Knight at Arms
Using 1 unit to delay an entire formation is an exploit and is indeed considered to be Rambo. Any time you separate from your units to do anything you are ramboing, whether thats getting a bunch of kills or manipulating the enemy ai to distract them. Leashing requires the player to consider the risks of losing your ai in an unfavorable engagement vs the potential rewards. With rambo there is no real risk as at most you can only ever lose one unit which results in a non-commander focused playstyle which is not what captain mode should be. You will have to learn new ways to play and it will open up several new viable strategies and classes that were all previously rendered useless under the threat of rambo.I guess if leashing will be a thing to fight and remove rambo, the "follow me" command can be removed also. It's a degradation of the gameplay, and humans will find a workaround to do rambo anyway. It's a wrong approach to fixing the problem. It's more a punishment than a fix I think. And if ALL classes are going to be on a forced leash, then so many other tactical elements and situations, that has nothing to do with rambo, will disappear also. For instance, being able to delay charging inf alone, while giving your archers a waypoint. How freaking frustrating it would be if they only run like 10 meters, and then turn around to run back to me, into sure death.
I think we need to wait with this "fix", and work on the other stuff instead. Because rambo tactics have been possible since the EA release. But has only recently been discovered as a "tactic". I actually suspect that using ALL your cav as a support IS a viable and strong tactic in the mode right now. We just need to "discover" the right way to do it.