Kingdom Economic Actions / Effects View

Users who are viewing this thread

Within the Kingdom tab, I would like another menu or view within the overview that shows the "total cost of operations" for my entire Kingdom. I think it makes the most sense summed up at the Kingdom view, but it could also be in the Tab, I think this would help a lot of players who enjoy the meta or even casual players who do not know the true effects they have.

Ideally it would a superset of the income that you see in your Clan tab for revenues and expenses but for the entire Kingdom:
  • Total Change (positive or negative)
    • Total cost of Garrisons
    • Total cost of Parties
    • Total cost of Mercs
    • Total cost of Tribute
    • Workshop Revenue
    • Caravan Revenue
    • Tariff Revenue
    • Tax Revenue
    • Tribute
It would likely be easier to have this rolled up using ALT, as it currently is in the worldmap and in the Clan tab, but having charts or a lifetime chart would be ideal - that way I can see an historic cost. This data would help me make decisions like converting Caravans to Parties, or not, changing around Workshops, deciding whether or not to bring in Mercs or not. I realize some of this data is probably only relevant to the Player, but as the AI is able to run Caravans or Workshops of their own it could be good. I also dislike having to look at Tribute per-Kingdom or just my Share - I want to see the full economic burden.

Additionally I'd like to see damages / denars lost for the entire Kingdom. This one may be a bit tricky, and I am under the assumption that some state of Caravans, Villagers, and Parties are kept in the backend which track their loot and denars they carry. But ideally it would be another section that would show "year to date" losses incurred for:
  • Banditry: Anytime bandits kill a Party, a Caravan or a Villager Party if there was a way we could sum up the loot/denars that were "lost" and track that. If it was broken out by those categories that would help further.
    • This would help decisions like Perk selection and assignment of Governors that granted Village Hearth Growth and Party Size
    • Setting parties to Defensive
    • Building bigger caravans or taking more Escort Merchant Caravan missions
  • War: Anytime a village is raided, or a Lord/Caravan/Villager party is killed by an enemy Party in a war having this track would be good. Ideally this could also be shown in the Diplomacy tabs - I want to understand the true economic damage I am incurring on the enemy.
Those two categories (and their sub-categories) could also be rolled up to the "Total Change" as a distinct form of Loss as well for the Kingdom.

This metadata will help achieve the following objectives:
  • Enhanced immersion in the world, the Player will understand their impact and the wider forces acting on their kingdom
  • Financial Intelligence can aid the Player in making decisions such as Kingdom Policies, Party / Kingdom Inclinations (Defense/Offense), whether or not to build/buy more workshops, projects, caravans, etc.
  • Give the Player data about the effects they're having on another Kingdoms economy, in form the the amount of loss they're incurring due to Player and AI Party actions (e..g, raids, killing caravans and villagers)
  • Provide more data to the Player about the likelihood a Kingdom will seek peace due to economic damage
  • Help the Player decide (in combination with the Wealth sorting capability added in 1.6.1) what clans to give money to.
 

MRay

Developer
Ideally it would a superset of the income that you see in your Clan tab for revenues and expenses but for the entire Kingdom
This would mean being able to see other clans' expenses and incomes in your kingdom or maybe just the net change and not explicitly divided. This is doable...
It would likely be easier to have this rolled up using ALT, as it currently is in the worldmap and in the Clan tab, but having charts or a lifetime chart would be ideal
but not the history. These explained numbers are not tracked. And keeping track of every clan's expenses would inflate the save game as well.

Additionally I'd like to see damages / denars lost for the entire Kingdom. This one may be a bit tricky, and I am under the assumption that some state of Caravans, Villagers, and Parties are kept in the backend which track their loot and denars they carry. But ideally it would be another section that would show "year to date" losses incurred for:
Afaik their denar history is not tracked. You only know how much you will pay/get daily.
Banditry: Anytime bandits kill a Party, a Caravan or a Villager Party if there was a way we could sum up the loot/denars that were "lost" and track that. If it was broken out by those categories that would help further.
  • This would help decisions like Perk selection and assignment of Governors that granted Village Hearth Growth and Party Size
  • Setting parties to Defensive
  • Building bigger caravans or taking more Escort Merchant Caravan missions
I would rather show the log for that party rather than "gold lost to banditry". Logs are more detailed and can tell the player not just the fact that "this caravan lost this amount of gold to bandits" but also the frequency, players can see "this caravan got attacked 4 times by bandits in the last week" etc.

War: Anytime a village is raided, or a Lord/Caravan/Villager party is killed by an enemy Party in a war having this track would be good. Ideally this could also be shown in the Diplomacy tabs - I want to understand the true economic damage I am incurring on the enemy.
This should already be the case in the war logs tab. Raids should be shown but I'm not sure if the deaths in war are tracked(you see it in the bar tooltip but not on the logs afair. I took a note for this from elsewhere in the forum and will be bringing it up.)

I will bring up the "clan parties log" and "showing lord deaths in the war logs tab" internally. Thank you for your sugggestions!
 
Top Bottom