I would like to see more "faction specific" knowledges.
Maybe faction specific warfare knowledges?
Like, "Rhodok Warfare" knowledge. Possible effects may be 1-2 of these:
- A random amount of "militia" available on the villages.
- More Rhodok troops are available in villages.
- Morale bonus for Rhodok troops.
- Random amount of extra experience given to Rhodok troops on daily trainings, taking the training skill into account.
- Rhodok troops are easier to upgrade (no idea how to do that)
Persuasion knowledge. Possible effects may be 1-2 of these
- Extra skill points for persuasion skill.
- Lords are easier to persuade.
Kidnapping knowledge. (surrounding?)
...
This sounds weird all the way.
I am sick of lords running away all the time from the battlefields. Having this knowledge may greatly reduce their chances to run away.
Looting knowledge.
- Villages take less time to loot and burn.
- It is easier to force the peasants to give you supplies, not one hour, maybe immediately and with more supplies?
Oh, also, I have no idea about how to name this one. This can be a knowledge or way different feature, being able to "recruit" deserters.
For instance, you are a count of Swadia, you encounter some deserters.
Among the options of fighting them and paying them, you can also ask them to join you.
We are in a war and we need all the men available bla bla if you don't join us we will kill you all bla bla. Then, with a random chance affected positively by your persuasion skill, renown, your group size and affected negatively by their army size and "rank".
In a success, they join you and your party gains morale (?), in a fail, you fight them.
This was implemented in a mod, WW2 China Battlefields to be precise, and it was really, really great sir.