Downfall970 说:Found a bug by the way, the Farm Overseer at the small keep near Zendar, when you talk to him, he says hello and gives no options to talk back, or to even cancel chat. Have to Alt-Tab and reboot the game. Doesnt freeze, just no options, lol
cool mod though
Mechstra 说:I'm with you, Lu Bu. Keep 1 looks better, and for once I'd like something that isn't a high-walled fortress.




Eagle114th 说:One big bugs here, I downloaded patch and replaced conversions.txt an dstarted a new game. After that, i went to talk with farmer and I sitll got suck with damned farmer. Is there a way to fix this?
Eagle out...
jeffclaw 说:Hi, nice mod
Just a suggestion, would it be possible to add extra buildings to the fief as it advances, e.g for every 1000 population a new house is added and perhaps a peasent standing near it.
I can't seem to find new version .52 of this mod, and where can I find it? I only find download for V.51...
One big bugs here, I downloaded patch and replaced conversions.txt an dstarted a new game. After that, i went to talk with farmer and I sitll got suck with damned farmer. Is there a way to fix this?
Confused

sheek 说:jeffclaw 说:Hi, nice mod
Just a suggestion, would it be possible to add extra buildings to the fief as it advances, e.g for every 1000 population a new house is added and perhaps a peasent standing near it.
No it's not possible to add stuff to scenes while the game is running.
I can't seem to find new version .52 of this mod, and where can I find it? I only find download for V.51...
To upgrade from 0.51 to 0.52 you have to download the source files and copy the SceneObj directory (<-- that is 0.52).
I'll update the main download to 0.52 later so you don't have to do this.
One big bugs here, I downloaded patch and replaced conversions.txt an dstarted a new game. After that, i went to talk with farmer and I sitll got suck with damned farmer. Is there a way to fix this?
Confused
Like jeffclaw said, you have to talk to the Seneschal before talking to anyone else the first time. I'll see if I can change this for future versions.
Dvd: Can I download the icons when you have a whole pack ready?


Stonewall382 说:Hey, cool, this is a lot of what I was planning on doing with a castle upgrade mod (which is why I pm'ed you for that code sheek(thank you much, btw
))--might I suggest a few things? Would it be possible to upgrade the castle to make it stronger against attacks? And, could you add public wellness buildings like the church and well? And tie population to number of farms (or, even better, amount of food instead)? What about a castle inventory, that can get its own items, from the player, from the farmers (a trigger that puts food in there every few days based on number of farms), and from caravans? I've thought a lot about this stuff, and I'm pretty sure most of it can be done, I just can't make it work (again, don't know python real well).
If you guys would have me, I wouldn't mind joining the team (to do odd jobs--I'm still learning python, but I can certainly handle the ingame editor). At any rate, I can at least give ideas...![]()
I get an error using the .bat file to patch it to other mods.
The error? Directory error. My Mount&Blade is in the directory of D:/games/Mount&Blade/
It's trying to do D:/Game/Taleworlds/Mount & Blade/Mount & Blade 0731/Modules/Fiefmod

