Kickslash

Allow kickslashes to be chamberable.


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Kicks would be a fine mechanic if it weren't for the fact that you can't really punish people for missing kicks very often

True. The risk/reward ratio is unbalanced. Miss a kick, and you can still block your opponent's follow-up attack. It's pretty much like having a get out of jail free card.
 
Yeah man I am open to new mechanics which raise the skill cap. It would need to be tested and I dont know if there is an acual technical way to implement that stuff, since you are stunned. If we are unlucky that stun is hardcoded in the way it works wihtout leaving room to tweak it.
Hopefully it isn't and the devs looked through this post ?
 
True. The risk/reward ratio is unbalanced. Miss a kick, and you can still block your opponent's follow-up attack. It's pretty much like having a get out of jail free card.
It worked the same way in Warband though. There it was meant to be used defensively though. In Bl it is used offensively. And when you do have shield and miss a kick you are open to any attacks.
 
I absolutely hate how people don't realize that the state of kicks is completely subjective. Yes, inf combat revolves heavily around the usage of kicks at the moment, but the only way you could argue that this is objectively a bad thing is if you assume that the goal is to make the combat exactly like Warband's. It's not. I've always felt like I had a good sense for what is and isn't fair in video games, and I don't ever feel bull****ted when I die to kicks. It's usually your mistake that leads to you dying to a kick. People here twisted this into a strawman that claims good players don't ever die to kicks or it's only noobs that do. Anyone can die to kicks, killing others with them and avoiding them is the skill that comes into play here. Acting like you are inherently at disadvantage against someone who uses kicks is frankly nonsense.

I've enjoyed playing inf a lot more since they are in the game. Heavy infantry battles were nothing but switching, holding and smacking shields for 10 minutes. Now you have a weapon that can deal some serious damage and end fights quicker. This is a huge improvement in my eyes.
 
I absolutely hate how people don't realize that the state of kicks is completely subjective. Yes, inf combat revolves heavily around the usage of kicks at the moment, but the only way you could argue that this is objectively a bad thing is if you assume that the goal is to make the combat exactly like Warband's. It's not. I've always felt like I had a good sense for what is and isn't fair in video games, and I don't ever feel bull****ted when I die to kicks. It's usually your mistake that leads to you dying to a kick. People here twisted this into a strawman that claims good players don't ever die to kicks or it's only noobs that do. Anyone can die to kicks, killing others with them and avoiding them is the skill that comes into play here. Acting like you are inherently at disadvantage against someone who uses kicks is frankly nonsense.

I've enjoyed playing inf a lot more since they are in the game. Heavy infantry battles were nothing but switching, holding and smacking shields for 10 minutes. Now you have a weapon that can deal some serious damage and end fights quicker. This is a huge improvement in my eyes.
that's why hmm let me think half of the people think you're a joke sorry. I want to spread love and positivity but with this comment toxicity took over me
 
that's why hmm let me think half of the people think you're a joke sorry. I want to spread love and positivity but with this comment toxicity took over me
Hey man great argument. Really strong case you got there.
 
what are you talking about sir
Exactly what are we talking about here? You attack pacemaker personally, only because you guys have run out of arguments. I don’t know why you are being so toxic, but it for sure does not help you trying to convince us that „offensive“ kicks are overpowered.
 
Exactly what are we talking about here? You attack pacemaker personally, only because you guys have run out of arguments. I don’t know why you are being so toxic, but it for sure does not help you trying to convince us that „offensive“ kicks are overpowered.
I'm trying to spread love and positivity i don't know what are you talking about
 
that's why hmm let me think half of the people think you're a joke sorry. I want to spread love and positivity but with this comment toxicity took over me
"half of the people" . I'm glad that this is not true. People with hopelessly inflated egos and low IQ to boot make up only a minority of the community. I can only pity the lack of good competition on NA that indirectly contributes to people like you coming into existence. This will probably be the last time I reply to you, you're geniunely a waste of my brain cells. Feel free to continue quoting my posts and saying the dumbest ****, though. (y)
 
let's not derail the thread, some nice discussion here.

It worked the same way in Warband though. There it was meant to be used defensively though. In Bl it is used offensively. And when you do have shield and miss a kick you are open to any attacks.

I don't entirely agree with this; when someone kicks in Warband the chance of punishing them is exponentially easier than in Bannerlord, usually if they miss the kick you can easily punish them. The only time it actually poses an issue is when the animation breaks when your ping reaches 60 and above, so you're able to block kick, but it wasn't an intended mechanic.

Bannerlord kicks are very quick and have the range of a spear, they can even catch you out as you're moving backwards they're that quick (because the kick initiates at the start of the kicking animation, rather than at the end). They're also almost unpunishable, you can easily block after you kick, it's a free mechanic to use.
 
最后编辑:
Bannerlord kicks are very quick and have the range of a spear, they can even catch you out as you're moving backwards they're that quick They're also unpunishable, you can easily block after you kick, it's a free mechanic to use.
Couldn't agree more, this isn't about trying to copy warband anymore, but it's just the fact in warband it worked perfectly.
 
Off topic snipped
I agree something should be done about kicks. But I'm not really sure if the proposed mechanics are the right way and also I'm generally anxious that it could break even more than do good...
 
2 fixes that would mitigate issues with kicks: Fix the bug allowing people to block during the kick animation, and add something like a 500ms recovery time for a missed kick. This would be great in that it would open up the strategy of baiting kicks so that you could punish.

I'm not familiar enough with Warband kicks to know what the timing was like.

As for the EU duelists like @Aprikosenmann , I can't say but in NA it's certainly not impossible to kick the best players, it's often one of the only ways I can beat them. But it seems NA it's late to the kick game, people didn't really start doing them until a couple weeks ago.
 
Most of the people who agree that the kicks are currently bad are simply not even playing and therefore cant really be here to give input.
 
let's not derail the thread, some nice discussion here.



I don't entirely agree with this; when someone kicks in Warband the chance of punishing them is exponentially easier than in Bannerlord, usually if they miss the kick you can easily punish them. The only time it actually poses an issue is when the animation breaks when your ping reaches 60 and above, so you're able to block kick, but it wasn't an intended mechanic.

Bannerlord kicks are very quick and have the range of a spear, they can even catch you out as you're moving backwards they're that quick (because the kick initiates at the start of the kicking animation, rather than at the end). They're also unpunishable, you can easily block after you kick, it's a free mechanic to use.
Kicks are absolutely punishable. If you started swinging before they started kicking you can smack em in the face. If you feint against a player they are much less likely to try kicking because its a mind game
 
Most of the people who agree that the kicks are currently bad are simply not even playing and therefore cant really be here to give input.

Cool story, but they have been changed in the combat test as they've been considered to have a dramatic impact on current play. Even EU DM players would agree that kicking is monstrous and dominant in infantry fights. Gibby's team lost to DM 9 - 1, and most of that was due to the kicks in infantry fights, and that's just the plain truth, especially after spectating the match.

Kicks are absolutely punishable. If you started swinging before they started kicking you can smack em in the face. If you feint against a player they are much less likely to try kicking because its a mind game

I'm not saying they're not punishable (even with the contradiction, I should've reworded my OP), but for the one second you don't swing, or hold, or move to another infantry player in a group fight (there's more to bannerlord than duel), you get absolutely clapped by it. You're saying 'if you started swinging', but no one would kick if you're swinging (if they're actually smart), in Warband, if you miss the kick, the other player can wrap around and hit you all in that time of the kicking animation without having to initiate a swing.
 
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