A simulator? I don't even.Illoominator said:Hmm, no thanks. I'm not into simulators.
Aye, because playing an RPG without elves and goblins is considered a valid part of reality.silvercloak50 said:I play games for fantasy, if I wanted reality - I'd go to work.
Is it just me or does this all make no sense at all?Think I got to agree, If I wanted realistic rpgs with no magic, monsters, etc, it really just boils down to a middle ages sims game. I think I'll pass and wait for Bless to be released... Has similar looking graphics but with all the fantasy intact.
Untitled. said:I'd have imagined the sword would have slid onto the shoulder though, instead of getting pushed back.ColonicAcid said:Nope chainmail is supposed to stop slashes. It's accurate.Untitled. said:Does anyone else think something is off at the end where he hits the other guy in the head? Could just be me not understanding swords & physics.Orchid said:
Why would you even give ****aku more hits on their website?Orchid said:Indeed, the things I'm reading...
A simulator? I don't even.Illoominator said:Hmm, no thanks. I'm not into simulators.
Aye, because playing an RPG without elves and goblins is considered a valid part of reality.silvercloak50 said:I play games for fantasy, if I wanted reality - I'd go to work.
Is it just me or does this all make no sense at all?Think I got to agree, If I wanted realistic rpgs with no magic, monsters, etc, it really just boils down to a middle ages sims game. I think I'll pass and wait for Bless to be released... Has similar looking graphics but with all the fantasy intact.
EDIT: source of the quotes.
Swadius 2.0 said:Untitled. said:I'd have imagined the sword would have slid onto the shoulder though, instead of getting pushed back.ColonicAcid said:Nope chainmail is supposed to stop slashes. It's accurate.Untitled. said:Does anyone else think something is off at the end where he hits the other guy in the head? Could just be me not understanding swords & physics.Orchid said:
I think a more accurate description of it is the sword bouncing off the dude's skull. If dueling accounts are accurate, this does happen, and for daggers at least it would make the blade bent if the blow was hard enough. The maille being there also probably helped.
Edit: In any case, it seems like they chose the wrong outlet for releasing information about the game.
I'm not in the least a regular around Kotaku or any other gaming website but this one for that matter, but I've never experienced much bias or financial incentive in the articles I've read on Kotaku. First time I have ever bothered ranging into the comment section, though. Apparently I should have kept it that way.Wellenbrecher said:Why would you even give ****aku more hits on their website?
Most everything they do over there is simple hit baiting folks and the regulars in the comments are right on the same level of "human scum"-ness.
I'd imagine a helmet has the same characteristics as a skull to a certain degree in this case.Mr.Milker said:Swadius 2.0 said:Untitled. said:I'd have imagined the sword would have slid onto the shoulder though, instead of getting pushed back.ColonicAcid said:Nope chainmail is supposed to stop slashes. It's accurate.Untitled. said:Does anyone else think something is off at the end where he hits the other guy in the head? Could just be me not understanding swords & physics.Orchid said:
I think a more accurate description of it is the sword bouncing off the dude's skull. If dueling accounts are accurate, this does happen, and for daggers at least it would make the blade bent if the blow was hard enough. The maille being there also probably helped.
Edit: In any case, it seems like they chose the wrong outlet for releasing information about the game.
Urrr, the guy clearly has a helmet on.
Quite plausible! I checked on Wikipedia yesterday and 1403 is the year Hus started preaching.Radetzky said:Hmm.. keeping in mind it's 1403 it could also involve something alike to Hussites in few years span.
It's not a mail coif, it's a helmet. The only thing off I can see about it is that the hit detection is a bit off and the sword clips into the guy's head before it rebounds. And it makes sparks as it does so, but that's just eye-candy.Untitled. said:I'd have imagined the sword would have slid onto the shoulder though, instead of getting pushed back.ColonicAcid said:Nope chainmail is supposed to stop slashes. It's accurate.Untitled. said:Does anyone else think something is off at the end where he hits the other guy in the head? Could just be me not understanding swords & physics.Orchid said:
I know, right? I peed a little.Ringwraith #5 said:Oooh, it's a shack! How exciting!
That would be lovely, indeed. Chancing upon a few travelling merchants on their way to a fair, perhaps even a troupe of actors and jugglers here and there. Like I said earlier, my hopes for the atmosphere in this game are really high.Radetzky said:I also would be happy if they introduced the so typical wide division of occupations, not like the general stores or one blacksmith does everything of some games. Instead yearly markets, season occasions etc.
Ringwraith #5 said:Oooh, it's a shack! How exciting!