Skallagrim
Squire

Or ask in game.

Banned
Banned
BannedSpruceTrap 说:OK, I have another question. How does the herding skill work, and how do animals such as deer breed? If I have a single fawn, will it multiply? Do I need two fawns? Are there boy and girl fawns that need to be matched? Any help would be greatly appreciated!
BannedSpruceTrap 说:OK, I have another question. How does the herding skill work, and how do animals such as deer breed? If I have a single fawn, will it multiply? Do I need two fawns? Are there boy and girl fawns that need to be matched? Any help would be greatly appreciated!
Actually, for simplicity of implementation and raising a herd, the animals reproduce by cloning: only a single adult is necessary.Aldric 说:Just keep 2 adult animals close by and they will make more baby.
Correct: how far they will run when hit depends on the direction of the attack (overheads move twice the distance) and the character's herding skill (less chance of wild runaways with higher skill), and the random angle variation from directly away from the character depends on herding skill, higher allowing more consistent directing. The alternate weapon mode of the staff (press x for the polearm animations) will stop the animal's movement (until after their herd leader moves again), also attaching them to a different nearby herd if their current leader is too far away.SpruceTrap 说:As far as I can tell, you use the herding staff by hitting the animal with it, which causes them to run in the opposite direction of you.
BannedVornne 说:SpruceTrap 说:OK, I have another question. How does the herding skill work, and how do animals such as deer breed? If I have a single fawn, will it multiply? Do I need two fawns? Are there boy and girl fawns that need to be matched? Any help would be greatly appreciated!Actually, for simplicity of implementation and raising a herd, the animals reproduce by cloning: only a single adult is necessary.Aldric 说:Just keep 2 adult animals close by and they will make more baby.
Correct: how far they will run when hit depends on the direction of the attack (overheads move twice the distance) and the character's herding skill (less chance of wild runaways with higher skill), and the random angle variation from directly away from the character depends on herding skill, higher allowing more consistent directing. The alternate weapon mode of the staff (press x for the polearm animations) will stop the animal's movement (until after their herd leader moves again), also attaching them to a different nearby herd if their current leader is too far away.SpruceTrap 说:As far as I can tell, you use the herding staff by hitting the animal with it, which causes them to run in the opposite direction of you.
The herd leader always moves first when the herd moves; if you are trying to direct an animal which keeps trying to turn around and go the other way, you haven't found the leader - on the other hand, if other animals follow also, you have. Trying to direct a herd across a narrow bridge probably requires more herdsmen surrounding them.SpruceTrap 说:I'm not sure which one is the herd leader and I attempted to get a herd to cross a bridge and half of them drowned. Silly animals...
That seems a tedious process; you could open the item_kinds1.txt file with one of the M&B text editor utilities available (just to look, not edit), or ask me to write a quick script to dump the info - slightly adapting a similar script I made ages ago gives this output (beta4):Aldric 说:Just go in edit mod, put a PW_Buy props and you will see the "normal" price without any edit.
I can fairly easily write python scripts that load the module system data to output in whatever format you like, such as the xml you linked, or a simple csv file; but that last post was targeted at Aldric using the spoilered values directly, since it is formatted in columns for reading by humans. Adding all the data you specified would push it over the 40k character limit for posts (I had to remove stuff for the last dump to fit); so if you want to add extra information to your web page, just tell me what format you would like and I can send the larger file directly, generated by a script that can be used again each new release.Loppen 说:Well. Hooking this data up with my existing is not going to be easy. Unless Vornne can combie a list that also outputs ressources for crafting, skill(s) needed and time.