Khergit troop tree

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LCJr

Knight
Not sure how many of you have noticed but the Khergit melee branch only has 4 tiers.  In general it's fairly odd tree given that troop trees generally work in +5 level hops.

Tribesman(Lv5)
Skirmisher(Lv10)
Horseman(Lv14)

Lancer(Lv23)        Horse Archer(Lv14)       
                          Vet. Horse Archer(Lv21)

I'm not saying they need the equivalent of the a Khergit Guard but rather more like something between Horseman and Lancer.  And perhaps the melee/archer split should come after skirmisher?

 
Khergits, Rhodoks and Nords are not fully fleshed out yet. The troop lines are incomplete for all three new factions. It should be fixed either in the next bug fix or the next version.
 
O good because I love playing as nords but I cant wait to see what new things I befor its finished.
 
Lamjose 说:
Khergits, Rhodoks and Nords are not fully fleshed out yet. The troop lines are incomplete for all three new factions. It should be fixed either in the next bug fix or the next version.

That explains why my Khergit Yaghun sucks so bad against the Rhodorks and Fag-girs. I mean, at least on of my Lancers are always killed in the first charge... Maybe the Khergit are supposed to be suicidal?  :???:
 
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