Where do I change my kingdoms colors? I mean the color of the town names.
NICK.ALTMAN said:Where do I change my kingdoms colors? I mean the color of the town names.
Not dynamically, at least, not easily.NICK.ALTMAN said:Can it be done in text files?
NICK.ALTMAN said:0 fac_kingdom_5 Kingdom_of_Rhodoks 0 3399133
0.000000 0.000000 -0.050000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.900000 0.000000 0.000000 0.000000 0.000000 0.000000 -0.020000 -0.050000 -0.050000 0.000000 0.000000 -0.100000 0.000000
Thats my line? I don't see 0x33DDDD. Or am I missing something?
kt0 said:You're not related to Mordachai are you?
My curiosity got the better of me and in the spirit of TheMageLord, here's your text tweak. Open up conversations.txt and locate the line starting with "dlga_lord_give_conclude_2". Claimaint red is 0xFF0000 (pure red) which translates to 16711680 in decimal.
Find the 16711680 in that line and change it to whatever you like. It should be near the end in this context:
2 432345564227567629 16711680 1 1 936748722493063448
I haven't tested this. I claim no responsibility if it explodes. This will only work prior to embarking on the claimant quest; i.e., this changes the code that changes the color rather than changing the color directly.
If you also want to change rebels color, it's similarly done in scripts.txt looking for activate_deactivate_player_faction. The color there is 0xAAAAAA (light grey) which is 11184810. In context it looks like this:
1585267068834414747 1276 2 432345564227567629 11184810 2133 2 144115188075856122 432345564227567629
Again, not tested but I know that function a heck of a lot better (I hacked it up). The same rules apply: change has to be made prior to rebelling.