplayer_game_max_points", 300),
Hızlı savaş özelliğinin altı.
Module_system'in yedeğinden de kopyaladım kodu olmadı.
Orjinal module_systemden aldım olmadı.

o satır 5 satır ustu ve 5 satır altı ile beraber gonderebilir misin?
 
Code:
      (faction_set_slot, "fac_kingdom_6", slot_faction_quick_battle_tier_2_infantry, "trp_sarranid_infantry"),
      (faction_set_slot, "fac_kingdom_6", slot_faction_quick_battle_tier_1_archer, "trp_sarranid_skirmisher"),
      (faction_set_slot, "fac_kingdom_6", slot_faction_quick_battle_tier_2_archer, "trp_sarranid_archer"),
      (faction_set_slot, "fac_kingdom_6", slot_faction_quick_battle_tier_1_cavalry, "trp_sarranid_horseman"),
      (faction_set_slot, "fac_kingdom_6", slot_faction_quick_battle_tier_2_cavalry, "trp_sarranid_mamluke")

      #for multiplayer mode
      (assign, "$g_multiplayer_selected_map", multiplayer_scenes_begin),
      (assign, "$g_multiplayer_respawn_period", 5),
      (assign, "$g_multiplayer_round_max_seconds", 300),
      (assign, "$g_multiplayer_game_max_minutes", 30),
      (assign, "$g_multiplayer_game_max_points", 300),

      (server_get_renaming_server_allowed, "$g_multiplayer_renaming_server_allowed"),
      (server_get_changing_game_type_allowed, "$g_multiplayer_changing_game_type_allowed"),
      (assign, "$g_multiplayer_point_gained_from_flags", 100),
      (assign, "$g_multiplayer_point_gained_from_capturing_flag", 5),
      (assign, "$g_multiplayer_game_type", 0),
 
(faction_set_slot, "fac_kingdom_6", slot_faction_quick_battle_tier_2_infantry, "trp_sarranid_infantry"),
      (faction_set_slot, "fac_kingdom_6", slot_faction_quick_battle_tier_1_archer, "trp_sarranid_skirmisher"),
      (faction_set_slot, "fac_kingdom_6", slot_faction_quick_battle_tier_2_archer, "trp_sarranid_archer"),
      (faction_set_slot, "fac_kingdom_6", slot_faction_quick_battle_tier_1_cavalry, "trp_sarranid_horseman"),
      (faction_set_slot, "fac_kingdom_6", slot_faction_quick_battle_tier_2_cavalry, "trp_sarranid_mamluke")

      #for multiplayer mode
      (assign, "$g_multiplayer_selected_map", multiplayer_scenes_begin),
      (assign, "$g_multiplayer_respawn_period", 5),
      (assign, "$g_multiplayer_round_max_seconds", 300),
      (assign, "$g_multiplayer_game_max_minutes", 30),
      (assign, "$g_multiplayer_game_max_points", 300),

      (server_get_renaming_server_allowed, "$g_multiplayer_renaming_server_allowed"),
      (server_get_changing_game_type_allowed, "$g_multiplayer_changing_game_type_allowed"),
      (assign, "$g_multiplayer_point_gained_from_flags", 100),
      (assign, "$g_multiplayer_point_gained_from_capturing_flag", 5),
      (assign, "$g_multiplayer_game_type", 0),

ordaki mamluke yazan yerde bir virgülün eksik.
 
Öncelikle başarılar. Bir soru soracaktım. Grubumuzdaki bir yoldaşın bizimle ilişkisini nasıl değiştirebilirim? Başlangıç göreviyle birlikte yoldaş ekledim kendi modumda, ama ilişki 100 ile geliyor.
 
HemŞehri(huseyinotlu12) said:
Arkadaşlar bıktım artık.Şimdiki eklediğim kod.Denize gelince icon'un gemi olması.Eklediğim Kod.(Bu arada HyperCharge'in) module_triggers'a ekledim.
Code:
(0,1, 0 , 0, [
(party_get_current_terrain,":terrain","p_main_party"),
(eq,":terrain", rt_bridge),
(party_set_icon,"p_main_party", "icon_ship"),]),

Initializing...
Traceback (most recent call last):
  File "process_global_variables.py", line 8, in <module>
    from module_triggers import *
  File "C:\Module_system 1.166\module_triggers.py", line 34, in <module>
    (eq,":terrain", rt_bridge),
NameError: name 'rt_bridge' is not defined

Ben yapmistim bunu deniz uzerinde forddan yollar cizdim ince yollar. Ve uzerinde seyehat edebiliyoruz. Gemi ikonuna donusuyor. Pm atarsan eger kodları sana gonderiyim.

-----------------------

Anadolu said:
arkadaşlar tren ile seyehat yapmak istiyorum fakat bir türlü kodunu bulamadım tren ile seyehata tıkla dedigimde şunları yapmasını istiyorum
1.trenle seyehat yapmaya çalışıyorum trene basınca p_town7 nin yanına ışınlanmasını istiyorum nasıl yapabilirim
2.bu sefer başka birşeye basınca otomatik olarak p_town7 ye dogru gitmesini istiyorum
Benimde unuz zamandir bir fikrim var hayata gecirecegim.
Simdi haritaya river cizmek gibi bir demiryolu cizecegim. Bu biraz ugrastiracak cok farkli birsey olacak. Bu demiryollari sehirlerden gececek. Sehirde trene bin dediginde bir ekran acilacak. Gitmek istedigin sehre tiklayacaksin. (Demir yolu ile bagli olan sehirlere gidebiliriz ancak) sehri sectikten  sonra haritadaki ikonumuz degisecek tren iconuna donusecek. Bunun icin de ugrasacagim ve seyehat etme isini soyle yapabiliriz. Esir dusrugumuzde ki çalışan kodları yani ordan oraya sürülüyoruz ya. Iste o kodlari ornek alaraktan tren seyehatini yapabiliriz.
Bunu yapacağım ve yardimlarinizi esirgemeyin. Icon olur kod olur her turlu yardim gerekiyor. Tek basima yapmam bayağı vakit alır.
 
Anadolu said:
arkadaşlar tren ile seyehat yapmak istiyorum fakat bir türlü kodunu bulamadım tren ile seyehata tıkla dedigimde şunları yapmasını istiyorum
1.trenle seyehat yapmaya çalışıyorum trene basınca p_town7 nin yanına ışınlanmasını istiyorum nasıl yapabilirim
2.bu sefer başka birşeye basınca otomatik olarak p_town7 ye dogru gitmesini istiyorum


Şu komutu incele : (party_relocate_near_party)
 
Basit bir şekilde sahneye kuşanılabilen kılıç , zırh , kalkan vs. nasıl ekleyebilirim?Yardımcı olursanız sevinirim.
 
Saatlerdir modüle değil txt kodlarını inceliyorum, bir köyün çıkarttığı askerin faction olayını çözdüm ama ele geçirildiği zaman ki çıkacak askeri değiştirmesini çözemedim. Modüle ile yapılabiliyor olmalı değil mi?
 
LekasMBW said:
Basit bir şekilde sahneye kuşanılabilen kılıç , zırh , kalkan vs. nasıl ekleyebilirim?Yardımcı olursanız sevinirim.
module_scene_propsa şunun gibi bir şey ekleyeceksin,
("a2horse_light_c",sokf_invisible,"horse_light_c","0",[(ti_on_init_scene_prop,
[
(store_trigger_param_1, ":instance_no"),
(prop_instance_get_position, pos1, ":instance_no"),
(set_spawn_position, pos1),
(spawn_horse,"itm_horse_light_c")
])]),
a2horse_light_c - edit modda görüncek olan isim, istedigin birsey yazabilirsin.
horse_light_c - eşyanın-modelin mesh ismi.
itm_horse_light_c - eşyanın id sini bu kısma yazacaksın, zırhda denmedim ama diğerleri çalışıyordu.Bunu scene propsa ekledikten sonra bu eşyayı edit moddan sahneye ekliyorsun.
Alıntı buz(Canlı at ekleme dersi)

edit: 15 Temmuz Gazisi Phyanaphos ¤
Evet modulden yapabiliyorsun hatta oyuncu ele geçirdiğindede otomatik ekleme yapabiliyor çk kolay bir yöntemi var.
Bu konuda Şehir yada kale ele geçirdiğinizde otomatik asker yerleştirme başlığında.
https://forums.taleworlds.com/index.php/topic,365364.msg8752992.html#msg8752992
 
Back
Top Bottom