yukarıdaki dediğim şeye bak.Anadolu said:arkadaşlar eger bir krallıgın kralı esirse istedigimizi basa gecirme eklemeye calısıyorum simdi herşey tamam fakat kingdom_6 nın kralı esirse gibi bir koşul yazmaya çalışıyorum fakat hiç bulamadım böyle bir kod verebilirmiisiniz(diyalogta kullnıcam)
başka bitr kod daha buldum guardian ile konuşurken diyalogun başlama nedeni yerinde birşeyler yazıyor anlayınca denicemHyperCharge said:yukarıdaki dediğim şeye bak.Anadolu said:arkadaşlar eger bir krallıgın kralı esirse istedigimizi basa gecirme eklemeye calısıyorum simdi herşey tamam fakat kingdom_6 nın kralı esirse gibi bir koşul yazmaya çalışıyorum fakat hiç bulamadım böyle bir kod verebilirmiisiniz(diyalogta kullnıcam)
Anadolu said:daha onceden de sordum cevap alamadım bir sahnede nasıl savaş olmasını sağlarım?
STaRDuST10 said:Anadolu said:daha onceden de sordum cevap alamadım bir sahnede nasıl savaş olmasını sağlarım?
Sahne oluştur sonra oraya edit moddan bir enrty point ekle sonra bir troopu aç ve o sahneye ekle ama troopu haydut olsun yani fac_bandit galiba böyle olsun yani oylelikle ayarlarsin
Traceback (most recent call last):
File "process_init.py", line 5, in <module>
from process_operations import *
File "C:\Module_system 1.166\process_operations.py", line 24, in <module>
from module_scripts import *
File "C:\Module_system 1.166\module_scripts.py", line 1072, in <module>
(assign, "$g_multiplayer_selected_map", multiplayer_scenes_begin),
TypeError: 'tuple' object is not callable
Traceback (most recent call last):
File "process_global_variables.py", line 15, in <module>
from process_operations import *
File "C:\Module_system 1.166\process_operations.py", line 24, in <module>
from module_scripts import *
File "C:\Module_system 1.166\module_scripts.py", line 1072, in <module>
(assign, "$g_multiplayer_selected_map", multiplayer_scenes_begin),
TypeError: 'tuple' object is not callable
Exporting strings...
Exporting skills...
Exporting tracks...
Exporting animations...
Exporting meshes...
Exporting sounds...
Exporting skins...
Traceback (most recent call last):
File "process_map_icons.py", line 9, in <module>
from process_operations import *
File "C:\Module_system 1.166\process_operations.py", line 24, in <module>
from module_scripts import *
File "C:\Module_system 1.166\module_scripts.py", line 1072, in <module>
(assign, "$g_multiplayer_selected_map", multiplayer_scenes_begin),
TypeError: 'tuple' object is not callable
Exporting faction data...
Exporting item data...
Traceback (most recent call last):
File "process_items.py", line 69, in <module>
from process_operations import *
File "C:\Module_system 1.166\process_operations.py", line 24, in <module>
from module_scripts import *
File "C:\Module_system 1.166\module_scripts.py", line 1072, in <module>
(assign, "$g_multiplayer_selected_map", multiplayer_scenes_begin),
TypeError: 'tuple' object is not callable
Exporting scene data...
Traceback (most recent call last):
File "process_scenes.py", line 21, in <module>
from process_operations import *
File "C:\Module_system 1.166\process_operations.py", line 24, in <module>
from module_scripts import *
File "C:\Module_system 1.166\module_scripts.py", line 1072, in <module>
(assign, "$g_multiplayer_selected_map", multiplayer_scenes_begin),
TypeError: 'tuple' object is not callable
Exporting troops data
Exporting particle data...
Traceback (most recent call last):
File "process_scene_props.py", line 10, in <module>
from process_operations import *
File "C:\Module_system 1.166\process_operations.py", line 24, in <module>
from module_scripts import *
File "C:\Module_system 1.166\module_scripts.py", line 1072, in <module>
(assign, "$g_multiplayer_selected_map", multiplayer_scenes_begin),
TypeError: 'tuple' object is not callable
Traceback (most recent call last):
File "process_tableau_materials.py", line 11, in <module>
from process_operations import *
File "C:\Module_system 1.166\process_operations.py", line 24, in <module>
from module_scripts import *
File "C:\Module_system 1.166\module_scripts.py", line 1072, in <module>
(assign, "$g_multiplayer_selected_map", multiplayer_scenes_begin),
TypeError: 'tuple' object is not callable
Traceback (most recent call last):
File "process_presentations.py", line 11, in <module>
from process_operations import *
File "C:\Module_system 1.166\process_operations.py", line 24, in <module>
from module_scripts import *
File "C:\Module_system 1.166\module_scripts.py", line 1072, in <module>
(assign, "$g_multiplayer_selected_map", multiplayer_scenes_begin),
TypeError: 'tuple' object is not callable
Exporting party_template data...
Traceback (most recent call last):
File "process_parties.py", line 9, in <module>
from process_operations import *
File "C:\Module_system 1.166\process_operations.py", line 24, in <module>
from module_scripts import *
File "C:\Module_system 1.166\module_scripts.py", line 1072, in <module>
(assign, "$g_multiplayer_selected_map", multiplayer_scenes_begin),
TypeError: 'tuple' object is not callable
Exporting quest data...
Exporting info_page data...
Traceback (most recent call last):
File "process_scripts.py", line 7, in <module>
from module_scripts import *
File "C:\Module_system 1.166\module_scripts.py", line 1072, in <module>
(assign, "$g_multiplayer_selected_map", multiplayer_scenes_begin),
TypeError: 'tuple' object is not callable
Traceback (most recent call last):
File "process_mission_tmps.py", line 11, in <module>
from process_operations import *
File "C:\Module_system 1.166\process_operations.py", line 24, in <module>
from module_scripts import *
File "C:\Module_system 1.166\module_scripts.py", line 1072, in <module>
(assign, "$g_multiplayer_selected_map", multiplayer_scenes_begin),
TypeError: 'tuple' object is not callable
Traceback (most recent call last):
File "process_game_menus.py", line 11, in <module>
from process_operations import *
File "C:\Module_system 1.166\process_operations.py", line 24, in <module>
from module_scripts import *
File "C:\Module_system 1.166\module_scripts.py", line 1072, in <module>
(assign, "$g_multiplayer_selected_map", multiplayer_scenes_begin),
TypeError: 'tuple' object is not callable
Traceback (most recent call last):
File "process_simple_triggers.py", line 8, in <module>
from process_operations import *
File "C:\Module_system 1.166\process_operations.py", line 24, in <module>
from module_scripts import *
File "C:\Module_system 1.166\module_scripts.py", line 1072, in <module>
(assign, "$g_multiplayer_selected_map", multiplayer_scenes_begin),
TypeError: 'tuple' object is not callable
Traceback (most recent call last):
File "process_dialogs.py", line 12, in <module>
from process_operations import *
File "C:\Module_system 1.166\process_operations.py", line 24, in <module>
from module_scripts import *
File "C:\Module_system 1.166\module_scripts.py", line 1072, in <module>
(assign, "$g_multiplayer_selected_map", multiplayer_scenes_begin),
TypeError: 'tuple' object is not callable
Traceback (most recent call last):
File "process_global_variables_unused.py", line 6, in <module>
from process_operations import *
File "C:\Module_system 1.166\process_operations.py", line 24, in <module>
from module_scripts import *
File "C:\Module_system 1.166\module_scripts.py", line 1072, in <module>
(assign, "$g_multiplayer_selected_map", multiplayer_scenes_begin),
TypeError: 'tuple' object is not callable
Exporting postfx_params...
______________________________
Script processing has ended.
Press any key to exit. . .
#for multiplayer mode
(assign, "$g_multiplayer_selected_map", multiplayer_scenes_begin),
(assign, "$g_multiplayer_respawn_period", 5),
(assign, "$g_multiplayer_round_max_seconds", 300),
(assign, "$g_multiplayer_game_max_minutes", 30),
(assign, "$g_multiplayer_game_max_points", 300),
HemŞehri(huseyinotlu12) said:Sebebi nedir krallık eklerken yaşadım.Code:Traceback (most recent call last): File "process_init.py", line 5, in <module> from process_operations import * File "C:\Module_system 1.166\process_operations.py", line 24, in <module> from module_scripts import * File "C:\Module_system 1.166\module_scripts.py", line 1072, in <module> (assign, "$g_multiplayer_selected_map", multiplayer_scenes_begin), TypeError: 'tuple' object is not callable Traceback (most recent call last): File "process_global_variables.py", line 15, in <module> from process_operations import * File "C:\Module_system 1.166\process_operations.py", line 24, in <module> from module_scripts import * File "C:\Module_system 1.166\module_scripts.py", line 1072, in <module> (assign, "$g_multiplayer_selected_map", multiplayer_scenes_begin), TypeError: 'tuple' object is not callable Exporting strings... Exporting skills... Exporting tracks... Exporting animations... Exporting meshes... Exporting sounds... Exporting skins... Traceback (most recent call last): File "process_map_icons.py", line 9, in <module> from process_operations import * File "C:\Module_system 1.166\process_operations.py", line 24, in <module> from module_scripts import * File "C:\Module_system 1.166\module_scripts.py", line 1072, in <module> (assign, "$g_multiplayer_selected_map", multiplayer_scenes_begin), TypeError: 'tuple' object is not callable Exporting faction data... Exporting item data... Traceback (most recent call last): File "process_items.py", line 69, in <module> from process_operations import * File "C:\Module_system 1.166\process_operations.py", line 24, in <module> from module_scripts import * File "C:\Module_system 1.166\module_scripts.py", line 1072, in <module> (assign, "$g_multiplayer_selected_map", multiplayer_scenes_begin), TypeError: 'tuple' object is not callable Exporting scene data... Traceback (most recent call last): File "process_scenes.py", line 21, in <module> from process_operations import * File "C:\Module_system 1.166\process_operations.py", line 24, in <module> from module_scripts import * File "C:\Module_system 1.166\module_scripts.py", line 1072, in <module> (assign, "$g_multiplayer_selected_map", multiplayer_scenes_begin), TypeError: 'tuple' object is not callable Exporting troops data Exporting particle data... Traceback (most recent call last): File "process_scene_props.py", line 10, in <module> from process_operations import * File "C:\Module_system 1.166\process_operations.py", line 24, in <module> from module_scripts import * File "C:\Module_system 1.166\module_scripts.py", line 1072, in <module> (assign, "$g_multiplayer_selected_map", multiplayer_scenes_begin), TypeError: 'tuple' object is not callable Traceback (most recent call last): File "process_tableau_materials.py", line 11, in <module> from process_operations import * File "C:\Module_system 1.166\process_operations.py", line 24, in <module> from module_scripts import * File "C:\Module_system 1.166\module_scripts.py", line 1072, in <module> (assign, "$g_multiplayer_selected_map", multiplayer_scenes_begin), TypeError: 'tuple' object is not callable Traceback (most recent call last): File "process_presentations.py", line 11, in <module> from process_operations import * File "C:\Module_system 1.166\process_operations.py", line 24, in <module> from module_scripts import * File "C:\Module_system 1.166\module_scripts.py", line 1072, in <module> (assign, "$g_multiplayer_selected_map", multiplayer_scenes_begin), TypeError: 'tuple' object is not callable Exporting party_template data... Traceback (most recent call last): File "process_parties.py", line 9, in <module> from process_operations import * File "C:\Module_system 1.166\process_operations.py", line 24, in <module> from module_scripts import * File "C:\Module_system 1.166\module_scripts.py", line 1072, in <module> (assign, "$g_multiplayer_selected_map", multiplayer_scenes_begin), TypeError: 'tuple' object is not callable Exporting quest data... Exporting info_page data... Traceback (most recent call last): File "process_scripts.py", line 7, in <module> from module_scripts import * File "C:\Module_system 1.166\module_scripts.py", line 1072, in <module> (assign, "$g_multiplayer_selected_map", multiplayer_scenes_begin), TypeError: 'tuple' object is not callable Traceback (most recent call last): File "process_mission_tmps.py", line 11, in <module> from process_operations import * File "C:\Module_system 1.166\process_operations.py", line 24, in <module> from module_scripts import * File "C:\Module_system 1.166\module_scripts.py", line 1072, in <module> (assign, "$g_multiplayer_selected_map", multiplayer_scenes_begin), TypeError: 'tuple' object is not callable Traceback (most recent call last): File "process_game_menus.py", line 11, in <module> from process_operations import * File "C:\Module_system 1.166\process_operations.py", line 24, in <module> from module_scripts import * File "C:\Module_system 1.166\module_scripts.py", line 1072, in <module> (assign, "$g_multiplayer_selected_map", multiplayer_scenes_begin), TypeError: 'tuple' object is not callable Traceback (most recent call last): File "process_simple_triggers.py", line 8, in <module> from process_operations import * File "C:\Module_system 1.166\process_operations.py", line 24, in <module> from module_scripts import * File "C:\Module_system 1.166\module_scripts.py", line 1072, in <module> (assign, "$g_multiplayer_selected_map", multiplayer_scenes_begin), TypeError: 'tuple' object is not callable Traceback (most recent call last): File "process_dialogs.py", line 12, in <module> from process_operations import * File "C:\Module_system 1.166\process_operations.py", line 24, in <module> from module_scripts import * File "C:\Module_system 1.166\module_scripts.py", line 1072, in <module> (assign, "$g_multiplayer_selected_map", multiplayer_scenes_begin), TypeError: 'tuple' object is not callable Traceback (most recent call last): File "process_global_variables_unused.py", line 6, in <module> from process_operations import * File "C:\Module_system 1.166\process_operations.py", line 24, in <module> from module_scripts import * File "C:\Module_system 1.166\module_scripts.py", line 1072, in <module> (assign, "$g_multiplayer_selected_map", multiplayer_scenes_begin), TypeError: 'tuple' object is not callable Exporting postfx_params... ______________________________ Script processing has ended. Press any key to exit. . .
Söylediği satır şu.
Hızlı savaş özelliğinin altı.Code:#for multiplayer mode (assign, "$g_multiplayer_selected_map", multiplayer_scenes_begin), (assign, "$g_multiplayer_respawn_period", 5), (assign, "$g_multiplayer_round_max_seconds", 300), (assign, "$g_multiplayer_game_max_minutes", 30), (assign, "$g_multiplayer_game_max_points", 300),
Module_system'in yedeğinden de kopyaladım kodu olmadı.
Orjinal module_systemden aldım olmadı.
(faction_set_slot, "fac_kingdom_6", slot_faction_quick_battle_tier_2_infantry, "trp_sarranid_infantry"),
(faction_set_slot, "fac_kingdom_6", slot_faction_quick_battle_tier_1_archer, "trp_sarranid_skirmisher"),
(faction_set_slot, "fac_kingdom_6", slot_faction_quick_battle_tier_2_archer, "trp_sarranid_archer"),
(faction_set_slot, "fac_kingdom_6", slot_faction_quick_battle_tier_1_cavalry, "trp_sarranid_horseman"),
(faction_set_slot, "fac_kingdom_6", slot_faction_quick_battle_tier_2_cavalry, "trp_sarranid_mamluke")
#for multiplayer mode
(assign, "$g_multiplayer_selected_map", multiplayer_scenes_begin),
(assign, "$g_multiplayer_respawn_period", 5),
(assign, "$g_multiplayer_round_max_seconds", 300),
(assign, "$g_multiplayer_game_max_minutes", 30),
(assign, "$g_multiplayer_game_max_points", 300),
(server_get_renaming_server_allowed, "$g_multiplayer_renaming_server_allowed"),
(server_get_changing_game_type_allowed, "$g_multiplayer_changing_game_type_allowed"),
(assign, "$g_multiplayer_point_gained_from_flags", 100),
(assign, "$g_multiplayer_point_gained_from_capturing_flag", 5),
(assign, "$g_multiplayer_game_type", 0),
(faction_set_slot, "fac_kingdom_6", slot_faction_quick_battle_tier_2_infantry, "trp_sarranid_infantry"),
(faction_set_slot, "fac_kingdom_6", slot_faction_quick_battle_tier_1_archer, "trp_sarranid_skirmisher"),
(faction_set_slot, "fac_kingdom_6", slot_faction_quick_battle_tier_2_archer, "trp_sarranid_archer"),
(faction_set_slot, "fac_kingdom_6", slot_faction_quick_battle_tier_1_cavalry, "trp_sarranid_horseman"),
(faction_set_slot, "fac_kingdom_6", slot_faction_quick_battle_tier_2_cavalry, "trp_sarranid_mamluke")
#for multiplayer mode
(assign, "$g_multiplayer_selected_map", multiplayer_scenes_begin),
(assign, "$g_multiplayer_respawn_period", 5),
(assign, "$g_multiplayer_round_max_seconds", 300),
(assign, "$g_multiplayer_game_max_minutes", 30),
(assign, "$g_multiplayer_game_max_points", 300),
(server_get_renaming_server_allowed, "$g_multiplayer_renaming_server_allowed"),
(server_get_changing_game_type_allowed, "$g_multiplayer_changing_game_type_allowed"),
(assign, "$g_multiplayer_point_gained_from_flags", 100),
(assign, "$g_multiplayer_point_gained_from_capturing_flag", 5),
(assign, "$g_multiplayer_game_type", 0),
HemŞehri(huseyinotlu12) said:Arkadaşlar bıktım artık.Şimdiki eklediğim kod.Denize gelince icon'un gemi olması.Eklediğim Kod.(Bu arada HyperCharge'in) module_triggers'a ekledim.
Code:(0,1, 0 , 0, [ (party_get_current_terrain,":terrain","p_main_party"), (eq,":terrain", rt_bridge), (party_set_icon,"p_main_party", "icon_ship"),]),
Initializing...
Traceback (most recent call last):
File "process_global_variables.py", line 8, in <module>
from module_triggers import *
File "C:\Module_system 1.166\module_triggers.py", line 34, in <module>
(eq,":terrain", rt_bridge),
NameError: name 'rt_bridge' is not defined
Benimde unuz zamandir bir fikrim var hayata gecirecegim.Anadolu said:arkadaşlar tren ile seyehat yapmak istiyorum fakat bir türlü kodunu bulamadım tren ile seyehata tıkla dedigimde şunları yapmasını istiyorum
1.trenle seyehat yapmaya çalışıyorum trene basınca p_town7 nin yanına ışınlanmasını istiyorum nasıl yapabilirim
2.bu sefer başka birşeye basınca otomatik olarak p_town7 ye dogru gitmesini istiyorum
Buldum sağolTüfekçi Başı said:Yoldaşı module scripts dosyasında arat. Orada gerekli kodları görürsün.
Anadolu said:arkadaşlar tren ile seyehat yapmak istiyorum fakat bir türlü kodunu bulamadım tren ile seyehata tıkla dedigimde şunları yapmasını istiyorum
1.trenle seyehat yapmaya çalışıyorum trene basınca p_town7 nin yanına ışınlanmasını istiyorum nasıl yapabilirim
2.bu sefer başka birşeye basınca otomatik olarak p_town7 ye dogru gitmesini istiyorum
kime?Axrinn said:Sana nerden ulaşabilirim? (örn:Steam, Skype)
module_scene_propsa şunun gibi bir şey ekleyeceksin,LekasMBW said:Basit bir şekilde sahneye kuşanılabilen kılıç , zırh , kalkan vs. nasıl ekleyebilirim?Yardımcı olursanız sevinirim.
a2horse_light_c - edit modda görüncek olan isim, istedigin birsey yazabilirsin.("a2horse_light_c",sokf_invisible,"horse_light_c","0",[(ti_on_init_scene_prop,
[
(store_trigger_param_1, ":instance_no"),
(prop_instance_get_position, pos1, ":instance_no"),
(set_spawn_position, pos1),
(spawn_horse,"itm_horse_light_c")
])]),