Looking forward to this! Also, welcome back, Raz.
We haven't set this in stone, but I currently estimate we'll be shipping a patch roughly every other week (we have a patching system in place, so no need to download and re-install every time.) The next few weeks/patches we'll be fixing bugs and work on usability improvements based on the feedback we're getting. Getting armed combat ready for showcasing is also a top priority, of course; even if just at a basic level. However, we have also begun work on some pretty big (but boring) technical things in the background, like a better data management system (which, on the bright side, will be one of the corner stones of modding support and essential for pretty much every further step of the development down the line.) So that's going to take up quite a bit of our time as well.Styo said:Looks interesting, How often will the playable builds be released (Monthly, Quarterly, etc)?
vaso said:but we have live/dead/unrealised many games in classik medieval setting: warband/bannerlord, chivalry/mordhay, of kings and men/ war of roses/wikings , cingdom come...
may be better idea make it on other setting more earlier or later (still no good games/mods about conqistadors)
Mr.Milker said:It's entirely possible I'm experiencing something similar as when I first started playing Exanima. But I'm having trouble making my character do anything I want.
I'll try to get used to it, but it seems to me right now that some of the controls are a bit counter-intuitive and impractical. (like choosing direction of attack by moving IN the direction of the attack. Maybe I'm too used to Warband, but it makes me look too much in that direction and miss what I was aiming at.)
Indeed you are! We've been considering closing down Patreon for now, as it didn't really seem to be taking off. But it seems like you're a trendsetter, seeing how there's a second Patron now.Rallix said:I'm backing you guys. 5 Denars. I'm excited about this.
Looks like I'm your first patron too.
Hey dude Appreciate you giving the game a go and the feedback.Mr.Milker said:If you're perhaps not planning some kind of stealth (using the binary crouch system you currently have), I'd suggest trying out a similar system to Exanima's - an "analog" crouch where tapping and holding the button makes a difference in how much you crouch.
I absolutely love it in E. as it allows for some fun emergent gameplay. You can duck and evade, it allows you to change attack height/level unexpectedly, and it also adds a bit of velocity and therefore power to overhead attacks.
Also if you already have some kind of attack debug visualization, it'd be cool if players could toggle it on. (like Warband has those arrows showing which side the opponent is attacking from, I would love to see how the game determines which of the four directions I'm trying to attack from. Deadzones and all that. I'm still having trouble to do that reliably.)
We're not going on Steam anytime soon for that reason.Adorno said:I would be careful moving to Steam anytime soon, and risking poor reviews.
It's very rough, and I'm having difficulty understanding the combat - but loving how the character falls
I'll be replying there!Rallix said:I posted a gameplay change suggestion onto your forum. Pls send your thoughts/replies.
How will we be protected from the rabid masses and their review bombs?Jeffrey Lynn Goldblum said:But we still have capital controls(partly) here. If you don't go to Steam, how am I going to give you my money?
Agreed with the quick step! Only reason that's not in yet is because we've still to create the animations for that. It would likely be mapped to shift as a rapid/explosive locomotion, but we could very well add options to map it to e.g. double tapping the direction.Mr.Milker said:Right, I know about the dodge.
Now, I'm not saying to make it like Exanima entirely. What I like about the analog ducking is that it allows me to do various things with this one button. (dodge, angle etc.)
The dodge you have is useful, but I also wish there was a quick step dodge to put some distance between me and the enemy. (double tapping directions in Exanima does this)
I think my main big issue is the inability to properly attack, which I suspect might be related to the mouselook feeling really slow and unresponsive at the moment.