I thing for generational gameplay there is important to settlement building part where player can be content with one castle in long time and can have focus on it.
So i think fliefs should matter and take some player focus to make them succesful.
So i think fliefs should matter and take some player focus to make them succesful.
- Castles should have more building oportunitys to make them more succeful compered to others.
- Player who has bound villages should be able to also build them, send there garrison.
- Player should be able to set up patrols to defend its territory from bandits and pillagers.
- Player should have upgradable personal storage in castle where he/she can keep food and raw materials and personal storage for weapons and armors. If castle is lost it will be lost to enemy and become part of their loot.