Knight at Arms
I mean hey if he's right, great, unfortunately I doubt that to be the case. I also didn't have the graphic to go on, as I would never attend some sort of meeting like this as it's just a waste of time, so only the audio that you provided is what I had to go on.Just for reference, during the meeting Roy was sharing a presentation on what his idea for the timeline would look like:
Anyone have any info on what the plans are for the servers when the mod goes up? Is it going to be the same thing where whoever has an excess of spare money to throw at server owners to ensure that their clan is on top running stuff? Hoping it will be a mod team hosted server for longer than the couple week test period with limited policing like how original PW was. PW was always the most frustrating to try and manage with man-children controlling groups of other people and refusing to let their 50 people play if things aren't going their way.
I'm just really hoping for less admin intervention on servers that aren't specifically those RP ones. You just need smart mod and level design choices that make playing like a normal person a better option that just RDMing everyone you see. The whole 7 pages of rules that you had to constantly have up on a second monitor while playing to ensure that the way you're about to do XYZ doesn't break Rule 342, subsection 8 is crazy, and I hope that gets addressed by whoever is gonna be running servers.