BL Coding Kingdoms xml producing a crash

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AggressivePo

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I've started work on my own mod, setting up lords, heroes, and clans, the game and mod worked fine after that. Now, once adding the kingdoms xml to the submodule, the game crashes after hitting campaign. I've looked over it many times and still have seen nothing that I could fix, so I'm asking for help here. Download link below.

http://www.mediafire.com/file/pyh5m56t9tn5myq/file
 
[13:44:06.947] opening ../../XmlSchemas/Kingdoms.xsd

[13:44:06.954] Error: The 'Culture' attribute is not declared.
Node: Culture Value: Culture.empire
Line: 13
XML Path: file:///E:/STEAM/steamapps/common/Mount & Blade II Bannerlord/Modules/LandsOfRyhnoria/ModuleData/lorkingdoms.xml

[13:44:06.954] Error: The required attribute 'culture' is missing.
Node: Kingdom Value:
Line: 3
XML Path: file:///E:/STEAM/steamapps/common/Mount & Blade II Bannerlord/Modules/LandsOfRyhnoria/ModuleData/lorkingdoms.xml

[13:44:06.954] Error: The 'kingdom' attribute is invalid - The value 'kingdom.empire' is invalid according to its datatype 'String' - The Pattern constraint failed.
Node: kingdom Value: kingdom.empire
Line: 22
XML Path: file:///E:/STEAM/steamapps/common/Mount & Blade II Bannerlord/Modules/LandsOfRyhnoria/ModuleData/lorkingdoms.xml

[13:44:06.973]
<##########################################################################################>

Logs are here : C:\ProgramData\Mount and Blade II Bannerlord\logs
Open the file more than 100kb like rgl_log_3156.txt and down before the hashes you will find your error messages ^^
 
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The two issues I found related to those were that I had Culture="Culture.empire" instead of culture="Culture.empire", and I had kingdom="kingdom.empire_s" instead of kingdom="Kingdom.empire_s".
 
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