Thanks for the kind words everybody! It really means a lot
And it feels good to be back.
Styo said:
Looks interesting, How often will the playable builds be released (Monthly, Quarterly, etc)?
We haven't set this in stone, but I currently estimate we'll be shipping a patch roughly every other week (we have a patching system in place, so no need to download and re-install every time.) The next few weeks/patches we'll be fixing bugs and work on usability improvements based on the feedback we're getting. Getting armed combat ready for showcasing is also a top priority, of course; even if just at a basic level. However, we have also begun work on some pretty big (but boring) technical things in the background, like a better data management system (which, on the bright side, will be one of the corner stones of modding support and essential for pretty much every further step of the development down the line.) So that's going to take up quite a bit of our time as well.
But since we're still at a rather early and volatile state of development (and we're not working on this full-time, yet) it's hard to make rigid schedules at the moment.
vaso said:
but we have live/dead/unrealised many games in classik medieval setting: warband/bannerlord, chivalry/mordhay, of kings and men/ war of roses/wikings , cingdom come...
may be better idea make it on other setting more earlier or later (still no good games/mods about conqistadors)
Thanks! Once gameplay has been expanded to actually qualify as such, we'll be making the move to steam. You're right, there are a lot of games with in a high/late/low fantasy medieval setting right now. Quite frankly (we're trying to be pretty open about how and why we do things), going for this setting was a bit of a strategical move, because (a) there's quite a large audience for this setting (which is why it's so 'vanilla') and (b) there's just a lot more third party (graphics) assets we can use to speed up development.
But our goal with this project is to create a platform for historical games. If our plan goes through, we'd love to explore settings that haven't really been getting much attention in games so far (Mayans? Rajput kingdoms? Celts, like that setting we've been messing around with before? Who knows!). We also try to design/architect the game with modding in mind (seeing how we both started out as modders!). Since we're a small team, this is likely not going to be Bethesda levels of modding tools, and more along the lines of the glorious motherland (M&B).
Mr.Milker said:
It's entirely possible I'm experiencing something similar as when I first started playing Exanima. But I'm having trouble making my character do anything I want.
I'll try to get used to it, but it seems to me right now that some of the controls are a bit counter-intuitive and impractical. (like choosing direction of attack by moving IN the direction of the attack. Maybe I'm too used to Warband, but it makes me look too much in that direction and miss what I was aiming at.)
One of the main reasons we're going public at this level is because we want to build up the combat system with feedback from people familiar with and passionate about the genre. The controls in particular aren't set in stone and we've been having a lot of discussions and brainstorming sessions on how to go about it. We are happy to hear feedback on the controller in particular; it's quite hard to see a system like that for what it is when you've been working and tweaking it for weeks and weeks.
Character controls in physics based games are pretty difficult, it's a very fine line between breaking responsiveness or breaking the feeling of inertia and physical movement. But we're also open about where the sweet spot in that trade-off is for this game. If the community comes up with some interesting & clever ways on how to go about the controls, we may also consider implementing a few prototypical versions of suggestions and let you guys chime in about what you like best.
And we'll try to squeeze in a quick mouse sensitivity option for the next patch!
Rallix said:
I'm backing you guys. 5 Denars. I'm excited about this.
Looks like I'm your first patron too.
Indeed you are! We've been considering closing down Patreon for now, as it didn't really seem to be taking off. But it seems like you're a trendsetter, seeing how there's a second Patron now.
It's super motivating to hear people are excited about this game (before going public we sometimes weren't sure if it's only going to be us
)