Kicking should be used to punish the other player weak footwork, not to control the whole fight. The only people defending kicking atm are probably the ones abusing it so their opinion is worthless. Fix kicks.
Does the meta actually require skill tho? This is supposed to be a medieval combat game not some Taekwondo gameLet me rephrase this. The only people defending the offensive kicking features are the ones who actually play this game and who figured out most mechanics and develope the meta so their opinion is equal to yours.
I think it's interesting there is a new offensive option in the game, it generally is quite hard to force a kill against someone who simply tanks and doesn't take any risks which can be frustrating. The problem occurs when an offensive options becomes too reliable and simultaneously low risk, it then simply becomes the best option, so much so that fights become "who can land kicks best" rather than the trade of blows in a fluid duel, which is what we see in the current version of Bannerlord. However, some people hate the style of fighting using just your weapons without "moves". So it becomes a question of what you want the game to be.

I firmly support TW reducing the speed of the kick (or giving it a longer wind-up) to limit its offensive capabilities. I recognize that there is a need for a mechanic to kill s keying shield huggers, so i propose instead TW implement a tackling mechanic where the player sheathes their weapon and tackles their opponent to the ground along a vertical line. It will break up the monotony of a fight and make it so winning a 2v1 can happen almost instantaneously, which I'm given to understand is important since in BL numbers > skill. If the tackling is unable to be implemented, they could always give a big windup to the shield bash and let you knock people over that way!

We should also make that you can send a tactical nuke if you have man advantageI firmly support TW reducing the speed of the kick (or giving it a longer wind-up) to limit its offensive capabilities. I recognize that there is a need for a mechanic to kill s keying shield huggers, so i propose instead TW implement a tackling mechanic where the player sheathes their weapon and tackles their opponent to the ground along a vertical line. It will break up the monotony of a fight and make it so winning a 2v1 can happen almost instantaneously, which I'm given to understand is important since in BL numbers > skill. If the tackling is unable to be implemented, they could always give a big windup to the shield bash and let you knock people over that way!
No it's definitely easier in Bannerlord, it just works differently so if you try to do it Warband style it isn't effective. In Warband, the kick is a long animation and leaves you vulnerable, as such it's best used defensively. If successful though, it causes a long stun, getting an easy hit.
In Bannerlord, if you hold with a weapon and kick while moving towards them, if you do it properly you can instantly kick them even if they are moving away from you, and then get a free hit in with the held attack. This is because the kick is so fast you don't get stopped long enough while kicking that it lands, and you get the hit off because you were already holding an attack (which also pressures the opponent to block, making them an easier kick target).
edit: maybe easier isn't the right word, but instead far more effective and with much less counter than in Warband, whilst not being very hard to do and with little risk
I think it is necessary to fulfil the primary purpose of the kick as a mechanic to at least allow the kick to hit someone that is moving backwards while blocking with a shield. Whether you should be able to kick someone that isn't blocking with a shield is a point of preference, but I personally think this should be possible too. I was testing this with some friends tonight, and while kicking someone that was moving backwards in a straight line was fairly easy, we were not ONCE able to kick someone that was concious of being kicked and was thus being careful with their footwork. I don't think this is a problem in it's current state, and thus I think the start-up speed of the kick now is quite good.