Davee said:
I've already "translated" it to work in SP for the Custom Battles we have in Vikingr though, so it shouldn't be very hard to get working in other up-to-date modules.
Is the full decapitation function in the newest patch? I'm having a bit of trouble. I can play Custom Battles in the pre-patched version, though I haven't seen decapitations there yet, but whenever I install the patch the mod fails to load due to missing meshes. I might just be installing the patch wrong.
Great mod though:
*Arnie voice* : "You shouldn't be
hanging around here."
I've got pretty much all the standard armours and severed bits I need for the removal of arms and hands now, and the module system stuff is all in order. All that's needed for my side of the kit is a few more sounds (the problem is that these sounds will necessarily replace the normal sound of a breaking shield, which is quite a big drawback, though the sounds of a shield and an arm breaking off aren't really all that different anyway).
I don't know whether or not to make a body sliced right across from shoulder to hip, since it will only work if I can get a script to force the permanently raised shield.
Let me know if I should send you the kit as it currently stands Davee, then you can add the head-severance ability to it - or if you trust me not to nick it and run away laughing you could send the head-severance code/objects to me and I'll add it in to the kit.
What else do we need now? Maybe a "dungeon" scene full of dismemberable guys?
Oh... there seems to be a problem with having two separate troop types that can be dismembered in the same way appearing in the same scene. I don't really know why that is, but I think Somebody will.