Kidnapped girl not going home 0.7111

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Got the quest from the merchant in Uxhal to rescue girl from bandits outsde Curaw & to bring her home to Curaw. The battle took place right beside Curaw & as soon as it was over I went into Curaw.
I think going straight into the town after the fight is what might of caused the problem as you normally get a little message saying quest completed but before this could happen I had gone into the town.
 
Just got this again on my new game. I got the quest from merchant in Sargoth & the ransom was to be paid at Curaw & girl brought to Curaw, now I can't get rid of her
 
My current game's suffereing from a bug like this also.

I started the quest at Tulga and was supposed to retrieve the kidnapped girl from Rivacheg. I paid the ransom but left the girl where she was because I had no empty slot for her and then I went around to various towns and came back just under a day later to fetch her after I had a free slot for her.

I went to return her to Tulga but she wouldn't leave. On speaking to the merchant I got the usual response you get when you haven't met the requirements of a quest yet. On checking the quest log I saw that it said that the girl was to be picked up at Rivacheg and returned to Rivacheg. However the merchant name given was that of Tulga, not Rivacheg.

Now the Kidnapped girl is stuck in my party and I can't get rid of her. Also--although this may or may not be related to the same bug--when I start an 'escort caravan' quest there's no caravan for me to escort.

EDIT: The caravan bug is unrelated. The problem there was that I'd left the caravan saying they could manage the rest of the journey on their own, only they must have been chased off by bandits because I stumbled across them days later only just heading back to the town I thought they'd already made it to. While they were still running around I was able to start new escort caravan quests but the caravan wouldn't appear.
 
It seems to be a problem if the kidnapped girl is to be returned to the town beside where she was been held ransom. As to the merchant giving the quest you are supposed to go back to him to get paid & get experience for completing the quest so thats why it names the merchant.
 
I'm also having the same problem and I can't even disband the girl. :cry: I did a mission like this before and it worked, but the second time I tried she got stuck in my group.

Also, sometimes when doing the mission to hunt down a group of bandits sometimes I can't find the bandits...
 
Happened to me as well. Silly gal enjoyed life on the run with marnid, borcha and i...

I suspect this is what happened:
Right after we rescued her from the bandits, my party engaged in two battles. The kidnapped girl got enough experience to level up!
This changed her name from "Kidnapped Girl" to "Kidnapped Girl +".
May be this is why when we bring her to the city or town, the system does not recognize her as the same person?

but then again... what do i know...
 
namster said:
I suspect this is what happened:
Right after we rescued her from the bandits, my party engaged in two battles. The kidnapped girl got enough experience to level up!
This changed her name from "Kidnapped Girl" to "Kidnapped Girl +".
May be this is why when we bring her to the city or town, the system does not recognize her as the same person?

but then again... what do i know...

I don't think that'd be it. In previous versions I've had the kidnapped girl with me for a length of time and she's gone up several levels. I've always returned her no problem. Plus, this time I didn't pick her up until I had a free slot for her, and I went straight to return her. No battles.
 
I have that bug too - got the girl near Suno and had to bring her back there. Whcih she don't seem to acknowledge, een aftr wandering a bit to other towns.
 
I got the same bug, but I managed to hack my save file to fix the problem.

Warning: always copy a backup of your save file before hex editing it.

Searching through the save file using a hex editor, I looked for the ransom amount (180, in my case, which is B4 in hex). Deciding that the variables in the save file were little-endian 32 bit values (so the ransom appears as B4 00 00 00), I matched up the values in the save file with the variables in variables.txt assuming that the ransom value was the variable kidnapped_girl_ransom_amount. I noticed that the value 24 bytes earlier, which corresponded with the variable kidnapped_girl_quest_giver_town, had a value of 60 79 FE FF, which translates into -100000 in decimal.

So, as a stab in the dark, I copied the value from 8 bytes earlier than *that* (kidnapped_girl_quest_town) over the -100000, and then re-entered the town I was supposed to return her to. Voila, she says "thank you" and leaves! I then returned to the merchant who gave me the quest originally, and she thanked me and handed over my reward.

In my case, these values were around offset 0x780 in the save file, but I don't know if that's fixed between different saves (since the character's name, which is variable length, appears first in the file).

If it helps, I'll try to show a "before and after" hex dump:

1A 00 00 00 97 00 00 00 60 79 FE FF 28 00 00 00
00 00 00 00 01 00 00 00 00 00 00 00 DD 00 00 00
B4 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

kidnapped_girl_quest_town
kidnapped_girl_quest_giver_town
kidnapped_girl_ransom_amount

After editing, it looked like this (well, apart from the colour):

1A 00 00 00 97 00 00 00 1A 00 00 00 28 00 00 00
00 00 00 00 01 00 00 00 00 00 00 00 DD 00 00 00
B4 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

HTH
 
This happened to me too, and it's happened twice more in my new game, but I've made sure not to save it. If they offer A kidnap girl quest I say no, save and then take it-- also I found as well that if they ask you to bring her home to the same town that you are supposed to find her by--then this will occur, so dont accept those.
 
RobRendell, thank you for posting how to edit a savegame to fix this problem. Following your instructions, I finally got her to go home.

Just to give another example, since my file was not so nice and neat as yours, and this was around offset 0X880:

00 00 00 00 00 00 1E 00 00 00 93 00 00 00 60 79
FE FF 3C 00 00 00 00 00 00 00 01 00 00 00 00 00
00 00 54 01 00 00 0E 01 00 00 00 00 00 00 00 00

And after repair:

00 00 00 00 00 00 1E 00 00 00 93 00 00 00 1E 00
00 00 3C 00 00 00 00 00 00 00 01 00 00 00 00 00
00 00 54 01 00 00 0E 01 00 00 00 00 00 00 00 00

So just search for 60 79 FE FF, and replace with, in my case, 1E 00 00 00.

Besides taking up a slot needed for upgrading troops, the kidnapped girl takes a share of loot and experience. In fact, because she is a "hero", I imagine she takes the same amount as Marnid or Borcha. She's also very aggressive, and steals a lot of kills. And apparently Borcha has now taught her to be a horse thief - I caught her riding Marnid's saddle horse!
 
Hey. Im having this same problem, the kidnaped ***** dont want to go home. Ive tried to do what you guys did: I got a hex editor (a freeware one called XVI32) and then I opened my saved game there and tried to find a "60 79 FE FF", but found none. What I do?

If I kind find a way to get rid of her, Im just going to give her some weapons and some levels (cheating, of course).
 
I've run into a slightly different problem - the lassie won't join my party! She claims there is not a free slot, even though two are free. :???:
 
James Sterrett said:
I've run into a slightly different problem - the lassie won't join my party! She claims there is not a free slot, even though two are free. :???:

Check the total number of your troops. Is it something like 16/16? Then you're maxed out on the number of troops even though you have free slots.
 
My first post here, too bad it's a bug report.

I, too, am having a problem with this kidnapped girl not going home.

Love the game, though. The thought that it can only get better from here fills me with glee. :grin:
 
Does anyone know how to edit the savegame to remove a broken 'escort the caravan' or similar? It sucks not being able to do merchant quests - I am so poor because the nobility give me quests like 'deliver a message for 10 gold' or 'track down 5 random pieces of equipment that can't be found anywhere' or 'hunt down raiders' who tend to kill a few of my good troops - even donating 5 of my knights to the cause is a bit much.

so any ideas how to edit this quest out of my save game? if not, what's the cheat code to see the entire map? maybe i can find the caravan this way.

cheers,
GA
 
I got same problem with the girl not returning home but, I'll try the Hexedit to continue on the game for now. I'm sure there will be a patch soon to fix most of the bugs. hang on your mount guys
 
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