Wow, pretty insane suggestions, we appreciate the effort and time you guys have put in there. If you join our discord, you can directly and officially add your suggestions to our suggestion repository on github. Or in case you have your own github account you can go here
https://github.com/OutlawByteStudios/KingdomsDiscordBot/issues and add a new issue as suggestion.
I'll quickly go over the points and give my two cents, regardless of that you are welcome to add your suggestions to the suggestion repository.
1. Making Land Valuable
1.1 We plan to do something similar but instead of focusing on land/territory it's more about expanding/building in your castle. But it's a good suggestion and can go along our own plans
1.2 This might also be interessting. In general we wanna improve and expand anything related to trading and economy in general. Focus here is mainly on improving first and then adding new stuff later, but we don't wanna stray too much from the original here, it's not supposed to be a economy strict simulation
2. Cavalry Rework
That's more of a refinement and tweaking thing, not really anything that we need to develop. Relations between prices, classes and which horses they can use is more of a mapper / settings thing.
3. Smithing Reworks
Crafting is in general a topic that we want to improve quite a lot, especially under the aspect that we want to increase the gameplay diversity and replay value of civillian classes. However, a good crafting system requires lot's of thought and it can quickly ruin the whole mod if it does not fit in with the rest. So ye, you can expect some major reworks here
4. Bank Rework
Ye we thought about something similar as well and there is already a similar suggestion
https://github.com/OutlawByteStudios/KingdomsDiscordBot/issues/19.
Our own idea was that we just let each faction have one bank on their own, like in their main castle. There they can control tax, fees, interest etc. for members of their faction that use this one bank. Other banks are not affected by this.
5. Skill System
We already had some discussions about it. We might try an intermediate system, where you still have the basic PW classes that you can train, but you can select a few stats within that class that can be leveled up to a certain extend. So you might chose a doctor while you select riding as your trainable skill. This means you have the doctor class but your riding might increase so you can ride a charger at some point.
Something along those lines, these are changes that are rather simple to implement but need quite some testing to get them right and fun to play.
6. Inventory System
We will bring back carts etc. and character inventory is something we are going to look into. But there is not going to be an RPG like inventory system where you can carry 100 swords and 300 armors on you. It's going to stay pretty simple as it was in warband
7. Hostile Mode
interesting idea. We are going to put in some features that make these classic PW mechanics appear smoother.
VoIP is not planned so far.