Hi at all,
first of all I hope that my post is understandable ('cause my english is not so good ).
I'm playing M&B since the start of the 2009 and I think that is one of the most wonderfull and powerfull game ever created: good graphics, good gameplay, excellent modding features. M&B is not a game, M&B is alot of games: with a mod it becomes a star wars game, with another mod it becomes a fantasy-style gdr, with another mod it becomes a western theme game ... epic game!
Ok ok, my suggestion:
make the building system more detailed and more interesting:
- Allow player to construct fief. The position/zone where the player decide to build the fief alow the fief to have different features (eg: if the player choose to construct a fief in a mountaine climb, the prospery will grow slower but here's a chanche to catch a +15% income due to have found a gold vein in the mountain, a steppe terrain reduce the time to construct building but lower the income due to the unfertile terrain etc.). Some map points can allow special features, eg: the fief is build over an ancient castle, this discovery allow player to build in this fief a Knight-Order-Castle allowing the recruit of special unit (the Knights)
- Add new type of structure that can be build in city/town/castle (with the creation of the 3d model into the city too!)
- Define alot of new actions avaiable when a building is built (eg: if I build a Barracks in the menu appears an option "Recruit troops from peasant")
- Create an hierarchical-city-upgrade-tree (eg: the fief start with as a simple field that can be upgraded as a little village that can be upgraded in a village that can be upgraded in a town etc. Each "level" of the fief allow the player to build some building and to reach a new level the player have to reach some target like "100 citizen" or "build a protecting wall" etc.)
- All fief can have a garrison
- Make all fief biesegeable
- Allow minor-faction to besiege (so can happen that a Village is besieged by Forest Bandit)
- Higher fief income
- When the player walk into the fief allow random events (like a robber that steal something from a merchant or a brawl in the tavern etc.). Make the fief "live"!
- Allow merchant caravan from/to your fief.
I think that M&B can offer a special type of game:
- Management: build, upgrade, take gold from fiefs
- Combat: construct your army (with the gold gained from fiefs) and defende your kingdom
- Explore: try to find the best location for you fief or special location that allow to build special builds/units
I think that Prophesy of Pendor mod is at 85% of this idea, but I also think that M&B can have these features in the Native
first of all I hope that my post is understandable ('cause my english is not so good ).
I'm playing M&B since the start of the 2009 and I think that is one of the most wonderfull and powerfull game ever created: good graphics, good gameplay, excellent modding features. M&B is not a game, M&B is alot of games: with a mod it becomes a star wars game, with another mod it becomes a fantasy-style gdr, with another mod it becomes a western theme game ... epic game!
Ok ok, my suggestion:
make the building system more detailed and more interesting:
- Allow player to construct fief. The position/zone where the player decide to build the fief alow the fief to have different features (eg: if the player choose to construct a fief in a mountaine climb, the prospery will grow slower but here's a chanche to catch a +15% income due to have found a gold vein in the mountain, a steppe terrain reduce the time to construct building but lower the income due to the unfertile terrain etc.). Some map points can allow special features, eg: the fief is build over an ancient castle, this discovery allow player to build in this fief a Knight-Order-Castle allowing the recruit of special unit (the Knights)
- Add new type of structure that can be build in city/town/castle (with the creation of the 3d model into the city too!)
- Define alot of new actions avaiable when a building is built (eg: if I build a Barracks in the menu appears an option "Recruit troops from peasant")
- Create an hierarchical-city-upgrade-tree (eg: the fief start with as a simple field that can be upgraded as a little village that can be upgraded in a village that can be upgraded in a town etc. Each "level" of the fief allow the player to build some building and to reach a new level the player have to reach some target like "100 citizen" or "build a protecting wall" etc.)
- All fief can have a garrison
- Make all fief biesegeable
- Allow minor-faction to besiege (so can happen that a Village is besieged by Forest Bandit)
- Higher fief income
- When the player walk into the fief allow random events (like a robber that steal something from a merchant or a brawl in the tavern etc.). Make the fief "live"!
- Allow merchant caravan from/to your fief.
I think that M&B can offer a special type of game:
- Management: build, upgrade, take gold from fiefs
- Combat: construct your army (with the gold gained from fiefs) and defende your kingdom
- Explore: try to find the best location for you fief or special location that allow to build special builds/units
I think that Prophesy of Pendor mod is at 85% of this idea, but I also think that M&B can have these features in the Native