Kings' banners not working properly

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King Yngvar

Squire
While all the other banners are working and displaying on shields, the faction leaders' banners are not. They are all showing the basic three black stripes on a white shield that you get as a commoner.

EDIT: It has nothing to do with the banner belonging to the faction leader as I tried starting as a king, it worked fine. It's the pre-determined banners for the starting faction leaders that doesn't work, I've noticed they have some extra texture files as well.
 
Hi Yngvar,

Please share the usual files and information:
- rgl_log
- rgl_config
- savegame
- any mod/cheat/tweak?
- where do you buy the game? Steam, Gog, TW webside?
- Windows, linux mac?

Thanks you
 
I have a few of these tweaks: https://forums.taleworlds.com/index.php/topic,323613.0.html

Anything unusual from the rgl_log?

maybe this:
Unrecognized Module_info directive =  give_performance_warnings . Skipping.

and this:
WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_check_party_sees_party
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_launch


rgl_config
first_time = 0

texture_detail = 100

render_buffer_size = 15

max_framerate = 60

start_windowed = 0

use_pixel_shaders = 1

use_vertex_shaders = 1

fake_reflections = 1

show_framerate = 0

use_ondemand_textures_ = 1

use_ondemand_textures_mt = 1

disable_music = 0

disable_sound = 0

disable_frequency_variation = 0

cheat_mode = 0

enable_blood = 1

enable_edit_mode = 0

force_single_threading = 0

debug_mode = 0

display_width = 0

display_height = 0

display_bits = 32

antialiasing = 2

sample_quality = 0

alpha2coverage = 1

force_vsync = 1

shadowmap_quality = 1

shader_quality = 2

postfx_dof = 0

postfx_hdr = 0

postfx_autoexp = 0

flora_degrade_distance = 100.0000

flora_lod_detail = 0

use_instancing = 0

use_secure_connection = 0

max_number_of_connections = 16

look_for_server_on_this_machine = 0

music_volume = 0.3276

sound_volume = 0.5941

mouse_sensitivity = 0.6123

invert_mouse = 0

enable_lighting = 1

enable_particles = 1

enable_blood = 1

enable_character_shadows = 1

enable_accurate_shadows = 1

number_of_corpses = 3

grass_density = 50

combat_speed = 0

friend_combat_difficulty = 2

adapter_format = 0

reduce_combat_ai = 1

reduce_campaign_ai = 1

combat_difficulty = 0

display_labels = 0

display_targeting_reticule = 1

display_attack_direction = 0

turn_camera_with_horse_in_first_person = 2

verbose_damage = 1

verbose_shot_difficulty = 0

battle_size = 0.5640

attack_direction_control = 2

defend_direction_control = 0

lance_control = 1

anisotropic_filtering = 1

enable_environment_shadows = 1

verbose_casualties = 0

verbose_experience = 0

realistic_shadows_on_plants = 2

number_of_ragdolls = 3

gamma = 2.2000

character_detail = 0.5149

character_shadow_detail = 0.5000

control_mouse_movement_y_scale = 1.5000

blood_stains = 1

use_winmm_audio = 0

enable_version_check = 1

enable_aspect_ratio_control = 1

realistic_headshots = 0

auto_gfx_quality = 0

enable_gamepad_vibration = 1

I bought the game from Steam in 2014 and updated it to the reforged edition a few weeks ago.

Windows 7


I'm not sure if I should call this a bug report or just a support request. I might have to install an unmodded version in another location and see if the problem is still there.
 
Alright, I have tested it on a completely new installation, it's a bug. Banner shields belonging to royal troops do not display their king's banner. On the unmodded version there aren't many shields that display the banner but I loaded up a new game and attacked a king, I could clearly spot the three black patterns on white in place of the king's banner on the few troops that uses the "device" shield.
 
King Yngvar 说:
I have a few of these tweaks: https://forums.taleworlds.com/index.php/topic,323613.0.html
Usually we don't take responsibility of the outcomes of other people tweaks. Before reporting any bug, make sure you turn them off (or revert).
King Yngvar 说:
Anything unusual from the rgl_log?

maybe this:
Unrecognized Module_info directive =  give_performance_warnings . Skipping.

and this:
WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_check_party_sees_party
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_launch
Please, post the complete file. :grin:

And keep reasonable the battle size, the engine is not ready for such big numbers. Only few lucky people can play with >350 men

And don't forget the savegame!!!  and screenshots... everything is helpful :grin:
 
CeltiberoCaesar 说:
King Yngvar 说:
I have a few of these tweaks: https://forums.taleworlds.com/index.php/topic,323613.0.html
Usually we don't take responsibility of the outcomes of other people tweaks. Before reporting any bug, make sure you turn them off (or revert).
King Yngvar 说:
Anything unusual from the rgl_log?

maybe this:
Unrecognized Module_info directive =  give_performance_warnings . Skipping.

and this:
WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_check_party_sees_party
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_launch
Please, post the complete file. :grin:

And keep reasonable the battle size, the engine is not ready for such big numbers. Only few lucky people can play with >350 men

And don't forget the savegame!!!  and screenshots... everything is helpful :grin:

If you see my last post I used a fresh install with no tweaks and the bug still occurred. I'll post the rgl_log again + a screenshot when I get home, if that will help.
 
I just started up a new game on the unmodified install and attacked King Harald of Norway. I ran to the back of their army and found some heavies with device shields, they are supposed to show King Harald's banner but they don't.

shieldbug_1.png


Device shields for all the other kings are just like these while for the lords and the player it works fine.


Starting new log file.
Version:  1.172

-- OS: Microsoft Windows 7  Service Pack 1 (build 7601), 64-bit
-- RAM: Available physical RAM: 4095MB/4096MB
-- CPU: Intel(R) Core(TM) i7-4700MQ CPU @ 2.40GHz (GenuineIntel)
- L2 cache size: 256K
- CPU Features: FPU MMX SSE SSE2 SSE3 SSSE3 EST HTT
- Number of CPUs: 8 ( Speed: ~2394MHz / ~2394MHz / ~2394MHz / ~2394MHz / ~2394MHz / ~2394MHz / ~2394MHz / ~2394MHz )

-- GPU:
- D3D9 Adapter: 0 / Driver: nvumdshim.dll / Description: NVIDIA GeForce GTX 770M     
- Texture Memory: 4095 ( Available Texture Memory: 2698 )


Processing Ini File {
Module_name =  Viking_Conquest2028
Num Hints =  12
Setting Map Min X =  -257.903931
Setting Map Max X =  281.758240
Setting Map Min Y =  -281.854553
Setting Map Max Y =  290.571899
Setting Time Multiplier =  0.250000
Setting Seeing Range Multiplier =  6.500000
Setting Track Spotting Multiplier =  0.800000
Setting player_wounded_treshold =  5.000000
Setting hero_wounded_treshold =  15.000000
Setting Skill Prisoner Management Bonus =  5
Setting Skill Leadership Bonus =  3
Setting Base Companion Limit =  20
Setting player_xp_multiplier =  1.000000
Setting hero_xp_multiplier =  2.000000
Setting regulars_xp_multiplier =  2.000000
Setting damage_interrupt_attack_treshold =  3.000000
Setting damage_interrupt_attack_treshold_mp =  3.000000
Setting armor_soak_factor_against_cut =  0.800000
Setting armor_soak_factor_against_pierce =  0.650000
Setting armor_soak_factor_against_blunt =  0.650000
Setting armor_reduction_factor_against_cut =  0.950000
Setting armor_reduction_factor_against_pierce =  0.650000
Setting armor_reduction_factor_against_blunt =  0.750000
Setting horse_charge_damage_multiplier =  1.000000
Setting couched_lance_damage_multiplier =  0.650000
Setting fall_damage_multiplier =  1.000000
Setting shield_penetration_offset =  30.000000
Setting shield_penetration_factor =  3.000000
Setting missile_damage_speed_power =  2.000000
Setting melee_damage_speed_power =  1.400000
Setting multiplayer_walk_enabled =  0
Setting mission_object_prune_time =  180
Scan Module Textures =  1
Scan Module Sounds =  1
Unrecognized Module_info directive =  give_performance_warnings . Skipping.
Loading Module Resource  La_Grandmasters_Shaders
Loading Module Resource  test
Loading Module Resource  shaders
Loading Module Resource  textures
Loading Module Resource  vc_textures
Loading Module Resource  vc_materials
Loading Module Resource  materials
Loading Module Resource  materials_face_gen
Loading Module Resource  vc_bodies
Loading Module Resource  uimeshes
Loading Module Resource  meshes_face_gen
Loading Module Resource  helpers
Loading Module Resource  vc_map_objects
Loading Module Resource  vc_map_iconchars
Loading Module Resource  particle_meshes
Loading Module Resource  skeletons
Loading Module Resource  grass_meshes
Loading Module Resource  plant_meshes
Loading Module Resource  object_meshes
Loading Module Resource  object_bodies
Loading Module Resource  goods_meshes
Loading Module Resource  item_meshes1
Loading Module Resource  food
Loading Module Resource  village_houses
Loading Module Resource  village_houses_a
Loading Module Resource  village_houses_b
Loading Module Resource  interiors_a
Loading Module Resource  interiors_b
Loading Module Resource  interiors_c
Loading Module Resource  arena
Loading Module Resource  castle_a
Loading Module Resource  dungeon
Loading Module Resource  snowy_houses
Loading Module Resource  square_keep
Loading Module Resource  vc_pictures
Loading Module Resource  user_interface_b
Loading Module Resource  user_interface_c
Loading Module Resource  user_interface_d
Loading Module Resource  scene_encounter_spot
Loading Module Resource  interior_thirsty_lion
Loading Module Resource  houses1
Loading Module Resource  wall_meshes1
Loading Module Resource  town_houses
Loading Module Resource  doors
Loading Module Resource  churches
Loading Module Resource  castle_c
Loading Module Resource  castle_d
Loading Module Resource  castle_e
Loading Module Resource  castle_f
Loading Module Resource  castle_g
Loading Module Resource  castle_h
Loading Module Resource  castle_i
Loading Module Resource  viking_houses
Loading Module Resource  town_houses_c
Loading Module Resource  particles_2
Loading Module Resource  prisons
Loading Module Resource  prisons_b
Loading Module Resource  vc_terrain_borders
Loading Module Resource  skyboxes
Loading Module Resource  new_skyboxes
Loading Module Resource  object_b
Loading Module Resource  destroy
Loading Module Resource  vc_trees
Loading Module Resource  grass_meshes_b
Loading Module Resource  interiors_steppe
Loading Module Resource  town_houses_d
Loading Module Resource  ani_horse_mounted
Loading Module Resource  horse_skeleton
Loading Module Resource  instruments
Loading Module Resource  simple_primitives
Loading Module Resource  ani_man_walk
Loading Module Resource  ani_death
Loading Module Resource  ani_stand_guardsman
Loading Module Resource  ani_human_mounted
Loading Module Resource  ani_lady_stand
Loading Module Resource  ani_poses
Loading Module Resource  ani_man_cheer
Loading Module Resource  ani_stand_onhorse
Loading Module Resource  ani_strikes
Loading Module Resource  ani_equip_arms
Loading Module Resource  ani_run_p
Loading Module Resource  ani_run_forward_left_right
Loading Module Resource  uni_strikes3
Loading Module Resource  ani_walk_sideways
Loading Module Resource  ani_run_sideways
Loading Module Resource  ani_stand
Loading Module Resource  ani_crouch_down
Loading Module Resource  ani_low_walk
Loading Module Resource  ani_turn_man
Loading Module Resource  ani_lancer
Loading Module Resource  ani_attacks
Loading Module Resource  ani_kicks
Loading Module Resource  ani_walk_backward
Loading Module Resource  ani_run_lookingsides
Loading Module Resource  ani_defends
Loading Module Resource  ani_walk_lookingsides
Loading Module Resource  ani_jump
Loading Module Resource  ani_wedding
Loading Module Resource  uni_jump
Loading Module Resource  uni_stances
Loading Module Resource  uni_equip
Loading Module Resource  uni_strike
Loading Module Resource  uni_throws
Loading Module Resource  uni_fistswing
Loading Module Resource  uni_lord_stand
Loading Module Resource  uni_defence
Loading Module Resource  uni_sideways
Loading Module Resource  dart
Loading Module Resource  rock
Loading Module Resource  raw_materials
Loading Module Resource  gauntlets_new
Loading Module Resource  bride_dress
Loading Module Resource  ui_server_filter
Loading Module Resource  ship
Loading Module Resource  arabian_houses
Loading Module Resource  object_c
Loading Module Resource  valleyProps
Loading Module Resource  workshops
Loading Module Resource  barrier_primitives
Loading Module Resource  town_houses_e
Loading Module Resource  wb_mp_objects_a
Loading Module Resource  vc_arcosyflechas
Loading Module Resource  bry_banners
Loading Module Resource  bry_banners_default
Loading Module Resource  bry_battlebanners
Loading Module Resource  bry_flags_vertical
Loading Module Resource  vc_iconos
Loading Module Resource  bry_pic_mesh
Loading Module Resource  vc_shields
Loading Module Resource  vc_shields_tableau
Loading Module Resource  vc_armors_angle
Loading Module Resource  vc_armors_briton
Loading Module Resource  vc_armors_frisians
Loading Module Resource  vc_armors_generic
Loading Module Resource  vc_armors_irish
Loading Module Resource  vc_armors_norse
Loading Module Resource  vc_armors_picts
Loading Module Resource  vc_armors_saxon
Loading Module Resource  vc_clerics
Loading Module Resource  vc_female_dresses
Loading Module Resource  vc_shoes
Loading Module Resource  vc_swords
Loading Module Resource  vc_helmets
Loading Module Resource  vc_axes
Loading Module Resource  vc_native
Loading Module Resource  vc_props
Loading Module Resource  vc_props2
Loading Module Resource  vc_props3
Loading Module Resource  vc_props_new_houses
Loading Module Resource  vc_sea_battle
Loading Module Resource  vc_spears
Loading Module Resource  dedal_anims
Loading Module Resource  vc_hoods
Loading Module Resource  vc_shields2
Loading Module Resource  vc_swords2
Loading Module Resource  vc_food
Loading Module Resource  vc_tradeitems
Loading Module Resource  vc_knifes
Loading Module Resource  vc_horses
Loading Module Resource  La_Grandmasters_map_text
Loading Module Resource  vc_shields_basic
Loading Module Resource  vc_work
Loading Module Resource  vc_animals

} //Processing Ini File Finished
Loading Music...
Loading Textures...
Finished Loading Textures...
L8 Format is  supported
WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_check_party_sees_party
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_launch
Loading Module...
Loading item kinds...
Loading dialogs...
Loading mission templates...
Loading party templates...
loading time:  34207
Finished All...
load_map_data complete.
Init_map complete.
init_meta_mission complete.
map mesh built.
get_ideal_sun_color.
get_ideal_fog_color.
470 parties added.
launch complete.
Switching to menu window...

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

Saving options...  OK!

Frame# : 48168 Exiting network manager...  OK!
Deleting resources...  OK!
Exiting physics manager...  OK!

num rt_material : <c: r  0 > / <c: y 0 >

Render Target Format Usages:

Dumping resource usage information:
#Full textures:  229
#RT textures:  0
#RT materials:  0
#RT Memory usage:  0
Exiting graphics manager...  OK!

Current Config {
first_time : 0
texture_detail : 100
render_buffer_size : 15
max_framerate : 60
start_windowed : 1
use_pixel_shaders : 1
use_vertex_shaders : 1
fake_reflections : 1
show_framerate : 0
use_ondemand_textures_ : 1
use_ondemand_textures_mt : 1
disable_music : 0
disable_sound : 0
disable_frequency_variation : 0
cheat_mode : 1
enable_blood : 1
enable_edit_mode : 0
force_single_threading : 0
debug_mode : 0
display_width : 0
display_height : 0
display_bits : 32
antialiasing : 0
sample_quality : 0
alpha2coverage : 0
force_vsync : 1
shadowmap_quality : 1
shader_quality : 2
postfx_dof : 0
postfx_hdr : 0
postfx_autoexp : 0
flora_degrade_distance : 100.000000
flora_lod_detail : 0
use_instancing : 0
use_secure_connection : 0
max_number_of_connections : 16
look_for_server_on_this_machine : 0
music_volume : 0.376100
sound_volume : 0.594100
mouse_sensitivity : 0.612300
invert_mouse : 0
enable_lighting : 1
enable_particles : 1
enable_blood : 1
enable_character_shadows : 1
enable_accurate_shadows : 1
number_of_corpses : 3
grass_density : 50
combat_speed : 0
friend_combat_difficulty : 0
adapter_format : 0
reduce_combat_ai : 2
reduce_campaign_ai : 2
combat_difficulty : 0
display_labels : 0
display_targeting_reticule : 1
display_attack_direction : 0
turn_camera_with_horse_in_first_person : 2
verbose_damage : 1
verbose_shot_difficulty : 0
battle_size : 0.000000
attack_direction_control : 2
defend_direction_control : 0
lance_control : 1
anisotropic_filtering : 1
enable_environment_shadows : 1
verbose_casualties : 0
verbose_experience : 0
realistic_shadows_on_plants : 2
number_of_ragdolls : 3
gamma : 2.200000
character_detail : 0.514900
character_shadow_detail : 0.500000
control_mouse_movement_y_scale : 1.500000
blood_stains : 1
use_winmm_audio : 0
auto_gfx_quality : 0
enable_gamepad_vibration : 1
}

Closing log file... 
 
CeltiberoCaesar 说:
We are working on it. thx!!

Thanks for confirming :smile:

By the way, if you guys are working on it. I just tested something else on the version where I had turned all the troops' shields into the "device" version and this bug exists for culture banners too. I fired up a multiplayer game loaded with bots and both sides had the same shield pattern. Seems cultures_arms.dds won't load either.
 
From what I can tell, this problem has existed for some time. Thanks for reporting! We'll have the fix out next beta...
 
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