five bucks
Knight at Arms
Agreed, I wonder if they even had comparison charts up when they were writing up the skills for each unit. I sincerely hope it's all placeholders until the day when weapon skills for AI are changed to really matter.I just checked out stats again, and I don't understand why the Khan's Guard get to have superior polearm stats to the likes of Druzhinnik Champions and Vanguard Faris. That should be reduced.
I think T6=6 T1s at once is a good compromise, as there are some people out there (that I've argued with at length) like Antaeus who have the polar opposite opinion to you and think that the current situation is good, and also people like myself and Apocal who think that Swadian Knight levels of performance are too much.I think t6= 6 t1s is really boring though. It might not be as realistic, but its more fun for strong units to feel seriously strong. I'd make them more expensive though.
So if there are people who want melee elites to be (un)realistically weak, and people who want melee elites to be superhuman powerhouses, maybe it's best to meet in the middle with something vaguely realistic for the default, and then everyone can mod it to the extremes they want.
That would be a really nice thematic link to Vaegirs. Good idea.Or bardiches.
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