Khuzait is just insane at this point

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Look I get it Horse archers historicaly were amazing and OP IRL. However the Khuzait currently an insane line up with thier Lancers and their horse archers starting at TEIR 2. The tier needs to be increased AND/OR the highly armored ones shouldnt be avaliable until tier 5ish. I just fought them 1200 v 655 and when I was alive we were doing fine I got knocked down and since we attacked I retreted to heal up and go again. They immediately attack me so I had to send troops at 480-1060 and they win the fight with just under 100 survivors. My personal army was 312 strong to start and was minimum tier 4 troops mostly 5-6 noble units and still got wrecked.

They should produce war horses at the same rate as everyone else if they dont already.

Does anyone have a counter to them at this time?
 
I only found their horse units troublesome because of the speed advantage on the world map. In actual battle they get slaughtered by javelin cavalry and foot archers that aren't under AI command. Just follow an army and hope you take control of archers and mow down their horse archers while the melee cavalry inevitably charge outnumbered into the infantry and get massacred. If anything melee cavalry needs a buff.
 
I only found their horse units troublesome because of the speed advantage on the world map. In actual battle they get slaughtered by javelin cavalry and foot archers that aren't under AI command. Just follow an army and hope you take control of archers and mow down their horse archers while the melee cavalry inevitably charge outnumbered into the infantry and get massacred. If anything melee cavalry needs a buff.
Yes, but in sim battles is where i am finding the difficulty. I like to be a part of the fight, if I get knocked there is no reason my 1200 unit army gets stomped when "sending troops"
 
Khuzait are strong in auto-battles due to their early cavalry, but in real battles they can get overwhelmed easily if not careful. I feel they are balanced because their armor is lighter than other equivalent tier troops, and once their horse archers are out of arrows, they essentially drop by 2 tiers in combat ability swapping to melee, aside from the noble troop line. The trouble with them, as stated already, is their map speed. They can outrun any other faction due to their high dependence on cavalry.
 
Cavalry aren't as good as what they are made out to be. I was doing a cavalry only Khuzait run. They are pretty strong, but they easily get wrecked by two handers or polearms. I thought that my cavalry would wreck everything easily Swadian Knight style, but the amount of red killfeed was astonishing. Looking at the end of battle stats and the amount of kills the enemies two handers/polearms had was crazy. They had like four times as many kills as they had those troops.
 
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Khuzait are strong in auto-battles due to their early cavalry, but in real battles they can get overwhelmed easily if not careful. I feel they are balanced because their armor is lighter than other equivalent tier troops, and once their horse archers are out of arrows, they essentially drop by 2 tiers in combat ability swapping to melee, aside from the noble troop line. The trouble with them, as stated already, is their map speed. They can outrun any other faction due to their high dependence on cavalry.
This exactly --- the Cav bonus in auto resolve is insane - also IDK if arrow numbers are accounted for in auto calc which could be a compunding issue
 
Cavalry aren't as good as what they are made out to be. I was doing a cavalry only Khuzait run. They are pretty strong, but they easily get wrecked by two handers or polearms. I thought that my cavalry would wreck everything easily Swadian Knight style, but the amount of red killfeed was astonishing. Looking at the end of battle stats and the amount of kills the enemies two handers/polearms had was crazy. They had like four times as many kills as they had those troops.
Its not in actual combat that the issue is its the auto resolve function
 
I had problem with them in 1.3, but in 1.4.1 they are in line with every other faction at least in live combat.
I remember in 1.3 they were melting my troops in very easy mode, like a fair 500vs500 fight was a loss for me (or at least I survived with just a handful of troops I couldnt survive another army attack)
But now they are ok, I mean in my new save they are doing fine conquering fiefs at a slower pace than older versions (500days, they got half of Sturgia and half of the northern Empire), the difference is now I can fight them like any other faction and Sturgia is actually pushing them back on its own, and thats an ok for me.
 
You know what the problem is? Diplomacy. This game turns into garbage after couple of playtrough since there is no diplomacy at all. Everyone is talking about how historically accurate the khuzaits are. Gues what would also be historically accurate? An alliance against them.
 
You know what the problem is? Diplomacy. This game turns into garbage after couple of playtrough since there is no diplomacy at all. Everyone is talking about how historically accurate the khuzaits are. Gues what would also historically accurate? An alliance against them.

Indeed! I am not playing until this is put in.
 
You know what the problem is? Diplomacy. This game turns into garbage after couple of playtrough since there is no diplomacy at all. Everyone is talking about how historically accurate the khuzaits are. Gues what would also be historically accurate? An alliance against them.

Agreed 100% however the auto resolve is still broken even at that rate.
 
historically accurate or not its still annoying. Also I think the inflation of party size in this game is ruining the balance. the fact that you can have multiple eight hundred to a thousand man armies running around makes the snowball effect a war beyond one players ability to counter. It makes it feel impossible especially since the AI kings and lords are constantly on the attack and almost never defend what they take. Add in a huge empire of horse archers with the map speed of a Corvette, the ability to do lapse around your whole army, and take castles whenever they want with nearly unlimited army size.
 
Also I think the inflation of party size in this game is ruining the balance. the fact that you can have multiple eight hundred to a thousand man armies running around makes the snowball effect a war beyond one players ability to counter.
Prophesy of Pendor had 2k armies as the norm in late game (even for bandit factions), and snowballing never happened. In fact, more so than other overhauls and even vanilla Warbad, it took the longest for any one faction to conquer everything on its own. Locations traded hands regularly, but it all was fairly balanced. Perhaps the devs could look at how that mod balanced aggressiveness and campaign AI.
 
Prophesy of Pendor had 2k armies as the norm in late game (even for bandit factions), and snowballing never happened. In fact, more so than other overhauls and even vanilla Warbad, it took the longest for any one faction to conquer everything on its own. Locations traded hands regularly, but it all was fairly balanced. Perhaps the devs could look at how that mod balanced aggressiveness and campaign AI.

That's a great point. They should be looking at this stuff.
 
You know what the problem is? Diplomacy. This game turns into garbage after couple of playtrough since there is no diplomacy at all. Everyone is talking about how historically accurate the khuzaits are. Gues what would also be historically accurate? An alliance against them.
Historically accurate? Oh that would be that they (but it is valid for most) smashed unprepared (often weakend by internal problems - example Byzatines (in this caseTurks not Mongols), Kievan Rus, Hungary at time of 1st invasion) but did not do much to prepared (or not weakened by internal politics - like second invasion of Hungary total fail, or Mammeluks prepared fort Mongols and defeated them though later were beaten again - at first they were underestimated, later it was often them who underestimated resistance, also Black Death plague deepend and prolonged devastion they caused there seems high probability that their rule would be shorter if no such devastion occured for plague caused more harm to sedentary pop in cities much more).
 
Prophesy of Pendor had 2k armies as the norm in late game (even for bandit factions), and snowballing never happened. In fact, more so than other overhauls and even vanilla Warbad, it took the longest for any one faction to conquer everything on its own. Locations traded hands regularly, but it all was fairly balanced. Perhaps the devs could look at how that mod balanced aggressiveness and campaign AI.
I keep hearing great things about prophesy of pendor maybe they should just make take this game over
 
I keep hearing great things about prophesy of pendor maybe they should just make take this game over
I wouldn't want that. As great as it was, it also had its many flaws, such as player faction balance being completely out of wack, enabling the player to be so powerful that an army of 100 of your own custom troops could massacre one of those armies of 2k with hardly any losses, and it only takes a single in-game year to get to that point if you know what you are doing. On the flip side, starting out is much harder because you do not have access to tournaments because your renown is low, and you cannot buy shops for more or less the same reason and because you need the fief owners to like you before you can. This led to a lot of early game grinding and running from the huge armies present even in early game.
 
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