TaleWorlds.CampaignSystem look for DefaultCombatXpModel, let us know if you can see some more insights
I wasn't able to find the file, I sent you a pm.
Update: I started a new character, saved, waited in a village and killed a group of 4 looters (always using my starter spear). Polearm level went from 25 to 30 (first looter kill gained me 2 skill points so from 25 to 27). Then I loaded the previous file, kept waiting, saw one of the "Rufus and Doofus of the Hand" parties and was like, what the heck here's my demands (I was originally planning on engaging mountain bandits but apparently they were on vacation). I managed to kill the mounted leader, my polearm is now 27. If the effect of killing high level units is there, it is barely noticeable. I would argue that killing a heavily armored knight should yield a better reward than killing 4 looters in terms of xp, while it seems to be comparable to killing one single looter.
Edit: in fact, I managed to hit three of his infranty men before they killed my horse with their throwing daggers, and my polearm is now 28. I was trying to see if I could kill three of them to even the number but no such luck. Still, I imagine that there is a big level difference between the leader and a looter.
That may just be a symptom. In Warband skill increase was determined from the speed bonus or shot difficulty; damage bonus was also applied based on speed bonus, so an attack which generated the most chance of increasing a skill would also be the one which dealt the most damage. I wouldn't be surprised if it's a similar, if not the same, system at work here.
That, I think, is exactly what is happening.
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