Knights of Honor [Feudal Simulator]

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Elenmmare

There was a thread on this before, but it sort of died prematurely.

Anyway, Knights of Honor. Great game. Released in 2004, it is essentially a mix between the Total War series and EU - with about the same learning curve as the 2 games/2.

Bottom Line? Great game. It plays in real-time, and though you can control individual battles, its easier and generally more fun to let the computer handle it.

You choose 1 out of 100 kingdoms in 3 different Medieval eras (Early, High, Late). However, new kingdoms constantly spring up with the conquest of regions (Munster turning into Ireland, for example) or forming Scotland from the Highlands.

As well, the game relies upon you using 9 knights in different roles (generals, merchants, clerics...etc) as well as actual family members who age and die. Which can be an issue, as if your king dies without an heir, your kingdom is split asunder. Bordering provinces in your kingdom can split off, forming potential empires, such as the Kingdom of Dublin, or Cornwall...etc.

Overall, the game is amazingly fun. It gives a ton of options for how to manage your kingdom, hundreds of different kingdoms to play as, and everything associated with Medieval Europle: Crusades, Jihads, Clerics being appointed to Popes...etc.

I only found this game about a year ago. Sort of sad, as it is such an amazing yet unheard of game. Remember though, don't go into it looking for a Medieval 2 Total War clone. It is a genre unto itself.


Political Mode:

http://www.firingsquad.com/games/knights_of_honor_review/images/03.jpg

Normal Mode:

http://www.cossacks2-net.de/sites/seiten/pics/Knights-of-Honor-2.jpg

 
It's like Total War, except it isn't turn based and politics, army movement, building and costs still go on even if you command in a battle. This game is fun, I consider it harder than Total War games. You forgot the battle modes, river crossing and upgrades which makes marshals so important.
 
RaVeN said:
It's like Total War, except it isn't turn based and politics, army movement, building and costs still go on even if you command in a battle. This game is fun, I consider it harder than Total War games. You forgot the battle modes, river crossing and upgrades which makes marshals so important.

You can choose to pause during battles. If not to make it easier, at least for a sense of realism of time.

Battle modes are generally seldom played after the first 3. They're just not as exciting as the whole political spectrum.

Swadius said:
Honestly, I never found myself using the political mode all that much.

I switch to it all the time, viewing by relations. I don't play the whole game in it though.
 
Elenmmare said:
RaVeN said:
It's like Total War, except it isn't turn based and politics, army movement, building and costs still go on even if you command in a battle. This game is fun, I consider it harder than Total War games. You forgot the battle modes, river crossing and upgrades which makes marshals so important.

You can choose to pause during battles. If not to make it easier, at least for a sense of realism of time.

Battle modes are generally seldom played after the first 3. They're just not as exciting as the whole political spectrum.

Yeah, but playing at harder has more sense of realism. About the battle mode, it really could get boring and plain. I don't know if you tried this before but once I saved up money and used them all on an army of all Feudal Knights before inflation, the open plain battles are pretty much over and pointless to play since nothing beats Feudal Knights. That leaves you to the politics, pretty much.
 
Eh? If anything they keep the game focused. At the most you need 1 cleric & 3 merchants for the 'management' sphere of things, leaving you 5 'active' agents. Be that 1 spy and 4 marshals or whatever.
 
I found it way too easy and always ended up doing a blitzkrieg either from France or from East Anglia since the battle AI is horrible.
 
An4Sh said:
I found it way too easy and always ended up doing a blitzkrieg either from France or from East Anglia since the battle AI is horrible.

Really? I mean sure, once you have feudal knights or whatever. Besides, its pretty hypocritical to call a game easy unless you're playing on hard. If you were playing on hard, then you'd leave yourself open to attack while fighting a battle.

Spies are too overpowered, though.
 
Well I don't really remember how I managed to blitz the world but I do remember that at one point I found a way to dominate all other armies so long as they weren't at a huge advantage and then taking the city, eventually making so much money I could defeat anyone in a war of attrition.
 
I bought the game yesterday  :shock:

But... it required update, so i updated... now is in russian !!!  :o
Yes, i tried reinstall... but now only in russian !!!  :evil:
 
Elenmmare said:
Eh? If anything they keep the game focused. At the most you need 1 cleric & 3 merchants for the 'management' sphere of things, leaving you 5 'active' agents. Be that 1 spy and 4 marshals or whatever.

How much use did you actually find for the landowner and builder roles?
 
Easy as ****. 4 merchants trading with the biggest nations makes your gold supply skyrocket, 5 Marshals can them steamroll everything else.

It should really have been at least 30 knights for the game to be really interesting. 9 was just ridiculous.
 
I found it insanely fun. Maybe it was just the music, which really helped set the theme, but I had a lot of fun with it. For example, in the North Africa sector, it was just so colorful. One problem I had with Medieval Total War 2 is that they made the Islamic factions so... bland. In KoH, they had them decked in silks and all sorts of shiny shenanigans, which I feel really added to the atmosphere. Unfortunately, I had some troubles playing it on my computer for some reason, which I still can't fix, but I'm using my bro's computer to play it, so no matter  :wink:

Great game overall, I'd say.
 
Swadius said:
Elenmmare said:
Eh? If anything they keep the game focused. At the most you need 1 cleric & 3 merchants for the 'management' sphere of things, leaving you 5 'active' agents. Be that 1 spy and 4 marshals or whatever.

How much use did you actually find for the landowner and builder roles?

Not at all. Which is what I was saying  :|
 
I dunno. I've found that if you educate a landlord enough then your population grows at a faster rate.
 
Fantastic necro. It was exactly a year after my last post. In fact, future readers won't even notice the necro!

 
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